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{{Improve}}
{{Infobox Card
{{Infobox Card
  |name = Elder
  |name = Elder
Line 6: Line 8:
  |type2 = Townsfolk
  |type2 = Townsfolk
  |illustrator = Julien Delval
  |illustrator = Julien Delval
  |text = +{{cost|2|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (e.g. &ldquo;choose one&rdquo;) this turn, you may choose an extra (different) option.
  |text = {{Costplus|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (with &ldquo;choose&rdquo;) this turn, you may choose an extra (different) option.
}}
}}


'''Elder''' is an [[Action]]-[[Townsfolk]] card from [[Allies]]. It increases the number of choices you are able to make when a card prompts you to "Choose" by one.  
'''Elder''' is an [[Action]]-[[Townsfolk]] card from [[Allies]]. It increases the number of choices you are able to make when a card prompts you to "choose" something.  


It is part of a [[split pile]] that it shares with the other Townsfolk, {{card|Town Crier}}, {{card|Blacksmith}}, and {{card|Miller}}, which means there will always be targets for its ability in the [[kingdom]] with it.  
It is part of a [[split pile]] that it shares with the other Townsfolk, {{card|Town Crier}}, {{card|Blacksmith}}, and {{card|Miller}}. Both {{card|Town Crier}} and {{card|Blacksmith}} let you choose from multiple options which means there will always be targets for Elder's ability in the [[Kingdom]] with it.  


== FAQ ==
== FAQ ==
Line 17: Line 19:
* You can play an Action card with no "choose" ability; it will simply do what it normally does.
* You can play an Action card with no "choose" ability; it will simply do what it normally does.
* If you play one with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing {{Card|Count}} (from {{Set|Dark Ages}}), you could choose to only get one thing from the first "choose" ability, but two from the second.
* If you play one with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing {{Card|Count}} (from {{Set|Dark Ages}}), you could choose to only get one thing from the first "choose" ability, but two from the second.
* If you choose multiple things, you do those things in the order listed on the card; for example, if you use Elder on Blacksmith and choose "draw until you have 6 cards in hand" and "+1 Card and +1 Action," you first draw up to 6, then get +1 Card and +1 Action.
* If you choose multiple things, you do those things in the order listed on the card; for example, if you use Elder on {{Card|Blacksmith}} and choose "draw until you have 6 cards in hand" and "+1 Card and +1 Action," you first draw up to 6, then get +1 Card and +1 Action.
* If you use Elder on {{Card|Courtier}} (from {{Set|Intrigue}}), you get one extra choice, not one extra choice per type.
* If you use Elder on {{Card|Courtier}} (from {{Set|Intrigue|ed=2|Intrigue}}), you get one extra choice, not one extra choice per type.
* Elder doesn't affect all choices, just ones that say "choose" and have a list of options; for example {{Card|Workshop}} gives you a choice of what card to gain, but Elder playing {{Card|Workshop}} doesn't do anything extra.
* Elder doesn't affect all choices, just ones that say "choose" and have a list of options; for example {{Card|Workshop}} gives you a choice of what card to gain, but Elder playing {{Card|Workshop}} doesn't do anything extra.
=== Other Rules clarifications ===
 
* If you Elder a Scrap and trash a card costing {{cost|0}}, you get one choice. But if you play a {{Card|Scrap}} with Elder and trash nothing (because you have nothing in hand to trash), you get no choices.
=== Other rules clarifications ===
* If you Elder a {{Card|Catacombs}} choose both options, you won't get anything useful. You will put the 3 cards into your hand, discard them, and get +3 Cards.  
* Some cards may appear like they're giving you a choice (e.g. {{Card|Weaver}}, {{Card|Barge}}, and {{Card|Jester}}), but because they don't say "choose", they aren't affected by Elder.
* If you Elder an {{Card|Amulet}}, you get up to two choices this turn, but only one choice next turn. Elder won't stay in play.
* If you use Elder on {{Card|Scrap}} and trash a card costing {{cost|0}}, you get one choice. But if you use Elder on {{Card|Scrap}} and trash nothing (because you have no cards in hand), you get no choices. [http://forum.dominionstrategy.com/index.php?topic=21091.msg887445#msg887445]
* If you Elder a {{Card|Stronghold}}, you can get both +{{Cost|3}} now and +3 Cards next turn. But if you Elder a {{Card|Barge}}, you can't choose to get +3 Cards and +1 Buy now and next turn.  
* Elder does not make {{Card|Catacombs}} more useful: If you choose both options, you put the 3 cards into your hand, discard them (from your hand), and draw 3 different cards.  
* {{Way|Way of the Chameleon}} overrules Elder; if you play Elder and then play a card using Way of the Chameleon, you get the normal number of choices.
* Normally, Elder will have no effect on Duration cards that give you a choice next turn. For example, if you use Elder on {{Card|Amulet}}, you get an additional choice this turn, but you won't get an additional choice on the following turn. And if you use Elder on {{Card|Cabin Boy}}, nothing special happens. Elder won't stay in play with the Duration.
* If you Elder a card that gives choices, and then you replay that card with either {{Card|Royal Carriage}} or {{Card|Scepter}}, you won't get an additional choice on the second play.
** However, if you play an Elder at the start of your turn (e.g. with {{Card|Contract}}) and have it play a {{Card|Quartermaster}}), you can choose both its options this turn (but not on future turns).
* If you use Elder on {{Card|Stronghold}}, you can get both {{Costplus|3}} now and +3 Cards next turn. Elder won't stay in play with the {{Card|Stronghold}}.
* If you use Elder on an Action that gives choices, and then you replay that Action (e.g. with {{Card|Royal Carriage}} or {{Card|Scepter}}), you won't get an additional choice on the second play. [http://forum.dominionstrategy.com/index.php?topic=21119.msg888586#msg888586]
* If Elder plays a card with choices, and that card was played using {{Way|Way of the Chameleon}}, you both get an extra choice from that card, and switch {{nowrap|+Cards&thinsp;}}<span class="split-symbol" style="font-size:18px; position:relative; top:3px; margin-left:2px">/</span>&thinsp;{{nowrap|+{{Cost}}.}} [http://forum.dominionstrategy.com/index.php?topic=21600.msg899262#msg899262]
* If you use Elder on a {{Trait|Reckless}} card that gives choices, you can get an extra choice during both iterations. [http://forum.dominionstrategy.com/index.php?topic=21600.msg899247#msg899247]
* Even though the word "choose" is used, Elder has no effect on cards such as {{Card|Advisor}}, {{Card|Necromancer}}, {{Card|Pillage}}, {{Card|Swindler}}, or a second Elder.


== Cards that gain extra effects from Elder==
== Cards that gain extra effects from Elder==
* {{Set|Intrigue}}: {{card|Lurker}}, {{card|Pawn}}, {{card|Steward}}, {{card|Minion}}, {{card|Courtier}}, {{card|Nobles}}
Cards in ''italics'' have been removed.
* {{Set|Seaside}}: {{card|Native Village}}, {{card|Pirate Ship}}
* {{Set|Intrigue}}: {{card|Courtier}}, {{card|Lurker}}, {{card|Minion}}, {{card|Nobles}}, {{card|Pawn}}, {{card|Steward}}
* {{Set|Cornucopia}}: {{card|Trusty Steed}}
* {{Set|Seaside}}: {{card|Native Village}}, ''{{card|Pirate Ship}}''
* {{Set|Cornucopia & Guilds}}: {{Card|Courser}}, ''{{Card|Trusty Steed}}''
* {{Set|Hinterlands}}: {{card|Spice Merchant}}
* {{Set|Hinterlands}}: {{card|Spice Merchant}}
* {{Set|Dark Ages}}: {{card|Squire}}, {{card|Catacombs}}, {{card|Count}}, {{card|Graverobber}}
* {{Set|Dark Ages}}: {{card|Catacombs}} (although combining both effects gives no actual benefit), {{card|Count}}, {{card|Graverobber}}, {{card|Squire}}
* {{Set|Adventures}}: {{card|Amulet}}, {{card|Miser}}
* {{Set|Adventures}}: {{card|Amulet}} (two effects only when playing, not on the next turn), {{card|Miser}}
* {{Set|Empires}}: {{card|Wild Hunt}}
* {{Set|Empires}}: {{card|Wild Hunt}}
* {{Set|Renaissance}}: {{card|Treasurer}}
* {{Set|Renaissance}}: {{card|Treasurer}}
* {{Set|Menagerie}}: {{card|Scrap}}
* {{Set|Menagerie}}: {{card|Scrap}}
* {{Set|Allies}}: {{card|Town Crier}}, {{card|Blacksmith}}, {{card|Broker}}, {{Card|Innkeeper}}, {{card|Town}}, {{Card|Hill Fort}}, {{card|Modify}}, {{Card|Specialist}}, {{Card|Stronghold}}
* {{Set|Allies}}: {{card|Blacksmith}}, {{card|Broker}}, {{Card|Hill Fort}}, {{Card|Innkeeper}}, {{card|Modify}}, {{Card|Specialist}}, {{Card|Stronghold}}, {{card|Town}}, {{card|Town Crier}}
* {{Set|Plunder}}: {{Card|Quartermaster}} (only if played at start of turn)
* {{Set|Rising Sun}}: {{Card|Kitsune}}
* [[Promo]]: {{card|Governor}}
* [[Promo]]: {{card|Governor}}
If {{Prophecy|Enlightenment}} is active and you play Elder in your Buy phase (with e.g. {{Ally|Market Towns}}), you can play these Treasures to get extra choices: {{Card|Bauble}}, {{Card|Charm}}, {{Card|Investment}}, {{Card|Orb}}, {{Card|Scepter}}


== Strategy ==
== Strategy ==
Elder is a situational card that can be compared to a {{card|Throne Room}}. While Throne Room can work on a much larger number of action cards and can also allow cards that 'choose one' to pick the same option twice, Elder also provides {{Costplus|2}} and offers a notable advantage when used on action cards that target other cards in your hand, as you don't need multiples of those other cards. For example when using Elder on {{card|Broker}} or {{card|Modify}} you only have to trash one expensive card to get multiple benefits. A particularly noteworthy combination is with {{card|Specialist}}. By using Elder on a Specialist, it can both play another card twice while also gaining another copy of that card. This is particularly effective with powerful and expensive cards like {{card|Highway}}, {{card|Grand Market}}, or {{card|Laboratory}} that you often want a lot of in your deck, enabling a player to quickly snowball with lots of Grand Markets if good deck control is established. Using an Eldered Specialist on {{card|Skirmisher}} is another interesting combination. As the gain happens after executing Skirmisher and you will gain another Skirmisher, Skirmisher will also automatically trigger its attack when played in this way (as well as doubling its Peddler effect). If such cards are not available in the kingdom Elder can often be overlooked.
===External strategy articles===
===External strategy articles===
== Versions ==
== Versions ==
===English versions===
===English versions===
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! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || +{{cost|2|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (e.g. &ldquo;choose one&rdquo;) this turn, you may choose an extra (different) option. || Allies || March 2022
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=s}} || style="padding: 10px 10px;"| {{Costplus|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (e.g. &ldquo;choose one&rdquo;) this turn, you may choose an extra (different) option. || Allies || March 2022
|-
|  || {{CardLangVersionImage|d=t}} || style="padding: 10px 10px;"| {{Costplus|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (with &ldquo;choose&rdquo;) this turn, you may choose an extra (different) option. || [[2023 Errata#Trivia|Slight rewording for clarity]] ||
|}
|}


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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Ouderling || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || style="padding: 0px 10px;"| {{Costplus|2}}<br>Je mag een actiekaart uit je hand spelen. Geeft deze je deze beurt een keuze uit opties (bijvoorbeeld &ldquo;kies&nbsp;1&rdquo;), dan mag je een extra (verschillende) optie kiezen. ||
|-
|-
! German
! German
| Älteste || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || +{{Cost|2}}<br>Du darfst eine Aktionskarte aus deiner Hand spielen. Wenn sie dich in diesem Zug aus verschiedenen Anweisungen wählen lässt (z.&#8202;B. &bdquo;wähle eins&ldquo;), darfst du eine zusätzliche, ungenutzte Option davon wählen. ||  
| Älteste || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || style="padding: 0px 10px;"| {{Costplus|2}}<br>Du darfst eine Aktionskarte aus deiner Hand spielen. Wenn sie dich in diesem Zug aus verschiedenen Anweisungen wählen lässt (z.&#8202;B. &bdquo;wähle eins&ldquo;), darfst du eine zusätzliche, ungenutzte Option davon wählen. ||  
|}
|}


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|Text=Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a [[split pile]] so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo.
|Text=Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a [[split pile]] so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21091.0 Allies Preview 3:Choose One]}}
|Source=[http://forum.dominionstrategy.com/index.php?topic=21091.0 Allies Preview 3: Choose One]
}}
=== Secret History ===
=== Secret History ===
{{Quote
|Text= Elder initially gave +1 Action and affected the rest of the turn; this was too much.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.msg888578#msg888578 The Secret History of Dominion: Allies]
}}
=== Further comments from Donald X. ===
=== Further comments from Donald X. ===
{{Quote|Text=Maybe it's better not to do really cool cards like Elder. I dunno, it always seems worth it to me. I don't think anything needs errata due to Elder. I mean, zero cards. For sure having the game in many languages means any reference to text on a card can run into trouble.
{{Quote|Text=Maybe it's better not to do really cool cards like Elder. I dunno, it always seems worth it to me. I don't think anything needs errata due to Elder. I mean, zero cards. For sure having the game in many languages means any reference to text on a card can run into trouble.
Line 76: Line 102:
I needed to have a clear answer to what Elder worked with, and care more about that than about any particular combo. Otherwise sure it would be nice to get those combos [with {{card|Barge}} and {{card|Village Green}}] too.
I needed to have a clear answer to what Elder worked with, and care more about that than about any particular combo. Otherwise sure it would be nice to get those combos [with {{card|Barge}} and {{card|Village Green}}] too.


I think if normal players think Elder works with {{Card|Barge}}, that will be fine, Elder will work with their {{Card|Barge}}s. I am always having to deal with, what will fit on the card, is this too much to ask of players so this fun thing doesn't get to exist, etc.
I think if normal players think Elder works with {{Card|Barge}}, that will be fine, Elder will work with their {{Card|Barge|Barges}}. I am always having to deal with, what will fit on the card, is this too much to ask of players so this fun thing doesn't get to exist, etc.


{{Card|Sir Martin}} hated {{Card|Patron}}, tried to kill it, endlessly badmouthed it, in a way that would never get someone hired, lemme tell you. But it's not a paying job and he kept doing it. And I didn't kill Patron and I mean no regrets, people in fact liked it.
{{Card|Sir Martin}} hated {{Card|Patron}}, tried to kill it, endlessly badmouthed it, in a way that would never get someone hired, lemme tell you. But it's not a paying job and he kept doing it. And I didn't kill Patron and I mean no regrets, people in fact liked it.
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{{Navbox Allies}}
{{Navbox Allies}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Non-terminals]]
[[Category:Virtual coin]]
[[Category:Likes variety]]

Latest revision as of 11:45, 15 September 2024

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Elder
Info
Cost $5
Type(s) Action - Townsfolk
Kingdom card? Yes
Set Allies
Illustrator(s) Julien Delval
Card text
+$2
You may play an Action card from your hand. When it gives you a choice of abilities (with “choose”) this turn, you may choose an extra (different) option.

Elder is an Action-Townsfolk card from Allies. It increases the number of choices you are able to make when a card prompts you to "choose" something.

It is part of a split pile that it shares with the other Townsfolk, Town Crier, Blacksmith, and Miller. Both Town Crier and Blacksmith let you choose from multiple options which means there will always be targets for Elder's ability in the Kingdom with it.

FAQ

Official FAQ

  • You can play an Action card with no "choose" ability; it will simply do what it normally does.
  • If you play one with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing Count (from Dark Ages), you could choose to only get one thing from the first "choose" ability, but two from the second.
  • If you choose multiple things, you do those things in the order listed on the card; for example, if you use Elder on Blacksmith and choose "draw until you have 6 cards in hand" and "+1 Card and +1 Action," you first draw up to 6, then get +1 Card and +1 Action.
  • If you use Elder on Courtier (from Intrigue), you get one extra choice, not one extra choice per type.
  • Elder doesn't affect all choices, just ones that say "choose" and have a list of options; for example Workshop gives you a choice of what card to gain, but Elder playing Workshop doesn't do anything extra.

Other rules clarifications

  • Some cards may appear like they're giving you a choice (e.g. Weaver, Barge, and Jester), but because they don't say "choose", they aren't affected by Elder.
  • If you use Elder on Scrap and trash a card costing $0, you get one choice. But if you use Elder on Scrap and trash nothing (because you have no cards in hand), you get no choices. [1]
  • Elder does not make Catacombs more useful: If you choose both options, you put the 3 cards into your hand, discard them (from your hand), and draw 3 different cards.
  • Normally, Elder will have no effect on Duration cards that give you a choice next turn. For example, if you use Elder on Amulet, you get an additional choice this turn, but you won't get an additional choice on the following turn. And if you use Elder on Cabin Boy, nothing special happens. Elder won't stay in play with the Duration.
    • However, if you play an Elder at the start of your turn (e.g. with Contract) and have it play a Quartermaster), you can choose both its options this turn (but not on future turns).
  • If you use Elder on Stronghold, you can get both +$3 now and +3 Cards next turn. Elder won't stay in play with the Stronghold.
  • If you use Elder on an Action that gives choices, and then you replay that Action (e.g. with Royal Carriage or Scepter), you won't get an additional choice on the second play. [2]
  • If Elder plays a card with choices, and that card was played using Way of the Chameleon, you both get an extra choice from that card, and switch +Cards /+$. [3]
  • If you use Elder on a Reckless card that gives choices, you can get an extra choice during both iterations. [4]
  • Even though the word "choose" is used, Elder has no effect on cards such as Advisor, Necromancer, Pillage, Swindler, or a second Elder.

Cards that gain extra effects from Elder

Cards in italics have been removed.

If Enlightenment is active and you play Elder in your Buy phase (with e.g. Market Towns), you can play these Treasures to get extra choices: Bauble, Charm, Investment, Orb, Scepter

Strategy

Elder is a situational card that can be compared to a Throne Room. While Throne Room can work on a much larger number of action cards and can also allow cards that 'choose one' to pick the same option twice, Elder also provides +$2 and offers a notable advantage when used on action cards that target other cards in your hand, as you don't need multiples of those other cards. For example when using Elder on Broker or Modify you only have to trash one expensive card to get multiple benefits. A particularly noteworthy combination is with Specialist. By using Elder on a Specialist, it can both play another card twice while also gaining another copy of that card. This is particularly effective with powerful and expensive cards like Highway, Grand Market, or Laboratory that you often want a lot of in your deck, enabling a player to quickly snowball with lots of Grand Markets if good deck control is established. Using an Eldered Specialist on Skirmisher is another interesting combination. As the gain happens after executing Skirmisher and you will gain another Skirmisher, Skirmisher will also automatically trigger its attack when played in this way (as well as doubling its Peddler effect). If such cards are not available in the kingdom Elder can often be overlooked.

External strategy articles

Versions

English versions

Print Digital Text Release Date
Elder Elder from Shuffle iT +$2
You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option.
Allies March 2022
Elder from Temple Gates Games +$2
You may play an Action card from your hand. When it gives you a choice of abilities (with “choose”) this turn, you may choose an extra (different) option.
Slight rewording for clarity

Other language versions

Language Name Print Digital Text Notes
Dutch Ouderling Dutch language Elder +$2
Je mag een actiekaart uit je hand spelen. Geeft deze je deze beurt een keuze uit opties (bijvoorbeeld “kies 1”), dan mag je een extra (verschillende) optie kiezen.
German Älteste German language Elder German language Elder from Shuffle iT +$2
Du darfst eine Aktionskarte aus deiner Hand spielen. Wenn sie dich in diesem Zug aus verschiedenen Anweisungen wählen lässt (z. B. „wähle eins“), darfst du eine zusätzliche, ungenutzte Option davon wählen.

Trivia

Official card art.

Preview

Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a Count and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, Town Crier and Blacksmith. And then Miller can help you line up the combo.

Secret History

Elder initially gave +1 Action and affected the rest of the turn; this was too much.

Further comments from Donald X.

Maybe it's better not to do really cool cards like Elder. I dunno, it always seems worth it to me. I don't think anything needs errata due to Elder. I mean, zero cards. For sure having the game in many languages means any reference to text on a card can run into trouble.


I needed to have a clear answer to what Elder worked with, and care more about that than about any particular combo. Otherwise sure it would be nice to get those combos [with Barge and Village Green] too.

I think if normal players think Elder works with Barge, that will be fine, Elder will work with their Barges. I am always having to deal with, what will fit on the card, is this too much to ask of players so this fun thing doesn't get to exist, etc.

Sir Martin hated Patron, tried to kill it, endlessly badmouthed it, in a way that would never get someone hired, lemme tell you. But it's not a paying job and he kept doing it. And I didn't kill Patron and I mean no regrets, people in fact liked it.

We haven't done that test with Elder yet. Good luck, Elder!


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)