Devil's Workshop: Difference between revisions

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infobox card text 2021 update
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  |type1 = Night  
  |type1 = Night  
  |illustrator = Claus Stephan
  |illustrator = Claus Stephan
  |text = If the number of cards you've gained this turn is:<br>2+, gain an Imp from its pile;<br>1, gain a card costing up to {{Cost|4}};<br>0, gain a Gold.
  |text = If the number of cards you've gained this turn is:<br>2+, gain an Imp;<br>1, gain a card costing up to {{Cost|4}};<br>0, gain a Gold.
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| {{CardVersionImage|Devil's Workshop|Devil's Workshop}} || {{CardVersionImage|Devil's WorkshopDigital|Devil's Workshop from Shuffle iT}} || style="padding:0px 20px;"| If the number of cards you've gained this turn is:<br>2+, gain an Imp from its pile;<br>1, gain a card costing up {{nowrap|to {{Cost|4}};}}<br>0, gain a Gold. || Nocturne || November 2017
| {{CardVersionImage|Devil's Workshop|Devil's Workshop}} || {{CardVersionImage|Devil's WorkshopDigital|Devil's Workshop from Shuffle iT}} || style="padding:0px 20px;"| If the number of cards you've gained this turn is:<br>2+, gain an Imp from its pile;<br>1, gain a card costing up {{nowrap|to {{Cost|4}};}}<br>0, gain a Gold. || Nocturne || November 2017
|-
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|  || {{CardVersionImage|Devil's WorkshopDigital2|Devil's Workshop from Shuffle iT}} || style="padding:0px 20px;"| If the number of cards you've gained this turn is:<br>2+, gain an Imp;<br>1, gain a card costing up {{nowrap|to {{Cost|4}};}}<br>0, gain a Gold. || ||  
|  || {{CardVersionImage|Devil's WorkshopDigital2|Devil's Workshop from Shuffle iT}} || style="padding:0px 20px;"| If the number of cards you've gained this turn is:<br>2+, gain an Imp;<br>1, gain a card costing up {{nowrap|to {{Cost|4}};}}<br>0, gain a Gold. || Nocturne (2021 printing) || 2021
|}
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Revision as of 12:55, 12 March 2022

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Devil's Workshop
Info
Cost $4
Type(s) Night
Kingdom card? Yes
Set Nocturne
Illustrator(s) Claus Stephan
Card text
If the number of cards you've gained this turn is:
2+, gain an Imp;
1, gain a card costing up to $4;
0, gain a Gold.

Devil's Workshop is a Night card from Nocturne. It's a gainer whose effect is determined by how many cards you've previously gained that turn, either gaining you a Gold, a card costing up to $4, or an Imp.

FAQ

Official FAQ

  • This counts all cards you have gained this turn, including cards gained at Night prior to playing it.
  • You cannot choose a different benefit; if you have gained two or more cards, you have to gain an Imp, you cannot take a card costing up to $4 or a Gold instead.
  • Normally, bought cards are then gained, but cards exchanged for (such as Vampire exchanging for Bat) are not gained.

Other rules clarifications

  • Since you can't gain anything while Possessed, playing Devil's Workshop on a Possession turn always gains a Gold. (And it is gained by the player possessing you, of course.)

Strategy

Devil's Workshop is a good card for $4, and is particularly useful if there are cards in the supply for $4 or less that you would want a lot of. These cards could be engine components such as Conspirator, or even just some Silvers for a Big Money strategy. It's other main use, gaining Golds, is also very useful, because it allows you to get plenty of Gold early in the game, which is particularly good in Big Money decks. You can also use the Devil's Workshop in a rush, especially if you're going for an Alt-VP that costs $4 (such as Gardens or Silk Road).

There are, however, other cards for rushes that might work better than Devil's Workshop, such as Talisman and Banquet. The problem is, neither of them can gain Victory cards. Devil's Workshop can, but no more than two per turn (one with the Devil's Workshop and one bought). You can use Workshop to gain more than two cards costing up to $4 with Throne Room (and its variants) or Villages, unlike Devil's Workshop. These decks can, however, be difficult to set up, and, in practice, probably won't work very well. Below are some examples of Devil's Workshop in action:

Conspirator

The Devil's Workshop-Conspirator plus a village is a good engine, though it takes a while to set up. This strategy is especially potent when the Worker's Village is in the game, as you're going to need the +Buy once you start playing five or six Conspirators a turn. When playing this strategy, if you open $4-$3, then it's relatively straight forward: buy a Devil's Workshop and a Silver (or, if they're in the game a Village or a Ghost Town). However, opening $5-$2 is a bit more annoying, making you have to settle for just the Devil's Workshop (and maybe a Hamlet, if possible). Also, when playing with the Baker, you can open $4-$4, and buy two Devil's Workshops in your first two turns. Once you start getting Devil's Workshops in your hand, you can get two Conspirators or a Conspirator and a village (if you have at least $3 or $4 in your hand plus the Devil's Workshop). You probably don't want too many Devil's Workshops, but it's still best to get about three or four. If you get two or more in your hand, an Imp or a Gold plus a village or Conspirator isn't going to hurt (however, it's not a great idea to get more than a few Imps, as you'll eventually get too many in one hand to play them all). Once you've gotten your Devil's Workshops you can really start focusing on Conspirators, but it's best not to get too many compared to how many villages you have, or else you'll start running out of Actions, ending up with dead Conspirators. Once you start getting villages and Conspirators in your hand, all you need to do is to make sure that you get at least $8 most of your turns, which you shouldn't have too much trouble with once you have a good nine or ten Conspirators in your deck.

Big Money

Because of the Devil's Workshop's Gold-gaining ability, it's a natural Big Money card. Opening $3-$4 allows you to buy a Silver and a Devil's Workshop, guaranteeing you a Gold by your second reshuffle (as a side note, if you get $3 or more in a hand and a Devil's Workshop, you might want to buy a Silver, and then gain another one with the Devil's Workshop, instead of buying nothing and then gaining a Gold). Having more than one Devil's Workshop is not a bad thing, even when playing Big Money: if you get two Devil's Workshops in one hand, you could just get a Gold and a Silver with them. If you ever do end up playing enough Devil's Workshops to get an Imp, the Imp shouldn't hurt you. In fact, one or two of them could definitely be beneficial, giving you some terminal draw.

Chapel

Chapel is one of the best cards for $2, as it can be used to empty all the Coppers and Estates out of your deck. However, you usually won't be able to buy any cards on turns when you play Chapel. Devil's Workshop offers a way around this, allowing you to gain Golds while simultaneously trashing three cards from your hand.

You could also use Capital for a similar effect, buying a Province (or some other expensive card) the turn you play Capital, and while you're paying off your D you can gain Golds with the Devil's Workshop.

Synergies

Anti-synergies

  • Other gainers (including extra copies of Devil's Workshop) or +buy lead to Imp gains. A few Imps are OK, but too many could mean they will be drawn dead. Once the Imp pile is empty, Devil's Workshop will be another dead card.

Versions

English versions

Print Digital Text Release Date
Devil's Workshop Devil's Workshop from Shuffle iT If the number of cards you've gained this turn is:
2+, gain an Imp from its pile;
1, gain a card costing up to $4;
0, gain a Gold.
Nocturne November 2017
Devil's Workshop from Shuffle iT If the number of cards you've gained this turn is:
2+, gain an Imp;
1, gain a card costing up to $4;
0, gain a Gold.
Nocturne (2021 printing) 2021

Other language versions

Language Name Print Digital Text Notes
Dutch Atelier van de duivel
French Atelier du diable French language Devil's Workshop 2021 from Shuffle iT Si le nombre de cartes que vous avez reçue(s) à ce tour est :
2+: recevez un Farfadet de sa pile ;
1: recevez une carte coûtant jusqu'à $4 ;
0: recevez un Or.
German Teufelswerkstatt German language Devil's Workshop 2017 by ASS Ist die Anzahl der Karten, die du in diesem Zug genommen hast:
2 oder mehr: Nimm ein Teufelchen vom Teufelchen-Stapel;
1: Nimm eine Karte, die bis zu $4 kostet;
0: Nimm ein Gold.
(2017)
German Teufelswerkstatt German language Devil's Workshop 2021 from Shuffle iT Wenn die Anzahl der Karten, die du in diesem Zug genommen hast…
2+ ist: nimm dir ein Teufelchen;
1 ist: nimm dir eine Karte, die bis zu $4 kostet;
0 ist: nimm dir ein Gold.
Japanese 悪魔の工房
(pron. akuma no kōbō)
このターンに獲得したカードが…
2枚以上の場合: (小悪魔の山から)小悪魔1枚を獲得する。
1枚の場合: コスト$4以下のカード1枚を獲得する。
0枚の場合: 金貨1枚を獲得する。
Russian Дьявольская Мастерская
(pron. d'yavol'skaya mastyerskaya)

Trivia

Official card art.

Preview

One trick Night cards can do is, they can care about what happened during the turn. Devil's Workshop is an example: it cares how many cards you gained this turn. You can skip buying stuff to get a Gold from it; you can try to get multiple cards so that Devil's Workshop gets you an Imp.

Secret History

One of the first Night cards, somehow going the distance with no changes. It was a poster child for Night all through work on the set.


Cards $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons EarthFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Other concepts NightHeirloomFateDoomSpiritState
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)