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{{Infobox Card
{{Infobox Card
  |name = Oasis
  |name = Oasis
  |cost = 3
  |cost = 3
  |type1 = Action
  |type1 = Action
  |illustrator = Alayna Lemmer
  |illustrator = Alayna Danner
  |text = '''+1 Card<br/>+1 Action'''<br/>+{{Cost|1}}<br/>Discard a card.
  |text = '''+1 Card<br/>+1 Action'''<br/>+{{Cost|1}}<br/>Discard a card.
}}
}}
'''Oasis''' is an [[Action]] from [[Hinterlands]]. It is a [[cantrip]] which gives +{{Cost|1}} at the expense of discarding a card. It is a decent source of [[disappearing money|disappearing]] {{Cost|}}, useful in certain [[engine|engines]].
'''Oasis''' is an [[Action]] from [[Hinterlands]]. It is a [[cantrip]] which gives +{{Cost|1}} at the expense of discarding a card.  
== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
Line 14: Line 12:


=== Other Rules clarifications ===
=== Other Rules clarifications ===
== Strategy Article ==
== Strategy ==
Oasis is not a power card. Nor is it weak. As a non-terminal {{Cost|}} source with a cost of {{Cost|3}} it almost always has to be compared with Silver whenever you consider buying it.  Oasis is generally worth more than Silver in the circumstances where your deck contains some high-value cards and some junk cards, whereas in a deck of more uniform value, the sifting has less benefit and Silver is probably preferable. 
Oasis is best thought of as a weak [[Peddler variant]]: although cheap, it has the major downside of decreasing rather than maintaining your hand size, meaning that unlike other Peddlers it is difficult to use in bulk. As such, it is most likely to benefit a deck that contains some amount of [[junk]] or other [[dead]] cards for it to discard, or those that benefit from being discarded, like {{Card|Village Green}}. Other use cases include decks that can benefit from both the [[non-terminal]], Action-based [[payload]] and the small [[sifting]] effect while suffering less than usual from smaller hand sizes, such as [[draw-to-X]] [[engine]]s and those relying on {{Card|Menagerie}} for [[draw]].
 
Each play of Oasis decreases your hand size by one and gives you one card of cycling. Oasis is very useful when the discard doesn't hurt you, such as with {{Card|Watchtower}}, {{Card|Library}}, or {{Card|Minion}}, or if the discard actively helps you, such as with {{Card|Menagerie}} or {{Card|Tunnel}}. It is also very useful in [[double Tactician]] decks, since you will be discarding anyway. In other cases, Oasis can be thought of as a [[cantrip]] that converts another card in your hand into a {{Card|Copper}}; if there are likely to be [[dead]] cards in your hand, Oasis (like other discard-for-value cards like {{Card|Vault}}) can make use of them.
 
Generally in any engine where you can't draw your entire deck, Oasis is preferable to Silver since it allows you to find and play your payload cards more often. If you are drawing your deck, {{Card|Silver}} offers more buying power.
 
Oasis becomes much less powerful in [[Big Money]] games where the cycling isn't as important and you will often just be discarding Coppers in the mid-game which is harmful to your economy. Furthermore, if you really need to reach {{Cost|5}} or {{Cost|6}} quickly, Oasis openings are less likely to get you there than opening Silver/Silver.
 
Oasis is stronger in the presence of curses or junk cards, especially when they cannot be trashed.  In this case, the discard is unlikely to hurt, making Oasis similar in strength to {{Card|Peddler}}, a card generally agreed on to be worth about {{Cost|4}}.
=== Synergies/Combos ===
* {{Card|Minion}}
* {{Card|Tactician}}
* Draw up to X engines ({{Card|Watchtower}}, {{Card|Library}})
* {{Card|Menagerie}}
* {{Card|Tunnel}}


=== Antisynergies ===
Even if you're not building towards a deck that will eventually make use of multiple copies of Oasis, it can be a reasonable alternative to {{Card|Silver}} in the [[opening]], providing slightly less {{Cost}} on average but more [[cycling]]. On the other hand, it is often skippable if you will be able to quickly [[thinning|thin]] all of your starting cards.
* [[Big Money]]
* Strong [[Trashing]]
* Strong {{Cost|5}} you need immediately
* Opponents' [[handsize attack|handsize attacks]]


== Versions ==
== Versions ==
Line 42: Line 22:
! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardVersionImage|OasisOld|Oasis}} || {{CardVersionImage|OasisDigitalOld|Oasis from Goko/Making Fun}} || '''+1 Card'''. '''+1 Action'''. +{{Cost|1}}. Discard a card. || Hinterlands 1st Edition || October 2011
| {{CardVersionImage|OasisOld|Oasis}} || {{CardVersionImage|OasisDigitalOld|Oasis from Goko/Making Fun}} || style="padding:0px 20px;"| '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}<br>&nbsp;Discard a card.&nbsp; || Hinterlands || October 2011
|-
|-
| {{CardVersionImage|Oasis|Oasis}} || {{CardVersionImage|OasisDigital|Oasis from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. +{{Cost|1}}. Discard a card. || Hinterlands [[Second Edition|2nd Edition]] || December 2016
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}<br>Discard a card. || Hinterlands [[Second Edition#Formatting_changes|(2016 printing)]] || December 2016
|}
|}
===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
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|-
|-
!German
!German
| Oase || [[File:Oasis.German.jpg|100px]] || || '''+1 Karte<br>+1 Aktion<br>+{{Cost|1}}'''<br>Lege eine Karte aus deiner Hand ab. ||
| Oase || [[File:Oasis.German.jpg|100px|German language Oasis 2019 by ASS]] || {{CardLangVersionImage|German|d=1}} ||style="padding: 1em;" | '''+1 Karte<br>+1 Aktion'''<br>+{{Cost|1}}<br>Lege eine deiner Handkarten ab. || (2019)
|-
|-
!Italian
!Italian
Line 69: Line 50:
|-
|-
!Japanese
!Japanese
| オアシス (pron. ''oashisu'') || || || '''+1 カードを引く''''''+1 アクション'''+{{Cost|1}}1枚捨て札にする。 ||
| オアシス (pron. ''oashisu'') || || || '''+1 カードを引く'''<br>'''+1 アクション'''<br>+{{Cost|1}}<br>1枚捨て札にする。 ||
|-
!Polish
| Oaza || {{CardLangVersionImage|Polish}} || || '''+1 karta<br>+1 akcja'''<br>+{{Cost|1}}<br>Odrzuć kartę. || (2024)
|-
|-
!Russian
!Russian
Line 80: Line 64:
== Trivia ==
== Trivia ==
[[Image:OasisArt.jpg|thumb|right|354px|Official card art.]]
[[Image:OasisArt.jpg|thumb|right|354px|Official card art.]]
 
=== Theme ===
{{Quote
|Text= You can chain them, and you know, caravans travel from oasis to oasis. But you can only chain so many, due to the discarding, or harsh desert conditions, man I can read a lot into a nearly vanilla card.
|Name=[[Donald X. Vaccarino]]
|Source=[https://www.boardgamegeek.com/thread/719450/article/7789338#7789338 The Secret History of the Hinterlands Cards]
}}
=== Secret History ===
=== Secret History ===
{{Quote
{{Quote
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{{Navbox Hinterlands}}
{{Navbox Hinterlands}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:non-terminals]]
[[category:cantrip]]
[[category:peddler (card archetype)]]
[[category:virtual coin]]
[[category:handsize negative]]

Latest revision as of 18:32, 27 June 2024

Oasis
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Hinterlands
Illustrator(s) Alayna Danner
Card text
+1 Card
+1 Action

+$1
Discard a card.

Oasis is an Action from Hinterlands. It is a cantrip which gives +$1 at the expense of discarding a card.

FAQ

Official FAQ

  • You draw a card, get +1 Action and +$1, and then discard a card.

Other Rules clarifications

Strategy

Oasis is best thought of as a weak Peddler variant: although cheap, it has the major downside of decreasing rather than maintaining your hand size, meaning that unlike other Peddlers it is difficult to use in bulk. As such, it is most likely to benefit a deck that contains some amount of junk or other dead cards for it to discard, or those that benefit from being discarded, like Village Green. Other use cases include decks that can benefit from both the non-terminal, Action-based payload and the small sifting effect while suffering less than usual from smaller hand sizes, such as draw-to-X engines and those relying on Menagerie for draw.

Even if you're not building towards a deck that will eventually make use of multiple copies of Oasis, it can be a reasonable alternative to Silver in the opening, providing slightly less $ on average but more cycling. On the other hand, it is often skippable if you will be able to quickly thin all of your starting cards.

Versions

English versions

Print Digital Text Release Date
Oasis Oasis from Goko/Making Fun +1 Card
+1 Action

+$1
 Discard a card. 
Hinterlands October 2011
Oasis Oasis from Shuffle iT +1 Card
+1 Action

+$1
Discard a card.
Hinterlands (2016 printing) December 2016

Other language versions

Language Name Print Digital Text Notes
Czech Oáza
Dutch Oase
Finnish Keidas
French Oasis
German Oase German language Oasis 2019 by ASS German language Oasis from Shuffle iT +1 Karte
+1 Aktion

+$1
Lege eine deiner Handkarten ab.
(2019)
Italian Oasi
Japanese オアシス (pron. oashisu) +1 カードを引く
+1 アクション
+$1
1枚捨て札にする。
Polish Oaza Polish language Oasis +1 karta
+1 akcja

+$1
Odrzuć kartę.
(2024)
Russian Оазис (pron. oazis)
Spanish Oasis

Trivia

Official card art.

Theme

You can chain them, and you know, caravans travel from oasis to oasis. But you can only chain so many, due to the discarding, or harsh desert conditions, man I can read a lot into a nearly vanilla card.

Secret History

An old card from when Hinterlands was first its own set. Never changed. Some of them have to be simple you know.

Retrospective

I had a playtester who thought Oasis was too good relative to Silver, that you just always buy it over Silver. Time has not been kind to that perspective. It's generally decent though, I tend to get some.


Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)