Enlightenment
Enlightenment is a Prophecy from Rising Sun. Once it is activated, it enables Treasure cards to be used as cantrips during your Action phase, allowing you to skip past your Treasure cards to try to put more useful cards into your hand. Be careful, though—this overrules any other effects that might otherwise enable you to play a Treasure in your Action phase for its normal ability!
Enlightenment | |
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Info | |
Type | Prophecy |
Set | Rising Sun |
Illustrator(s) | Sai Beppu |
Prophecy text | |
Treasures are also Actions. When you play a Treasure in an Action phase, instead of following its instructions, +1 Card and +1 Action. |
FAQ
Official FAQ
- Treasures are Actions for all purposes.
- Treasures can still be played in the Buy phase to do what they normally do, but if played in the Action phase, they produce +1 Card and +1 Action rather than everything they normally do.
- You can turn these Treasures sideways to remind yourself that they didn't make .
- Since Treasures are Actions, they can be used with Ways (from Menagerie) to get something other than +1 Card and +1 Action.
- Highwayman (from Allies) can't stop your first Treasure from being used in an Action phase for +1 Card and +1 Action.
Other rules clarifications
- Enlightenment even applies to Treasure cards that are already Actions; if you play Crown, Coronet, or an Action affected by Capitalism in the Action phase, you still get +1 Card and +1 Action instead of the card's usual effect.
- Enlightenment only affects cards and not piles. This means that the Copper pile is not an Action pile for e.g. Training or Populate.
- Treasures still remain as Actions when scoring (for e.g. Vineyard).
Strategy
Versions
English versions
Digital | Text | Release | Date | |
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Treasures are also Actions. When you play a Treasure in an Action phase, instead of following its instructions, +1 Card and +1 Action. | Rising Sun | August 2024 |
Other language versions
Trivia
Secret History
The first version was a Donate, it let you Donate when it triggered, that's basically it. I messed around with the wording and what happened to the hand of the person triggering it. I had a version where everyone had no hand for a round, that was cute. There were versions with "+30 Cards" as a way of shortening the text. The text was always problematically long and complicated. Then I had this unrelated idea of turning Treasures into Actions that could be Way of the Pig'd, and hey that's a lot like trashing them all only better, and it became the new Enlightenment. And it's just so much cooler. At first they were only Actions in Action phases, but that tripped people up, so now they're Actions all the time, but only Pig-able in Action phases. Which makes it a combo with Vineyard and other things, which is fine.