Good Harvest: Difference between revisions
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|set = Rising Sun | |set = Rising Sun | ||
|illustrator = Sai Beppu | |illustrator = Sai Beppu | ||
|text = The first time you play each differently named | |text = The first time you play each differently named Treasure each turn, first, '''+1 Buy''' and +{{cost|1}}. | ||
}} | }} | ||
'''Good Harvest''' is a [[Prophecy]] from {{set|Rising Sun}}. Once it is activated, you get an extra +{{cost|1}} and [[+Buy]] for every differently | '''Good Harvest''' is a [[Prophecy]] from {{set|Rising Sun}}. Once it is activated, you get an extra +{{cost|1}} and [[+Buy]] for every differently named [[Treasure]] you play on a turn. | ||
== FAQ == | == FAQ == | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
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| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || The first time you play each differently named | | {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || The first time you play each differently named Treasure each turn, first, '''+1 Buy''' and +{{cost|1}}. || Rising Sun || August 2024 | ||
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Revision as of 13:06, 14 August 2024
Good Harvest | |
---|---|
Info | |
Type | Prophecy |
Set | Rising Sun |
Illustrator(s) | Sai Beppu |
Prophecy text | |
The first time you play each differently named Treasure each turn, first, +1 Buy and + | .
Good Harvest is a Prophecy from Rising Sun. Once it is activated, you get an extra + and +Buy for every differently named Treasure you play on a turn.
FAQ
Official FAQ
- For example if you play 4 Coppers and a Silver, you'd get +2 Buys and + total from Good Harvest.
- If you played a Treasure in the same turn before removing the last Sun token from Good Harvest, it doesn't retroactively give you +1 Buy and + .
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
The first time you play each differently named Treasure each turn, first, +1 Buy and + | .Rising Sun | August 2024 |
Other language versions
Trivia
Secret History
The first version gave +Silver played. Those things are never enough fun. Then Golds instead. Then I sidetracked to giving + per unused Action play, a concept I really shouldn't revisit, let's not be forced to track Actions on Champion / Great Leader turns. Then the different Treasures thing, hooray.
and +1 Buy for every