Sanctuary
Sanctuary | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+1 Card +1 Action +1 Buy You may Exile a card from your hand. |
Sanctuary is an Action card from Menagerie. It provides cantrip +Buy and lets you Exile a card.
FAQ
Official FAQ
- Exiling a card is optional.
Strategy
Sanctuary is a powerful card that combines a useful deck control effect with an additional Buy, both of which promote engine-building. As a cantrip, it doesn’t get in the way of other cards, and multiple copies can be played easily.
Generating Exiling your junk cards. In the early game, the fact that it’s a cantrip whose thinning effect is optional is particularly useful, as it gives you more cycling and a larger hand size than many other trashers, often allowing you to hit slightly higher pricepoints. Depending on the Kingdom (e.g. the nature of the payload and draw, the strength of the competition at , and the presence or absence of other sources of gains), another Sanctuary is likely to become useful in the mid-game and adding more copies than that may not be unreasonable.
to buy an early Sanctuary is often a priority so that you can startThe fact that Exiling your Estates rather than trashing them allows you to keep your starting isn’t usually important. This means that it’s unlikely to be worth skipping a fast trasher such as Chapel in the hope of being able to Sanctuary your Estates away instead, and it may not be worth choosing Sanctuary in the early game over a trasher with a better benefit than its effective 1 , such as the from Junk Dealer. However, the ability to remove more valuable Victory cards from your drawable deck while keeping the has a much more significant impact. Like other Exilers, Sanctuary can encourage earlier and more gradual greening than usual — especially because it also makes +Buy relatively easy to come by, which opens up the possibility of beginning to accumulate while continuing to ramp up payload. A minimal golden deck (e.g. Sanctuary, two Golds and a Silver to Exile a Province and gain another every turn) is technically possible, but is not usually the best available strategy, because Kingdoms with Sanctuary tend to offer the option of building to gain much more than 6 per turn. However, a smoothly-running engine with Sanctuary is often functionally close to a larger golden deck in the late game, Exiling as many Victory cards as it adds each turn.
As a cantrip providing +Buy, Sanctuary synergises well with cost reduction, as you can easily accumulate multiple Buys to take advantage of the reduced costs. Sanctuary’s presence in a Kingdom also guarantees some degree of deck control, which many providers of cost reduction such as Highway appreciate.
Versions
English versions
Digital | Text | Release | Date | |
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+1 Card +1 Action +1 Buy You may Exile a card from your hand. |
Menagerie | March 2020 |
Other language versions
Trivia
Secret History
Relevant outtakes
Why is exiling optional?