Encampment
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * Revealing a Plunder or Gold is optional. | + | * Revealing a {{Card|Plunder}} or {{Card|Gold}} is optional. |
* When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder. | * When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder. | ||
− | |||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
* If you cannot return Encampment to the Supply (e.g. you bought it from the {{Card|Black Market}}), then if it is set aside it will stay there but will still count as one of your cards at the end of the game. | * If you cannot return Encampment to the Supply (e.g. you bought it from the {{Card|Black Market}}), then if it is set aside it will stay there but will still count as one of your cards at the end of the game. | ||
+ | * If you somehow play this at the start of Clean-up, and it sets itself aside, it will immediately return to the Supply. | ||
== Strategy == | == Strategy == |
Revision as of 09:52, 29 May 2021
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Encampment | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Jessi J |
Card text | |
+2 Cards +2 Actions You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to the Supply at the start of Clean-up. |
Encampment is an Action card from Empires. It is a cheap variant of Lost City—a village that also increases handsize, a very powerful engine component—but you only get to use it once unless you have a Gold or Plunder in hand. It belongs to a split pile; five copies of Encampment sit on top of five copies of Plunder.
Contents |
FAQ
Official FAQ
- Revealing a Plunder or Gold is optional.
- When you return Encampment to the Supply, it goes on top of its pile, potentially covering up a Plunder.
Other Rules clarifications
- If you cannot return Encampment to the Supply (e.g. you bought it from the Black Market), then if it is set aside it will stay there but will still count as one of your cards at the end of the game.
- If you somehow play this at the start of Clean-up, and it sets itself aside, it will immediately return to the Supply.
Strategy
There is no strategy article for Encampment, yet. Feel free to add your thoughts below!
Versions
English versions
Other language versions
Trivia
Secret History
The idea to Encampment was to go back to the pile, that was the neat part; Plunder can get uncovered but then re-covered. Encampment is a card that's not shabby to play as a one-shot you only paid for. At first you had to have Plunder to keep it; that sometimes worked well, sometimes not so well. To improve the card it changed to also letting you reveal Gold; it flirted with just referring to Treasures costing or more (with a Plunder), but naming the cards is simpler. Later on Encampment changed to being set aside, only going to the pile at the end of the turn, which sometimes stops you from buying it back (but lets you buy the Plunder), but was done as a precaution against recursion that helps you remember you got those extra Actions this turn. Plus it neatly solved the issue of clearly having it be that Overlord as Encampment goes to the Overlord pile, not the Encampment pile.
Theme
Encampments move around. And yes your army seriously cares about pay.
Retrospective
[Encampment] might change a lot. The problem is you need to remember the +Actions, so you really want the card sitting there, but you don't want to forget to return the card, so you really want to just return it. Horse / Experiment nail this by normally giving you nothing to remember.