Tunnel: Difference between revisions
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[[category:discard for benefit]] | |||
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[[category:treasure gainer]] |
Revision as of 18:36, 8 March 2022
Tunnel | |
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Info | |
Cost | |
Type(s) | Victory - Reaction |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Brian Brinlee |
Card text | |
2 When you discard this other than during Clean-up, you may reveal it to gain a Gold. |
Tunnel is a Victory-Reaction card from Hinterlands. It is the only card with this typing.
FAQ
Official FAQ
- Tunnel's Reaction ability functions when you discard it.
- You cannot simply choose to discard it; something has to let you or make you discard it.
- This ability functions whether you discard Tunnel on your own turn (such as due to Oasis) or on someone else's (such as due to Margrave).
- It functions if Tunnel is discarded from your hand (such as due to Oasis) or from your deck (such as due to Cartographer), or when set aside.
- If Tunnel would normally not necessarily be revealed (such as when discarding multiple cards to Cartographer), you have to reveal it to get the Gold.
- Revealing it is optional, even if Tunnel was already revealed for some other reason; you are not forced to gain a Gold.
- This ability does not function if cards are put into your discard pile without being discarded, such as when you buy a card, when you gain a card directly (such as with Border Village), or when your deck is put into your discard pile (such as with Scavenger from Dominion: Dark Ages).
- It also does not function during Clean-up, when you normally discard all of your played and unplayed cards.
- The key thing to look for is a card actually telling you to "discard" cards.
- The Gold you gain comes from the Supply and is put into your discard pile.
Other Rules clarifications
- You can only reveal a given copy of Tunnel once per discard. That is, you can't discard one Tunnel, reveal it twice, and get two Golds.
- When you discard multiple cards at once (e.g. to a Minion), they are all discarded at once. This means if you discard a hand with Tunnel and Watchtower, you can reveal the Tunnel, but you can't use your Watchtower anymore.
Strategy
Tunnel is a situational Victory card that is typically used as a Gold-gainer alongside effects that can discard it. Tunnel is best in decks that offer this possibility reliably (e.g., Warehouse can more reliably discard Tunnel than Venture can), can tolerate an influx of stop cards, and can make effective use of the Golds, typically either through trash-for-benefit or plentiful +Buy. When not useful as a Gold-gainer, Tunnel is usually not very impactful. However, its / ratio is better than Duchy or Estate, so it can occasionally be the non-Province Victory card of choice in the late-game if you have plentiful Buys and can handle the extra stop cards.
Tunnel is usually added to your deck in the mid- or late-game, when you have deck control and can reliably collide it with a discarding card, which is often a sifter such as Warehouse. A good use case for Tunnel is one in which you have sufficient overdraw and can discard a single Tunnel multiple times in a turn to gain multiple Golds. Gamble and Tunnel work together particularly well for this while also mitigating some of the need for overdraw, effectively allowing you to buy Golds for after the initial if you only have a single Tunnel in your draw pile and discard. More generally, however, Tunnel is often useful for adding payload while you’re simultaneously sifting through your deck and building otherwise. For example, if you’re using a lot of sifting anyway to more reliably cycle to your Village/Smithy pairs, a Tunnel will allow you to gain Golds for little additional effort.
Tunnel is typically not a very effective defense against handsize attacks. In Kingdoms in which such Attacks are centralizing, being able to reliably draw starting from a smaller hand size is more important, and adding more stop cards in Golds usually works against that goal of finding those draw cards.
Notable Synergies
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
2 When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold. |
Hinterlands 1st Edition | October 2011 | ||
2 When you discard this other than during Clean-up, you may reveal it to gain a Gold. |
Hinterlands 2nd Edition | December 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Czech | Tunel | ||||
Dutch | Tunnel | ||||
Finnish | Tunneli | ||||
French | Tunnel | 2 Quand vous défaussez cette carte en dehors de la phase Ajustement, vous pouvez la dévoiler pour recevoir un Or. |
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German | Tunnel | 2 Wenn du diese Karte außerhalb deiner Aufräumphase ablegst, darfst du sie aufdecken, um ein Gold zu nehmen. |
(2019) Note: rulebook FAQ 2019 for this card significantly shortened | ||
Italian | Galleria | ||||
Japanese | 坑道 (pron. kōdō) | 2 このカードをクリーンアップフェイズ以外の場面で捨て札にするとき、これを公開してもよい。公開した場合、金貨1枚を獲得する。 |
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Polish | Tunel | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Туннель (pron. tunnyel') | ||||
Spanish | Túnel |
Trivia
Theme
Preview
Tunnel was never officially previewed due to a leak at Essen, but Donald X. later released this text anyway.
Secret History
Late in the going, I wanted something else in the set that was exotic, and decided to try another do-something-when-discarded card. This time I had you gain Gold rather than draw cards, which slightly reduced possible confusion. It was immediately popular, but there was the question of what the top should be. It had to be simple. It couldn't be say +
Then it turned out Hinterlands wouldn't be a standalone after all, which gave me space for 9 more cards. A standalone only has room for 291 kingdom cards and randomizers; a normal large set can hold 300. I was already using 290 cards. So I couldn't quite fit another kingdom card, but an existing card could turn into a victory card. And I had been wanting to have a victory-reaction in the set. So I changed Tunnel to be worth 2 because then this would be flat-out worse than Silver in most games that had no combo. It was +2 Cards for a bit, which seemed okay. . It seemed like that might be crazy at , but what, why not try it? As you can see, it worked out.Donald X.'s opinion