Haunted Woods
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Revision as of 12:11, 1 April 2015 by Werothegreat (Talk | contribs)
Haunted Woods | |
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Info | |
Cost | |
Type(s) | Action - Attack - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Kurt Miller |
Card text | |
Until you next turn, when any other player buys a card, he puts his hand on top of his deck in any order. At the start of your next turn: +3 Cards |
Haunted Woods is an Action-Attack-Duration from Adventures. It slows your opponents' cycling by forcing them to return to their deck, rather than discard, any cards they still have in hand at the end of their turn. Because it only draws cards on your next turn, while it's terminal on the turn it's played, it provides non-terminal draw on your next turn.
Contents |
FAQ
Official FAQ
Other rules clarifications
Moat must be revealed (or Lighthouse be in play) when Haunted Woods is played to block the Attack effect.
Strategy
Trivia
In other languages
Preview
Haunted Woods reminds me of Rabble in many ways. There’s the +3 cards, but the attack parts feel similar as well. The attack can be weak for much of the game, and there’s often ways to avoid it. I’ll let all of you talk about the different ways. But if you green without preparing your deck for a constant Haunted Woods barrage you might be in for a bad time. It’s also possible for the attack portion to be friendly interaction, letting you put good cards back on top of your deck. A lot of nice player interaction to be had in this card.
As a duration you won’t be able to play Haunted Woods as often as other card drawers, but getting +3 cards at the start of your turn is, like, the best time to get them! Sometimes people underestimate this fact.
Moat must be revealed (or Lighthouse be in play) when Haunted Woods is played to block the attack effect.—Mic Qsenoch, Adventures Preview: Haunted Woods