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{{Infobox Project
{{Infobox Project
  |name = Star Chart
  |name = Star Chart
Line 4: Line 6:
  |set = Renaissance
  |set = Renaissance
  |illustrator = Grant Hansen
  |illustrator = Grant Hansen
  |text = When you shuffle, you may pick one of the cards to go on top.
  |text = When shuffling, you may pick one of the cards to go on top.
}}
}}


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== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* Each time you shuffle, you can look through the cards and pick one to go on top.
* Shuffle the other cards.
* You can also look at any cards about to be drawn, that aren't being shuffled, while deciding.
=== Other rules clarifications ===
* If you shuffle your entire deck (with e.g. {{Hex|Famine}}), you can look through your deck and pick a card to put on top.
* The card you choose with this goes on top of the shuffled cards, not on top of your deck.


== Strategy ==
== Strategy ==
''[http://dominionstrategy.com/2019/01/24/star-chart/ Original article] by Polk5440''
Projects are one of the new mechanics introduced in Renaissance. They are abilities everyone can have simply by buying them once. Star Chart’s is “When you shuffle, you may pick one of the cards to go on top.” That seems simple enough; and it is! It is also deceptively strong. Star Chart is easily one of the best of the twenty Projects in the expansion.
Being able to pick a card to go on top of your deck every shuffle just makes your deck work better. How much better? Well, it’s tough to quantify. But, you know that dodgy acquaintance of yours? The one who “shuffles” but magically always has great luck getting his key card in hand? Well, now you, too, can shadily shuffle, but legally.
Star Chart’s topdecking effect always gets used once a shuffle. Without condition. For just {{Cost|3}}. This is a huge value proposition over many other cards in Dominion that provide conditional topdecking services. {{Card|Harbinger}} misses if you don’t have any cards in your discard pile. {{Card|Pearl Diver}} misses if you don’t have any cards in your deck. {{Card|Watchtower}} doesn’t topdeck unless you have it in hand. {{Card|Royal Seal}} doesn’t topdeck unless you have it in play. {{Card|Nomad Camp}} only topdecks itself once. The list goes on. Star Chart just works every shuffle, no matter what.
The topdecking effect is freely transferable and not tied down to a particular card like many events and tokens. This is a big advantage over something like {{Card|Stash}}. Stash also can be topdecked once a shuffle, but Stash is usually bad, especially in a single copy. It’s just a {{Card|Silver}}! Star Chart lets you topdeck a different card every shuffle depending on your needs. And if you really need to topdeck a Silver, you can, without paying {{Cost|5}} for that Silver in the first place.
After playing with Star Chart for a while, I began asking myself, “When wouldn’t I want Star Chart?” The answer I’ve come to is “probably never.” There may be some cases where there isn’t time to waste a buy on Star Chart — perhaps some {{Event|Donate}} games — but I haven’t come across one myself, yet. The more pertinent question is usually not whether to buy Star Chart, but when.
Sometimes certain opening buys like {{Card|Chapel}}, {{Card|Page}}, or {{Card|Peasant}} missing the shuffle is game losing. Star Chart is there to help you out and prevent it. For example, opening Chapel and a [[cantrip]] like {{Card|Poacher}} over Chapel and Silver helps mitigate the probability Chapel misses the shuffle while still giving some economy, but Star Chart eliminates the probability of a miss. Chapel-Star Chart lets you guarantee you will trash four cards in the first shuffle, and then you can use the second hand in the shuffle to start building your economy.
It’s not always correct to open Star Chart, though. Star Chart itself doesn’t give you anything, so if there isn’t something already in your deck that you really want topdecked, it’s best to work up to it. For example, suppose there is a killer {{Cost|5}} you really want, but you open {{Cost|3}}-{{Cost|4}}. Yes, Silver-Star Chart lets you topdeck the Silver, but that doesn’t actually increase your chances of getting a {{Cost|5}} hand in the next two hands. Silver-Silver actually gives better odds. There might be something better than Silver-Silver to get your deck going in any particular kingdom, but the point is that you don’t need Star Chart immediately unless you have something in your deck that you just can’t afford to have miss the shuffle. Then later you can pick up Star Chart on a spare {{Cost|3}} or spare buy, but not too late because you still will want Star Chart eventually.
Because of its simplicity, Star Chart is one of those cards in Dominion that, when it was first previewed, appeared pretty innocuous to me. However, it turns out to be incredibly strong.


== Versions ==
== Versions ==
Line 19: Line 44:
! Print !! Digital !! Text !! Release !! Date
! Print !! Digital !! Text !! Release !! Date
|-
|-
| {{LandscapeVersionImage|Star Chart|Star Chart}} || {{LandscapeVersionImage|Star ChartDigital|Star Chart from Shuffle iT}} || When you shuffle, you may pick one of the cards to go on top. || Renaissance || October 2018  
| {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|d=1}} || When you shuffle, you may pick one of the cards to go on top. || Renaissance || November 2018  
|-
| {{LandscapeLangVersionImage}} || || When shuffling, you may pick one of the cards to go on top. || Renaissance (2021 printing) || 2021
|}
|}


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! Language !! Name !! Print !! Digital !! Text
! Language !! Name !! Print !! Digital !! Text
|-
|-
!Chinese
| 星空圖 (pron. ''xīngkōng tú'') || || ||
|-
!Dutch
| Sterrenkaart || {{LandscapeLangVersionImage|Dutch}} || || Als je schudt, mag je één van die kaarten kiezen om bovenop te leggen.
|-
!French
| Carte céleste || || || Quand vous mélangez, vous pouvez choisir quelle carte vous mettez en haut.
|-
!German
| Sternenkarte ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} ||Wenn du mischst, darfst du eine der zu mischenden Karten auswählen, um sie nach dem Mischen nach oben zu legen.
|-
!Japanese
| 星図 (pron. ''seizu'') || || || 山札をシャッフルするとき、その中の1枚を山札の一番上に置いてもよい。
|-
!Russian
| Атлас Звёздного Неба (pron. ''atlas zvyozdnovo nyeba'') || || ||
|-
!Spanish
| Carta Estelar || {{LandscapeLangVersionImage|Spanish}} || || Cuando barajas, puedes puedes elegir una de las cartas y ponerla encima.
|}
|}


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  |Source=[http://forum.dominionstrategy.com/index.php?topic=19025.0 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19025.0 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation]
}}
}}
=== Secret History ===
{{Quote
|Text=We tried several versions of a card that gained you a card each time you shuffled. It had problems every which way. This was a better fit for "thing to do when you shuffle."
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
}}
=== Relevant outtakes ===
{{Quote
|Text=
- When you buy a card for <= {{Cost|4}}, gain an extra copy. So many Projects tried to do {{Card|Workshop}}, often just being too fast to empty piles.
- When you buy an Action you don't have a copy of in play, gain an extra copy. Another one.
- Every turn, {{Card|Workshop}}. As if.
- When you gain a card costing {{Cost|5}}+, gain one for <= {{Cost|4}}. One issue is that many of these can even work twice in a turn.
- When shuffle, may first gain card costing <= {{Cost|4}}. So this cut down on how often you got to do it, and seemed cool, but there were huge issues.
- After shuffle, may gain card onto deck costing <= {{Cost|4}}. Another one. See some versions made us wait for a player to shuffle, which sucks hard.
- Once per turn, when shuffle, first gain card for <= {{Cost|2}}. But the other versions had hopeless card interactions, where you'd e.g. empty a pile instantly.
- Before you shuffle, may set aside Supply card for <= {{Cost|4}}, and gain it afterwards. A last gasp for both Workshops and shuffle-Workshops.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
}}
=== Rules Change ===
{{Quote
|Text=
The 2E shuffling change has survived intact. However Star Chart family effects now specially let you look at the to-be-drawn cards. This is simply because people really wanted to look at them.


It's unlikely it will make it into the Dominion rulebook, because it would be this thing that only matters for a tiny number of cards that can instead have that rule themselves.
|Name=[[Donald X. Vaccarino]]
|Source=[https://discord.com/channels/609163450077151233/844099146859806741/917863438129193001 TGG Discord, 2021]
}}
{{Navbox Renaissance}}
{{Navbox Renaissance}}
{{Navbox Cards}}
{{Navbox Cards}}

Latest revision as of 14:14, 25 December 2023

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Star Chart
Info
Cost $3
Type Project
Set Renaissance
Illustrator(s) Grant Hansen
Project text
When shuffling, you may pick one of the cards to go on top.

Star Chart is a Project from Renaissance. It lets you choose which card ends up on top of your deck each time you shuffle.

FAQ

Official FAQ

  • Each time you shuffle, you can look through the cards and pick one to go on top.
  • Shuffle the other cards.
  • You can also look at any cards about to be drawn, that aren't being shuffled, while deciding.

Other rules clarifications

  • If you shuffle your entire deck (with e.g. Famine), you can look through your deck and pick a card to put on top.
  • The card you choose with this goes on top of the shuffled cards, not on top of your deck.

Strategy

Original article by Polk5440

Projects are one of the new mechanics introduced in Renaissance. They are abilities everyone can have simply by buying them once. Star Chart’s is “When you shuffle, you may pick one of the cards to go on top.” That seems simple enough; and it is! It is also deceptively strong. Star Chart is easily one of the best of the twenty Projects in the expansion.

Being able to pick a card to go on top of your deck every shuffle just makes your deck work better. How much better? Well, it’s tough to quantify. But, you know that dodgy acquaintance of yours? The one who “shuffles” but magically always has great luck getting his key card in hand? Well, now you, too, can shadily shuffle, but legally.

Star Chart’s topdecking effect always gets used once a shuffle. Without condition. For just $3. This is a huge value proposition over many other cards in Dominion that provide conditional topdecking services. Harbinger misses if you don’t have any cards in your discard pile. Pearl Diver misses if you don’t have any cards in your deck. Watchtower doesn’t topdeck unless you have it in hand. Royal Seal doesn’t topdeck unless you have it in play. Nomad Camp only topdecks itself once. The list goes on. Star Chart just works every shuffle, no matter what.

The topdecking effect is freely transferable and not tied down to a particular card like many events and tokens. This is a big advantage over something like Stash. Stash also can be topdecked once a shuffle, but Stash is usually bad, especially in a single copy. It’s just a Silver! Star Chart lets you topdeck a different card every shuffle depending on your needs. And if you really need to topdeck a Silver, you can, without paying $5 for that Silver in the first place.

After playing with Star Chart for a while, I began asking myself, “When wouldn’t I want Star Chart?” The answer I’ve come to is “probably never.” There may be some cases where there isn’t time to waste a buy on Star Chart — perhaps some Donate games — but I haven’t come across one myself, yet. The more pertinent question is usually not whether to buy Star Chart, but when.

Sometimes certain opening buys like Chapel, Page, or Peasant missing the shuffle is game losing. Star Chart is there to help you out and prevent it. For example, opening Chapel and a cantrip like Poacher over Chapel and Silver helps mitigate the probability Chapel misses the shuffle while still giving some economy, but Star Chart eliminates the probability of a miss. Chapel-Star Chart lets you guarantee you will trash four cards in the first shuffle, and then you can use the second hand in the shuffle to start building your economy.

It’s not always correct to open Star Chart, though. Star Chart itself doesn’t give you anything, so if there isn’t something already in your deck that you really want topdecked, it’s best to work up to it. For example, suppose there is a killer $5 you really want, but you open $3-$4. Yes, Silver-Star Chart lets you topdeck the Silver, but that doesn’t actually increase your chances of getting a $5 hand in the next two hands. Silver-Silver actually gives better odds. There might be something better than Silver-Silver to get your deck going in any particular kingdom, but the point is that you don’t need Star Chart immediately unless you have something in your deck that you just can’t afford to have miss the shuffle. Then later you can pick up Star Chart on a spare $3 or spare buy, but not too late because you still will want Star Chart eventually.

Because of its simplicity, Star Chart is one of those cards in Dominion that, when it was first previewed, appeared pretty innocuous to me. However, it turns out to be incredibly strong.

Versions

English versions

Print Digital Text Release Date
Star Chart Star Chart from Shuffle iT When you shuffle, you may pick one of the cards to go on top. Renaissance November 2018
Star Chart When shuffling, you may pick one of the cards to go on top. Renaissance (2021 printing) 2021

Other language versions

Language Name Print Digital Text
Chinese 星空圖 (pron. xīngkōng tú)
Dutch Sterrenkaart Dutch language Star Chart Als je schudt, mag je één van die kaarten kiezen om bovenop te leggen.
French Carte céleste Quand vous mélangez, vous pouvez choisir quelle carte vous mettez en haut.
German Sternenkarte German language Star Chart German language Star Chart from Shuffle iT Wenn du mischst, darfst du eine der zu mischenden Karten auswählen, um sie nach dem Mischen nach oben zu legen.
Japanese 星図 (pron. seizu) 山札をシャッフルするとき、その中の1枚を山札の一番上に置いてもよい。
Russian Атлас Звёздного Неба (pron. atlas zvyozdnovo nyeba)
Spanish Carta Estelar Spanish language Star Chart Cuando barajas, puedes puedes elegir una de las cartas y ponerla encima.

Trivia

Official card art.

Preview

Star Chart lets you pick your top card every time you shuffle. It seems like that could come in handy. Yes you get to look at the cards, you don't have to pick from the backs.

Secret History

We tried several versions of a card that gained you a card each time you shuffled. It had problems every which way. This was a better fit for "thing to do when you shuffle."

Relevant outtakes

- When you buy a card for <= $4, gain an extra copy. So many Projects tried to do Workshop, often just being too fast to empty piles.

- When you buy an Action you don't have a copy of in play, gain an extra copy. Another one.

- Every turn, Workshop. As if.

- When you gain a card costing $5+, gain one for <= $4. One issue is that many of these can even work twice in a turn.

- When shuffle, may first gain card costing <= $4. So this cut down on how often you got to do it, and seemed cool, but there were huge issues.

- After shuffle, may gain card onto deck costing <= $4. Another one. See some versions made us wait for a player to shuffle, which sucks hard.

- Once per turn, when shuffle, first gain card for <= $2. But the other versions had hopeless card interactions, where you'd e.g. empty a pile instantly.

- Before you shuffle, may set aside Supply card for <= $4, and gain it afterwards. A last gasp for both Workshops and shuffle-Workshops.

Rules Change

The 2E shuffling change has survived intact. However Star Chart family effects now specially let you look at the to-be-drawn cards. This is simply because people really wanted to look at them. It's unlikely it will make it into the Dominion rulebook, because it would be this thing that only matters for a tiny number of cards that can instead have that rule themselves.


Cards $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Combos and Counters None yet found
Other concepts ArtifactsCoffersProjectsVillagers
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)