Merchant Camp: Difference between revisions
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|Source=[http://forum.dominionstrategy.com/index.php?topic=21095.0 Allies Preview 4:Recursion]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=21095.0 Allies Preview 4:Recursion]}} | ||
=== Secret History === | === Secret History === | ||
{{Quote | |||
|Text=The first of the new batch of cards that survived into the set. It's an old premise, having tried out for ancient sets in other shapes. Here it is working fine. I strongly considered giving it a [[type]] and a color, to help you remember that it does something when you discard it from play. In the end, I felt like it was a great move, except that all those earlier cards ({{Card|Treasury}} etc.) wouldn't have the new color for most people, even if future printings added it. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of the Dominion: Allies] | |||
}} | |||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 01:54, 13 March 2022
Merchant Camp | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
+2 Actions + When you discard this from play, you may put it onto your deck. |
Merchant Camp is an Action card from Allies. It is a non-drawing village that can top-deck itself at the end of your turn—so you can keep drawing it every turn if you want to, getting a reliable source of extra Actions at the cost of slowing down your cycling.
FAQ
Official FAQ
- If you have multiple Merchant Camps in play, you can choose how many you want to put on top of your deck.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Actions + When you discard this from play, you may put it onto your deck. |
Allies | March 2022 |
Other language versions
Trivia
Preview
Merchant Camp is a village you can have in your starting hand for the rest of the game. It doesn't draw a card, but you can't have everything.
Secret History
The first of the new batch of cards that survived into the set. It's an old premise, having tried out for ancient sets in other shapes. Here it is working fine. I strongly considered giving it a type and a color, to help you remember that it does something when you discard it from play. In the end, I felt like it was a great move, except that all those earlier cards (Treasury etc.) wouldn't have the new color for most people, even if future printings added it.