At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to , setting it aside on this; or put a card from this into your hand.
Quartermaster is an Action-Duration card from Plunder. It is a gainer that stays in play for the rest of the game, gaining cheap cards and setting them aside to save for later, and letting you put the gained cards directly in your hand on the turns when you're ready for them.
Quartermaster stays in play for the rest of the game.
Each turn you either gain a card and put it on the Quartermaster, or take one of the cards you've already gained with that Quartermaster and put it into your hand.
If you play two Quartermasters, they each have their own set of cards. However if you Throne Room a Quartermaster, you just have one set of cards for it, and twice on each of your turns, either add one or take one.
Other rules clarifications
Cards that were gained and set aside on Quartermaster are still yours at the end of the game. So you can gain Estates and leave them set aside forever (effectively exiling them).
The card you gain is immediately set aside, and doesn't visit your discard pile. So if you gain a Ghost Town, it won't put itself into your hand.
Some cards will move a gained card when you gain it (e.g. Trail moves itself, and Trappers' Lodge moves any gained card); these will let a card escape Quartermaster early.
If you use Throne Room on Overlord, and have it play 2 Quartermasters, there will be 2 sets of cards that cards are gained to. Overlord will stay in play forever, while Throne Room won't.
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At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to , setting it aside on this; or put a card from this into your hand.