Cutthroat
Cutthroat | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set | Plunder |
Illustrator(s) | Hans Krill |
Card text | |
Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
Cutthroat is an Action-Duration-Attack card from Plunder. It is a discard attack and Loot gainer, but you can't necessarily count on it to perform those functions frequently: once you attack with it, it stays in play doing nothing until anybody gains an expensive Treasure such as Gold; once that happens, everyone who's played a Cutthroat gets a Loot card and the Cutthroats are finally discarded that turn.
FAQ
Official FAQ
Other rules clarifications
- See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
- If you gain a Gold, that will trigger Cutthroats by all players (including ones that you already played). However, if the Gold gain causes you to play a Cutthroat (you gain one from Haggler and then play it with Rush), the Gold won't trigger the Cutthroat you just played (it triggers off your next Treasure gain).
- The "next time" effect gets set up after the other players discard. So if another player discards a Tunnel and gains a Gold, that won't cause you to gain a Loot.
Strategy
Synergies and Combos
Antisynergies
- Family of Inventors and other cost reduction effects can make all treasures cost 4 or less, stopping Cutthroat from triggering.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
Plunder | December 2022 |
Other language versions
Trivia
Secret History
There were unrelated discard attacks that died prior to me trying this. This one didn't change though.