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{{Infobox Ally
{{Infobox Ally
  |name = Order of Masons
  |name = Order of Masons
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=== Official FAQ ===
=== Official FAQ ===
* Each time you shuffle, you can spend Favors to look through the cards and pick up to two cards per Favor spent to put into your discard pile. Shuffle the other cards normally, but don't shuffle in those cards.
* Each time you shuffle, you can spend Favors to look through the cards and pick up to two cards per Favor spent to put into your discard pile. Shuffle the other cards normally, but don't shuffle in those cards.
* You can't look through your cards unless you spend at least one Favor. You can look at any to-be-drawn cards while making this decision, as with Order of Astrologers.
* You can't look through your cards unless you spend at least one Favor. You can look at any to-be-drawn cards while making this decision, as with {{Ally|Order of Astrologers}}.
* After spending a Favor and looking at the cards, you may still spend more Favors.
* After spending a Favor and looking at the cards, you may still spend more Favors.
* Note that {{Card|Emissary}} and {{Card|Underling}} can cause you to shuffle before giving you Favors; the Favors you don't have yet can't be used on that shuffle.
* Note that {{Card|Emissary}} and {{Card|Underling}} can cause you to shuffle before giving you Favors; the Favors you don't have yet can't be used on that shuffle.
=== Other rules clarifications ===
=== Other rules clarifications ===
* Since you can only begin using Favors starting from the first turn of the game, you can't use Order of Masons when shuffling your starting deck during setup.
* Since you can only begin using Favors starting from the first turn of the game, you can't use Order of Masons when shuffling your starting deck during setup.
* If you have {{Project|Star Chart}}, you can both choose a card to go on top of your deck, and spend Favors to leave cards in your discard pile.
* Putting cards into your discard pile doesn't count as discarding (e.g. it won't activate e.g. {{Card|Village Green}}).
* When you shuffle your entire deck (with e.g. {{Card|Inn}} or {{Event|Donate}}), you can look through your entire deck, and use Favors to put cards into your discard pile.  
* If you have {{Project|Star Chart}}, you can both choose a card to go on top of of the shuffle, and spend Favors to leave cards in your discard pile.
* Putting cards into your discard pile with this doesn't count as discarding (for e.g. {{Card|Village Green}}).
* When you shuffle your entire deck (with e.g. {{Card|Inn}} or {{Hex|Famine}}), you may spend Favors to both look through your entire deck, and put cards directly into your discard pile.  
* The cards you put into your discard pile are ignored by the thing that caused you to shuffle. For example, if playing a {{Card|Sentinel}} makes you shuffle a discard pile with 5 cards, and you spend a Favor to leave 2 of them in your discard pile, the {{Card|Sentinel}} only looks at 3 cards (and ignores the other 2).
* When you need to shuffle to access more cards from your deck, you only shuffle one time, even if Order of Masons put some cards back in your discard pile. For example, if {{Card|Sentinel}} makes you shuffle a discard pile of 2 {{Card|Curse|Curses}} and 2 {{Card|Province|Provinces}}, but you spend a Favor to leave the 2 {{Card|Province|Provinces}} in your discard pile, the {{Card|Sentinel}} will only look at the 2 {{Card|Curse|Curses}}; you won't shuffle a 2nd time for the 2 {{Card|Province|Provinces}}.
* However, some cards access cards from your deck one at a time (e.g. {{Card|Library}} and {{Card|Journeyman}}). So after shuffling, if there's not enough cards due to Order of Masons, you'll shuffle again.
** However, some cards access cards from your deck one at a time (e.g. {{Card|Watchtower}} and {{Card|Journeyman}}). If there aren't enough cards after shuffling for the first time, you will shuffle a second time.
* If you spend a Favor to look through the cards you're shuffling, but decide not to put any of them into your discard pile, you still lose that Favor.
* If you spend a Favor to look through the cards you're shuffling, but decide not to put any of them into your discard pile, you still lose that Favor.


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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Metselaarsorde || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=1}} || Bij het schudden van je aflegstapel mag je per<br>'''Dienst''' die je besteed ten hoogste 2 kaarten kiezen,<br>die je op je aflegstapel legt. || (2022)
|-
|-
! German  
! German  
| Freimaurerloge || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || Wenn du mischst, darfst du pro Gefallen, den du einlöst, bis zu 2 der zu mischenden Karten auswählen, um sie nach dem Mischen auf deinen Ablagestapel zu legen. ||  
| Freimaurerloge || {{LandscapeLangVersionImage|German}} || {{LandscapeLangVersionImage|German|d=1}} || Wenn du mischst, darfst du pro Gefallen, den du einlöst, bis zu 2 der zu mischenden Karten auswählen, um sie nach dem Mischen auf deinen Ablagestapel zu legen. ||  
|}
|}


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=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
|Text=This started out as a [[Reserve]] card. Reserve cards overlapped too much with Favors, so it turned into an Ally. Mostly it had you set aside exactly two cards per Favor, but my heart softened, and now it's "up to" two per.
|Text=This started out as a {{Card|Reserve|file=Reserves}} card. Reserve cards overlapped too much with Favors, so it turned into an Ally. Mostly it had you set aside exactly two cards per Favor, but my heart softened, and now it's "up to" two per.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies]

Latest revision as of 02:14, 12 September 2024

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Order of Masons
Info
Type(s) Ally
Set Allies
Illustrator(s) Brian Brinlee
Ally text
When shuffling, you may pick up to 2 cards per Favor you spend to put into your discard pile.

The Order of Masons is an Ally from Allies. It allows you to spend Favors to leave out bad cards from your deck when you reshuffle.

FAQ

Official FAQ

  • Each time you shuffle, you can spend Favors to look through the cards and pick up to two cards per Favor spent to put into your discard pile. Shuffle the other cards normally, but don't shuffle in those cards.
  • You can't look through your cards unless you spend at least one Favor. You can look at any to-be-drawn cards while making this decision, as with Order of Astrologers.
  • After spending a Favor and looking at the cards, you may still spend more Favors.
  • Note that Emissary and Underling can cause you to shuffle before giving you Favors; the Favors you don't have yet can't be used on that shuffle.

Other rules clarifications

  • Since you can only begin using Favors starting from the first turn of the game, you can't use Order of Masons when shuffling your starting deck during setup.
  • Putting cards into your discard pile doesn't count as discarding (e.g. it won't activate e.g. Village Green).
  • If you have Star Chart, you can both choose a card to go on top of of the shuffle, and spend Favors to leave cards in your discard pile.
  • When you shuffle your entire deck (with e.g. Inn or Famine), you may spend Favors to both look through your entire deck, and put cards directly into your discard pile.
  • When you need to shuffle to access more cards from your deck, you only shuffle one time, even if Order of Masons put some cards back in your discard pile. For example, if Sentinel makes you shuffle a discard pile of 2 Curses and 2 Provinces, but you spend a Favor to leave the 2 Provinces in your discard pile, the Sentinel will only look at the 2 Curses; you won't shuffle a 2nd time for the 2 Provinces.
    • However, some cards access cards from your deck one at a time (e.g. Watchtower and Journeyman). If there aren't enough cards after shuffling for the first time, you will shuffle a second time.
  • If you spend a Favor to look through the cards you're shuffling, but decide not to put any of them into your discard pile, you still lose that Favor.

Strategy

Versions

English versions

Print Digital Text Release Date
Order of Masons Order of Masons from Shuffle iT When shuffling, you may pick up to 2 cards per Favor you spend to put into your discard pile. Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Metselaarsorde Dutch language Order of Masons Bij het schudden van je aflegstapel mag je per
Dienst die je besteed ten hoogste 2 kaarten kiezen,
die je op je aflegstapel legt.
(2022)
German Freimaurerloge German language Order of Masons German language Order of Masons from Shuffle iT Wenn du mischst, darfst du pro Gefallen, den du einlöst, bis zu 2 der zu mischenden Karten auswählen, um sie nach dem Mischen auf deinen Ablagestapel zu legen.

Trivia

Official card art.

Preview

Order of Masons is a novel one: it lets you keep cards out of a shuffle.

Secret History

This started out as a Reserve card. Reserve cards overlapped too much with Favors, so it turned into an Ally. Mostly it had you set aside exactly two cards per Favor, but my heart softened, and now it's "up to" two per.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)