Highway

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Highway
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Hinterlands
Illustrator(s) Eric J Carter
Card text
+1 Card
+1 Action

This turn, cards cost $1 less.

Highway is an Action card from Hinterlands. It is a cantrip that provides cost reduction. Unlike Bridge, Highway is easy to play in multiples without using up your terminal space; however, Highway doesn't give you the +Buy that's useful to take full advantage of the reduced costs.

FAQ

Official FAQ (2022)

  • This makes all cards cheaper (to a minimum of $0) for the rest of the turn.
  • This applies to cards everywhere – cards in the Supply, cards in hand, cards in Decks, and so on.
  • For example if you played Highway, then Develop, trashing a Copper, you could gain an Estate, as Estate would cost $1 while Copper would still cost $0.
  • The bonus is cumulative: if you Throne Room a Highway and play another Highway, all cards cost $3 less (to a minimum of $0).

Other rules clarifications

Highway's cost-reduction ability was originally below a dividing line checking to see "while it is in play", but since 2022 it simply counts "this turn" when played.

Deprecated official FAQ (2016)

  • This makes all cards cheaper (to a minimum of $0) as long as it is in play.
  • This applies to cards everywhere – cards in the Supply, cards in hand, cards in Decks, and so on.
  • For example if you played Highway, then Develop, trashing a Copper, you could gain an Estate, as Estate would cost $1 while Copper would still cost $0.
  • Using Throne Room on Highway will not make cards cost $2 less, as there is still only one copy of Highway in play.
  • The bonus is cumulative; if you have three Highways in play, all cards cost $3 less (to a minimum of $0).
Deprecated rules clarifications (2014 2016 2020)
  • If you use Procession on a Highway, costs do not end up reduced at all: the Highway is trashed and thus leaves the play area, so the cost-reducing effect is no longer active. (This is not the case for Bridge.)
  • If you play Highway using a Way, or under the influence of Enchantress, you still get the cost reduction as long as the Highway remains in the play area. (This is also not the case for Bridge.)

Strategy

Highway is a peddler variant that gives cost reduction instead of generating $. As a peddler variant, Highway is best when you can pair it with strong trashing in order to play multiple copies per turn consistently, and adds potent payload to your deck without requiring much draw.

As cost reduction, Highway is most effective when there are sources of +Buy, or gainers with cost restrictions, e.g. Workshop variants. Compared to other forms of cost reduction such as Bridge, Highway does not necessarily need draw or village support, and your deck can often reliably reduce costs as Highway's cantrip nature makes it very easy to stack the cost reduction effect. This means that a deck built around playing Highways can easily support a few stop cards acting as gainers or +Buy. Without either, Highway is effectively just a $5 Peddler, which is often an inefficient way of adding payload to a deck.

Highway’s cost reduction effect is a while in play effect, which has two important strategic consequences relating to Throne variants and Ways. Highway’s cost reduction effect does not stack when you Throne it, as there is still only one copy of Highway in play, so Throne variants are a slight antisynergy as Throning a good payload card is less potent than usual. Conversely, playing Highway using a Way can give you flexibility and additional value that playing the Highway normally does not, since you still get the cost reduction . As an example, if you’ve drawn your deck, playing your remaining Highways with Way of the Squirrel gives you an increased hand size next turn, while still getting cost reduction this turn.

Highway is a strong card in a deck that can fully utilize it by both finding it reliably and taking advantage of the cost reduction. This typically means that other $5 cards will be more important in the opening for establishing deck control, and that in the mid-game you’ll often prioritize building a functional deck over buying Highway at every opportunity. Since cost reduction only works on cards, if your strategy hinges on an expensive Event or Project, such as Pathfinding or Citadel, it will be important to find additional sources of payload to get you there.

Ultimately, however, winning the Highway split can be important. This is because it’s often the case that you want to get a card of interest down to a particular pricepoint. For example, you need four Highways to be able to gain Province with Groom. In some games it can be tactically wise to deny that same ability to your opponent: if you are able to get seven of the Highways, your opponent will have a maximum of three of them, and will be unable to gain Province with Groom even if they get all their Highways in play.

Notable synergies

  • Seaway: With a Highway in play, you can Seaway a Highway. Cost reduction and +Buy combined on a cantrip makes for a very powerful card, as it guarantees you see the two highly synergistic effects together and is even more efficient in terms of draw and terminal space than usual for Highway.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Highway Highway from Goko/Making Fun +1 Card
+1 Action

While this is in play, cards cost $1 less, but not less than $0.
Hinterlands October 2011
Highway Highway from Shuffle iT +1 Card
+1 Action

While this is in play, cards cost $1 less, but not less than $0.
Hinterlands (2016 printing) December 2016
Highway from Shuffle iT +1 Card
+1 Action

While this is in play, cards cost $1 less.
Hinterlands (2020 printing) October 2020
Highway Highway from Temple Gates Games +1 Card
+1 Action

This turn, cards cost $1 less.
Hinterlands (Second Edition) July 2022

Other language versions

Language Name Print Digital Text Notes
Czech Silnice
Dutch Hoofdweg (lit. main road)
Finnish Maantie (lit. road)
French Route (lit. road)
German Fernstraße German language Highway 2019 by ASS +1 Karte
+1 Aktion

Während diese Karte im Spiel ist,
kosten alle Karten $1 weniger,
aber nie weniger als $0.
(2019)
Fernstraße German language Highway 2021 from Shuffle iT +1 Karte
+1 Aktion

Während diese Karte im Spiel ist,
kosten alle Karten $1 weniger.
Fernstraße German language Highway from Shuffle iT +1 Karte
+1 Aktion

In diesem Zug kosten Karten $1 weniger.
2. Edition
(2022)
Italian Strada Maestra
Japanese 街道
(pron. kaidō)
+1 カードを引く
+1 アクション
これが場にある間、(サプライ以外も含めた)すべてのカードのコストは$1下がる($0未満にはならない)。
Polish Gościniec Polish language Highway +1 karta
+1 akcja

W tej turze karty kosztują o $1 mniej.
(2024)
Russian Тракт (pron. trakt, lit. well-trodden dirt road)
Spanish Carretera

Trivia

Official card art.

Theme

As with Bridge, the idea is that improving transportation gets prices down.

Secret History

There was a point working on the set when I wanted another $5 that you could chain. It had to be simple and compelling. Bridge and Princess are old news, but Highway plays a lot differently. All those tricks that you come up with for Bridge that you never actually pull off, you can pull off with Highway.

Getting rid of "while this is in play"

In general "while this is in play" is leaving for "this turn" abilities. A gradual thing happening across the board, as sets get reprinted. […] This kind of card, in general, you lose the ability to delight in using a Way on, and gain the ability to Throne them.


This also endlessly confuses players. Who are these players, someone is asking. Man. They're everywhere. Maybe you are in a bubble of rules experts, I dunno; they're really out there. They are surprised when ThroneGoons doesn't work and so on.

The Highway cost-reduction feels just like Bridge's, but there are all these things that are actually different. This really honestly truly confuses people. Part of this for me was that I misphrased Conspirator back when. It cares about cards you played; isn't it simpler to count the cards in play? Then you don't have to remember e.g. that Mining Village that vanished. Peddler does it the correct way. But well. Translating this to doing Highway instead of Bridge just endlessly confused people. I thought it was better for a few years there but eventually I saw the light. Again you may note a lack of such cards in recent expansions.


Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)