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→‎Other language versions: added French, Japanese, German Digital
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===Other language versions===
===Other language versions===
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{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! style="width:18%"|Notes
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!Czech
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!French
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| Tunnel || || || ||
| Tunnel || || {{CardVersionImage|TunnelFrench2021Digital|French language Tunnel 2021 from Shuffle iT}} || '''2'''{{VP}}<hr style="width:66%;text-align:center;margin-left:17%;">Quand vous défaussez cette carte en dehors de la phase Ajustement, vous pouvez la dévoiler pour recevoir un Or. ||
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!German
!German
| Tunnel || [[File:Tunnel.German.jpg|100px|German language Tunnel 2019 by ASS]] || || '''2{{VP}}'''<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du diese Karte außerhalb deiner<br>Aufräumphase ablegst, darfst du sie<br>aufdecken, um ein Gold zu nehmen. || rulebook FAQ 2019 for this card significantly shortened<br>(2019)
| Tunnel || [[File:Tunnel.German.jpg|100px|German language Tunnel 2019 by ASS]] || {{CardVersionImage|TunnelGerman2021Digital|German language Tunnel 2021 from Shuffle iT}} || '''2{{VP}}'''<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du diese Karte außerhalb deiner Aufräumphase ablegst, darfst du sie aufdecken, um ein Gold zu nehmen. || (2019)<hr>Note: rulebook FAQ 2019 for this card significantly shortened
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!Italian
!Italian
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!Japanese
!Japanese
| 坑道 (pron. ''kōdō'') || || || '''2'''{{VP}}<hr style="width:66%;text-align:center;margin-left:17%;">このカードをクリーンアップフェイズ以外の場面で捨て札にするとき、これを公開してもよい。公開した場合、金貨1枚を獲得する。 ||
| 坑道 (pron. ''kōdō'') || || {{CardVersionImage|TunnelJapanese2021Digital|Japanese language Tunnel 2021 from Shuffle iT}} || '''2'''{{VP}}<hr style="width:66%;text-align:center;margin-left:17%;">このカードをクリーンアップフェイズ以外の場面で捨て札にするとき、これを公開してもよい。公開した場合、金貨1枚を獲得する。 ||
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!Polish
!Polish

Revision as of 21:40, 12 November 2021

Tunnel
Info
Cost $3
Type(s) Victory - Reaction
Kingdom card? Yes
Set Hinterlands
Illustrator(s) Brian Brinlee
Card text
2VP
When you discard this other than during Clean-up, you may reveal it to gain a Gold.

Tunnel is a Victory-Reaction card from Hinterlands. It is the only card with this typing.

FAQ

Official FAQ

  • Tunnel's Reaction ability functions when you discard it.
  • You cannot simply choose to discard it; something has to let you or make you discard it.
  • This ability functions whether you discard Tunnel on your own turn (such as due to Oasis) or on someone else's (such as due to Margrave).
  • It functions if Tunnel is discarded from your hand (such as due to Oasis) or from your deck (such as due to Cartographer), or when set aside.
  • If Tunnel would normally not necessarily be revealed (such as when discarding multiple cards to Cartographer), you have to reveal it to get the Gold.
  • Revealing it is optional, even if Tunnel was already revealed for some other reason; you are not forced to gain a Gold.
  • This ability does not function if cards are put into your discard pile without being discarded, such as when you buy a card, when you gain a card directly (such as with Border Village), or when your deck is put into your discard pile (such as with Scavenger from Dominion: Dark Ages).
  • It also does not function during Clean-up, when you normally discard all of your played and unplayed cards.
  • The key thing to look for is a card actually telling you to "discard" cards.
  • The Gold you gain comes from the Supply and is put into your discard pile.

Other Rules clarifications

  • You can only reveal a given copy of Tunnel once per discard. That is, you can't discard one Tunnel, reveal it twice, and get two Golds.
  • When you discard multiple cards at once (e.g. to a Minion), they are all discarded at once. This means if you discard a hand with Tunnel and Watchtower, you can reveal the Tunnel, but you can't use your Watchtower anymore.

Strategy

Tunnel is a situational Victory card that is typically used as a Gold-gainer alongside effects that can discard it. Tunnel is best in decks that offer this possibility reliably (e.g., Warehouse can more reliably discard Tunnel than Venture can), can tolerate an influx of stop cards, and can make effective use of the Golds, typically either through trash-for-benefit or plentiful +Buy. When not useful as a Gold-gainer, Tunnel is usually not very impactful. However, its $/VP ratio is better than Duchy or Estate, so it can occasionally be the non-Province Victory card of choice in the late-game if you have plentiful Buys and can handle the extra stop cards.

Tunnel is usually added to your deck in the mid- or late-game, when you have deck control and can reliably collide it with a discarding card, which is often a sifter such as Warehouse. A good use case for Tunnel is one in which you have sufficient overdraw and can discard a single Tunnel multiple times in a turn to gain multiple Golds. Gamble and Tunnel work together particularly well for this while also mitigating some of the need for overdraw, effectively allowing you to buy Golds for $1 after the initial $2 if you only have a single Tunnel in your draw pile and discard. More generally, however, Tunnel is often useful for adding payload while you’re simultaneously sifting through your deck and building otherwise. For example, if you’re using a lot of sifting anyway to more reliably cycle to your Village/Smithy pairs, a Tunnel will allow you to gain Golds for little additional effort.

Tunnel is typically not a very effective defense against handsize attacks. In Kingdoms in which such Attacks are centralizing, being able to reliably draw starting from a smaller hand size is more important, and adding more stop cards in Golds usually works against that goal of finding those draw cards.

Notable Synergies

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Tunnel Tunnel from Goko/Making Fun 2VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Hinterlands 1st Edition October 2011
Tunnel Tunnel from Shuffle iT 2VP
When you discard this other than during Clean-up, you may reveal it to gain a Gold.
Hinterlands 2nd Edition December 2016

Other language versions

Language Name Print Digital Text Notes
Czech Tunel
Dutch Tunnel
Finnish Tunneli
French Tunnel French language Tunnel 2021 from Shuffle iT 2VP
Quand vous défaussez cette carte en dehors de la phase Ajustement, vous pouvez la dévoiler pour recevoir un Or.
German Tunnel German language Tunnel 2019 by ASS German language Tunnel 2021 from Shuffle iT 2VP
Wenn du diese Karte außerhalb deiner Aufräumphase ablegst, darfst du sie aufdecken, um ein Gold zu nehmen.
(2019)
Note: rulebook FAQ 2019 for this card significantly shortened
Italian Galleria
Japanese 坑道 (pron. kōdō) Japanese language Tunnel 2021 from Shuffle iT 2VP
このカードをクリーンアップフェイズ以外の場面で捨て札にするとき、これを公開してもよい。公開した場合、金貨1枚を獲得する。
Polish Tunel Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Туннель (pron. tunnyel')
Spanish Túnel

Trivia

Official card art.

Theme

This was a tricky one. I looked at the cards that cause discarding. There were three categories that came up a bunch: 1) attacks; 2) storage-related things like Cellar; 3) navigation-related stuff. Tunnel can be an escape tunnel for the first, a tunnel off of your Cellar for the second, and it's a place you can navigate through for the third. Obv. many discard-involving actions don't fit these categories, but this was the best I could do. And then, in the tunnel you find a vein of gold.

Preview

Tunnel was never officially previewed due to a leak at Essen, but Donald X. later released this text anyway.

Tunnel is a crazy card that does something when you discard it. This includes discarding it to actions like Inn, discarding it to attacks like Militia, and also discarding it without ever having it in your hand, due to actions like Adventurer. Just look for the word "discard" and study the FAQ, once it's available. It does not work with Chancellor, that's the only tricky part. The "clean-up" bit is to make sure it doesn't make Gold just due to discarding your hand at the end of your turn. What you get for your troubles is a Gold. In a Tunnel-heavy game, you may see the Golds run out. And when you're not discarding Tunnel, it's a Victory card, so you'll be happy discarding it. That Victory card is worth 2 VP for a mere $3, and well if that looks crazy, consider exactly how powerful Estate is.

Secret History

At one point the main set had a card that had you draw a card if you discarded it. It was too wonky of an ability for the main set, and the card was bad anyway, so I cut it. When Hinterlands became its own set, I made a new card with that ability, this time a Witch variant. I ended up cutting that one because I didn't want two ways to get Curses in the set, and preferred Ill-Gotten Gains.

Late in the going, I wanted something else in the set that was exotic, and decided to try another do-something-when-discarded card. This time I had you gain Gold rather than draw cards, which slightly reduced possible confusion. It was immediately popular, but there was the question of what the top should be. It had to be simple. It couldn't be say +$2 because then this would be flat-out worse than Silver in most games that had no combo. It was +2 Cards for a bit, which seemed okay.

Then it turned out Hinterlands wouldn't be a standalone after all, which gave me space for 9 more cards. A standalone only has room for 291 kingdom cards and randomizers; a normal large set can hold 300. I was already using 290 cards. So I couldn't quite fit another kingdom card, but an existing card could turn into a victory card. And I had been wanting to have a victory-reaction in the set. So I changed Tunnel to be worth 2 VP. It seemed like that might be crazy at $3, but what, why not try it? As you can see, it worked out.

Donald X.'s opinion

People go for this a lot, I mean if there's anything to do they do it. Obv. the smaller combos will break your heart, you wonder why you aren't drawing your Oasis with your Tunnel more often. If you are flipping over more cards, especially without drawing them e.g. Cartographer, it's nice.


Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)