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The relative speed trade-offs between acquiring another engine component versus thinning a deck via Banish will often depend on what other cards are present. Non-terminal [[trash-for-benefit]] engine components, such as {{Card|Raze}}, {{Card|Forager}}, or {{Card|Junk Dealer}}, may be preferable to using Banish and delaying component purchases.
The relative speed trade-offs between acquiring another engine component versus thinning a deck via Banish will often depend on what other cards are present. Non-terminal [[trash-for-benefit]] engine components, such as {{Card|Raze}}, {{Card|Forager}}, or {{Card|Junk Dealer}}, may be preferable to using Banish and delaying component purchases.


Effective mass trashing, of course, benefits all types of decks, not just engines. Banish does have a disadvantage compared to other mass trashers when the cards to trash, such as [[Ruins]] or [[Shelters]], have different names.
Effective mass trashing, of course, benefits all types of decks, not just engines. Banish does have a disadvantage compared to other mass trashers when the cards to trash, such as {{Card|Ruins}} or {{Card|Shelter|Shelters|file=Shelters}}, have different names.


In the late game, while [[greening]], Banish can exile multiple Provinces at once when drawing a hand with only {{Cost|4}}. Unless the game is about to end, this will generally help a deck more than buying an Estate. With {{Cost|5}} to {{Cost|7}} in hand, the decision to buy a Duchy versus Banish two Provinces is much tighter.
In the late game, while [[greening]], Banish can exile multiple Provinces at once when drawing a hand with only {{Cost|4}}. Unless the game is about to end, this will generally help a deck more than buying an Estate. With {{Cost|5}} to {{Cost|7}} in hand, the decision to buy a Duchy versus Banish two Provinces is much tighter.
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=== Antisynergies ===
=== Antisynergies ===
* Non-terminal trash-for-benefit cards
* Non-terminal trash-for-benefit cards
* Undesirable cards with variety, such as [[Shelters]], [[Ruins]], etc.
* Undesirable cards with variety, such as {{Card|Shelter|Shelters|file=Shelters}}, {{Card|Ruins}}, etc.


== Versions ==
== Versions ==
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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Verbannen || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Verband zoveel kaarten met dezelfde<br>naam uit je hand als je wilt. || (2020)
|-
|-
!German
!German
| Verbannung ||  || [[File:Banish.German.png|100px]] || Verbanne beliebig viele deiner Handkarten mit gleichem Namen. ||
| Verbannung || [[File:Banish.German.png|160px]] || {{LandscapeLangVersionImage|German|d=1}} || Verbanne beliebig viele deiner Handkarten mit gleichem Namen. ||
|-
|-
!Japanese
!Japanese
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== Trivia ==
== Trivia ==
{{LandscapeArt}}
{{OfficialArt|l=1}}
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote

Latest revision as of 21:18, 10 September 2024

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Banish
Info
Cost $4
Type Event
Set Menagerie
Illustrator(s) Harald Lieske
Event text
Exile any number of cards with the same name from your hand.

Banish is an Event from Menagerie. It lets you Exile any number of cards with the same name from your hand.

FAQ

Official FAQ

  • For example, you could Exile three Estates from your hand.

Strategy

Banish is an Exiling Event, functioning in some ways like a mass trasher, such as Chapel or Cemetery, except with the advantages that exiled victory cards still score and, after thinning is done, no "dead" trashers are left in your deck.

For example, Silver-Silver openings aiming to buy $5 cards will often result in a hand like Silver-Copper-Copper-Estate-Estate during the second pass through a deck. Banishing two Estates at that point will generally benefit a deck more than buying a cheap engine component.

Similarly, on the third pass through a deck, after playing a $5 card that draws cards, hands like Silver-Silver-Copper-Copper-Copper-Copper can Banish the Copper to rapidly thin a deck so that an engine begins to function.

The relative speed trade-offs between acquiring another engine component versus thinning a deck via Banish will often depend on what other cards are present. Non-terminal trash-for-benefit engine components, such as Raze, Forager, or Junk Dealer, may be preferable to using Banish and delaying component purchases.

Effective mass trashing, of course, benefits all types of decks, not just engines. Banish does have a disadvantage compared to other mass trashers when the cards to trash, such as Ruins or Shelters, have different names.

In the late game, while greening, Banish can exile multiple Provinces at once when drawing a hand with only $4. Unless the game is about to end, this will generally help a deck more than buying an Estate. With $5 to $7 in hand, the decision to buy a Duchy versus Banish two Provinces is much tighter.

Without +Buy, though, Banish is mostly a tactical option useful just two or three times during a game.

Strategically, Banish functions differently than the exiling cards Displace, Sanctuary, or Bounty Hunter, which lend themselves more to one-province-a-turn "lean and mean" decks than engines that buy multiple Provinces at once.

With +Buy, Banish can keep a deck buying multiple Provinces from clogging during greening. This is particularly useful in Colony games, to efficiently march through the Provinces before Colony engines can get going.

This is less important in Province games, as an engine that buys several Provinces typically "fires" only once or twice before the game ends.

However, Banish can be effective in Alt-VP games, where a smaller, faster engine with +Buy can purchase, say, multiple Duchies on one turn and then buy a Duke while banishing several previous bought Duchies on the next to good effect. This approach can also work with Gardens, Silk Road, etc. Banish can thin Gardens decks of Copper without harming their scoring.

Synergies/Combos

Antisynergies

  • Non-terminal trash-for-benefit cards
  • Undesirable cards with variety, such as Shelters, Ruins, etc.

Versions

English versions

Print Digital Text Release Date
Banish Banish from Shuffle iT Exile any number of cards with the same name from your hand. Menagerie March 2020

Other language versions

Language Name Print Digital Text Notes
Dutch Verbannen Verband zoveel kaarten met dezelfde
naam uit je hand als je wilt.
(2020)
German Verbannung German language Banish from Shuffle iT Verbanne beliebig viele deiner Handkarten mit gleichem Namen.
Japanese 放逐 (pron. hōchiku)

Trivia

Official card art.

Secret History

An early Event, stayed just like this.


Cards $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Other concepts Exile
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)