At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to , setting it aside on this; or put a card from this into your hand.
Quartermaster stays in play for the rest of the game.
Each turn you either gain a card and put it on the Quartermaster, or take one of the cards you've already gained with that Quartermaster and put it into your hand.
If you play two Quartermasters, they each have their own set of cards. However if you Throne Room a Quartermaster, you just have one set of cards for it, and twice on each of your turns, either add one or take one.
Other rules clarifications
If you play Quartermaster with Overlord, each Overlord will have their own set of cards that they gain cards to, and take cards from.
The card you gain is immediately set aside, and doesn't visit your discard pile. So if you gain a Ghost Town, it won't put itself into your hand.
Some cards will move a gained card when you gain it (e.g. Trail moves itself, and Trappers' Lodge moves any gained card); these will let a card escape Quartermaster early.
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At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to , setting it aside on this; or put a card from this into your hand.