Chariot Race
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===Synergies/Combos=== | ===Synergies/Combos=== | ||
− | The following combos do not require | + | The following combos do not require extra actions to play the Chariot Race: |
* {{Card|Sentry}} or {{Card|Harbinger}} can [[Top decker|top-deck]] a high cost card. | * {{Card|Sentry}} or {{Card|Harbinger}} can [[Top decker|top-deck]] a high cost card. | ||
− | * {{Card|Spy}} lets you adjust the top of | + | * {{Card|Spy}} lets you adjust the top of your own and your opponent's deck. |
* {{Card|IronMonger}} lets you adjust the top of your own deck. | * {{Card|IronMonger}} lets you adjust the top of your own deck. | ||
* {{Card|Secret Passage}} since you can decide to put the card from your hand on top of your deck. | * {{Card|Secret Passage}} since you can decide to put the card from your hand on top of your deck. | ||
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* {{Event|Travelling Fair}} and {{Card|Villa}} can be used to buy an expensive card onto the top of your deck and a villa to your hand to play more actions, i.e., the Chariot Race. | * {{Event|Travelling Fair}} and {{Card|Villa}} can be used to buy an expensive card onto the top of your deck and a villa to your hand to play more actions, i.e., the Chariot Race. | ||
− | The following combinations require a decent [[Village (card category)|village]]: | + | The following combinations require a decent [[Engine|engine]] with at least one [[Village (card category)|village]]: |
* {{Card|Count}}, {{Card|Mandarin}}, {{Card|Replace}}, {{Card|Develop}}, {{Card|Treasure Map}}, {{Card|Taxman}}, {{Card|Tracker}} or {{Card|Scavenger}} can be used to [[Top decker|top-deck]] a costly card to increase the odds of success for gaining the {{Coin|1}} and {{VP|1}}. | * {{Card|Count}}, {{Card|Mandarin}}, {{Card|Replace}}, {{Card|Develop}}, {{Card|Treasure Map}}, {{Card|Taxman}}, {{Card|Tracker}} or {{Card|Scavenger}} can be used to [[Top decker|top-deck]] a costly card to increase the odds of success for gaining the {{Coin|1}} and {{VP|1}}. | ||
* {{Card|Sea Hag}} can be used to top-deck a curse onto your opponent's deck. | * {{Card|Sea Hag}} can be used to top-deck a curse onto your opponent's deck. |
Revision as of 11:16, 4 March 2018
Chariot Race | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Action Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, + and +1 . |
Chariot Race is an Action card from Empires. It rewards you with cantrip money and tokens if you have more expensive cards than your opponent.
Contents |
FAQ
Official FAQ
- You and the player to your left reveal your top cards; yours goes into your hand, theirs goes back on their deck.
- If your card cost more you get + and +1 ; you can put the token on the Chariot Race to remind you that it made + this turn.
- If it is a tie, your card did not cost more.
- With , your card costs more only if both and amounts are larger, or one is larger and the other the same.
- For example Fortune ( ) costs more than Overlord ( ), but Overlord does not cost more than Silver, and Silver does not cost more than Overlord.
- If either player has no card to reveal, your card does not cost more.
Other Rules clarifications
- Cards that cost Alchemy) cost more than cards that cost only with a cost equal to or less than the -costing card's cost, and do not cost more or less than cards with in their cost. (from
Strategy
Chariot Race is a cantrip with the potential to gain and 1 depending on the top card of your deck and the player to your left. Increasing the cost density of your hand relative to your key opponent will increase the potential of this card. Furthermore, if, before playing the Chariot Race, you can top-deck a high cost card onto your deck or top-deck a low cost card onto your leftward opponent's deck, then you increase your odds of a payout for your Chariot Race. This requires a decent engine as most top deckers do not provide additional actions to play the Chariot Race. Removing low cost cards from the top of your deck is also beneficial for this card.
Synergies/Combos
The following combos do not require extra actions to play the Chariot Race:
- Sentry or Harbinger can top-deck a high cost card.
- Spy lets you adjust the top of your own and your opponent's deck.
- IronMonger lets you adjust the top of your own deck.
- Secret Passage since you can decide to put the card from your hand on top of your deck.
- Artificer with a good non-terminal draw can turn a large hand into a costly card on top of your deck.
- Vagrant with Cursers or looters allows you to junk up your opponents hands and filter out the junk on top of your own deck.
- Scrying Pool not only draws a bunch of these, but also lets you adjust the top of your oppenent's deck.
- Magpie can filter out copper and silver, then tells you your top card. Unfortunately, it also filters out high cost treasures such as gold.
- Travelling Fair and Villa can be used to buy an expensive card onto the top of your deck and a villa to your hand to play more actions, i.e., the Chariot Race.
The following combinations require a decent engine with at least one village:
- Count, Mandarin, Replace, Develop, Treasure Map, Taxman, Tracker or Scavenger can be used to top-deck a costly card to increase the odds of success for gaining the and 1 .
- Sea Hag can be used to top-deck a curse onto your opponent's deck.
Antisynergies
- Cards with debt decrease the odds of success.
- Patrician filters out cards with a cost of or more from the top of your deck.
- Mountebank
- No trashing
- Looters like Marauder
Versions
English versions
Other language versions
Trivia
Preview
Secret History