Villa

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(Synergies)
(Other Rules clarifications: Make the Summon link use the correct Event preview, not Card.)
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* Normally, when you gain a Villa while under a {{Card|Gatekeeper}} attack, you can choose to put Villa into your hand first, and {{Card|Gatekeeper}} will fail to exile Villa. But if you gain it to your hand (with e.g. {{Card|Transmogrify}}), {{Card|Gatekeeper}} will be able to exile it.
 
* Normally, when you gain a Villa while under a {{Card|Gatekeeper}} attack, you can choose to put Villa into your hand first, and {{Card|Gatekeeper}} will fail to exile Villa. But if you gain it to your hand (with e.g. {{Card|Transmogrify}}), {{Card|Gatekeeper}} will be able to exile it.
 
* If Villa can't put itself into your hand (e.g. because you set it aside with {{Card|Cargo Ship}}), you still get +1 Action, and you still return to your Action phase.
 
* If Villa can't put itself into your hand (e.g. because you set it aside with {{Card|Cargo Ship}}), you still get +1 Action, and you still return to your Action phase.
* Because {{Card|Replace}} and {{Card|Summon}} try to move Villa ''after'' it is gained and then put into your hand, they will fail to move the card again.
+
* Because {{Card|Replace}} and {{Event|Summon}} try to move Villa ''after'' it is gained and then put into your hand, they will fail to move the card again.
 
* If you buy a Villa, then don't play it, it is possible to re-enter the Buy phase with 0 Buys.  In this case, you may play treasures, but unless your treasures give +1 Buy, you won't be able to buy anything.
 
* If you buy a Villa, then don't play it, it is possible to re-enter the Buy phase with 0 Buys.  In this case, you may play treasures, but unless your treasures give +1 Buy, you won't be able to buy anything.
 
* Villa only returns you to your Action phase if gained in your Buy phase. If you gain it at [[Night]] with e.g. {{Card|Devil's Workshop}}, it still goes to your hand, but you can't play it.
 
* Villa only returns you to your Action phase if gained in your Buy phase. If you gain it at [[Night]] with e.g. {{Card|Devil's Workshop}}, it still goes to your hand, but you can't play it.

Revision as of 12:07, 22 March 2022

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Villa
Villa.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set EmpiresEmpires icon.png
Illustrator(s) Harald Lieske
Card text
+2 Actions
+1 Buy

+$1

When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.

Villa is an Action card from Empires. It is a village that allows you to use it immediately when you gain it, even returning to your Action phase from your Buy phase, which can allow for some trick moves. Its actual effect is relatively weak for a village of its cost, however—it gives +Buy and +$1, but does not draw—so gaining too many of these just for their on-gain shenanigans could weaken your deck overall without substantial sources of +Cards.

Contents

FAQ

Official FAQ

  • If you gain this during your Action phase, such as with EngineerEngineer.jpg, you will put the Villa into your hand and get +1 Action (letting you, for example, play the Villa).
  • If you gain this during your Buy phase (such as by buying it), you will put the Villa into your hand, get +1 Action, and return to your Action phase.
  • This will let you play more Action cards (such as the Villa); when you are done with that you will return to your Buy phase, from the beginning - you can play more Treasures (and ArenaArena.jpg will trigger again).
  • If you buy Villa, that uses up your default Buy for the turn, however playing Villa will give you +1 Buy and so let you buy another card in your second Buy phase.
  • If you gain this during another player's turn, you will put the Villa into your hand and get +1 Action, but will have no way to use that Action, since it is not your turn.
  • It is possible to return to your Action phase multiple times in a turn via buying multiple Villas.
  • Returning to your Action phase does not cause "start of turn" abilities to repeat; they only happen at the start of your turn.

Other Rules clarifications

  • Unlike Ghost TownGhost Town.jpg, Villa visits the place it is gained to before it moves itself to your hand. This means that when you gain it onto your deck (with e.g. ArtificerArtificer.jpg), Villa will visit the top of your deck before going into your hand.
  • Normally, when you gain a Villa while under a GatekeeperGatekeeper.jpg attack, you can choose to put Villa into your hand first, and GatekeeperGatekeeper.jpg will fail to exile Villa. But if you gain it to your hand (with e.g. TransmogrifyTransmogrify.jpg), GatekeeperGatekeeper.jpg will be able to exile it.
  • If Villa can't put itself into your hand (e.g. because you set it aside with Cargo ShipCargo Ship.jpg), you still get +1 Action, and you still return to your Action phase.
  • Because ReplaceReplace.jpg and SummonSummon.jpg try to move Villa after it is gained and then put into your hand, they will fail to move the card again.
  • If you buy a Villa, then don't play it, it is possible to re-enter the Buy phase with 0 Buys. In this case, you may play treasures, but unless your treasures give +1 Buy, you won't be able to buy anything.
  • Villa only returns you to your Action phase if gained in your Buy phase. If you gain it at Night with e.g. Devil's WorkshopDevil's Workshop.jpg, it still goes to your hand, but you can't play it.
  • Gaining a Villa during your Buy phase does not "end" your Buy phase in a technical sense; this means you cannot discard Wine MerchantWine Merchant.jpgs from your Tavern mat, and you can't pay $1 to PageantPageant.jpg.

Strategy

There isn't a strategy article for Villa yet.

An important thing to keep in mind with Villas is that they can be bought relatively late. Since you can use Villas as soon as you gain them, a useful move is to wait until you have two terminal Actions in the same hand—then you can play one of them, buy Villa, and play the other, getting the Villa just when you need it instead of having to set it up in advance.

Synergies

  • A Draw to X card, such as Jack of all TradesJack of All Trades.jpg, WatchtowerWatchtower.jpg, Cursed VillageCursed Village.jpg, or LibraryLibrary.jpg allows you to play all treasures, buy Villa, and effectively have a new hand.
  • Buying Villas can be a Double TacticianTactician.jpg enabler.
  • Gainers such as WorkshopWorkshop.jpg, and the Event AlmsAlms.jpg, allow you to gain a Villa without spending any money, effectively giving you a free +$1.
  • Cost reduction such as BridgeBridge.jpg or HighwayHighway.jpg can enable Villa to act as a free +$1 combo, allowing you to potentially empty the Villa pile and gain up to $10 virtual coins in exchange for adding a mess of Villas to your deck
  • With Way of the ButterflyWay of the Butterfly.jpg, you can immediately exchange a just-gained Villa for a $5 card, enabling early and frequent access to $5 cards.
  • With Way of the MouseWay of the Mouse.jpg, you can play the set aside card as early as turn 1, which can be quite significant depending on the card (i.e. AmbassadorAmbassador.jpg).

Antisynergies

Versions

English versions

Print Digital Text Release Date
Villa Villa from Shuffle iT +2 Actions
+1 Buy

+$1
When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
Empires June 2016

Other language versions

Language Name Print Digital Text Notes
Dutch Villa
Finnish Huvila
French Villa French language Villa 2021 from Shuffle iT +2 Actions
+1 Achat

+$1
Quand vous recevez cette carte, prenez-la en main, +1 Action, et si c'est votre phase Achat, retournez à la phase Action.
German Villa German language Villa 2016 by ASS +2 Aktionen
+1 Kauf

+$1
Wenn du diese Karte nimmst: Nimm
sie auf die Hand sowie +1 Aktion.
Wenn du in deiner Kaufphase bist,
kehre zur Aktionsphase zurück.
(2016)
German Villa German language Villa 2021 by ASS German language Villa 2021 from Shuffle iT +2 Aktionen
+1 Kauf

+$1
Wenn du diese Karte nimmst, nimm
sie auf deine Hand und +1 Aktion;
wenn es deine Kaufphase ist, kehre in
die Aktionsphase zurück.
2. Edition
(2021)
Japanese ヴィラ (pron. vira)
+2 アクション
+1 購入
+$1
これを獲得するとき、手札に加え、+1 アクション、あなたの購入フェイズ中の場合、アクションフェイズに戻る。
 
Polish Willa Polish language Villa +2 akcje
+1 zakup

+$1
Kiedy dodajesz tę kartę, weź ją na rękę, +1 akcja, a jeśli trwa twoja faza zakupu, wróć do fazy akcji.
Russian Вилла (pron. villa)

Trivia

Official card art.

Preview

It happens to the best of us. You play that SmithySmithy.jpg with no action left, thinking "what could possibly go wrong?" and curse your rotten luck when two Action cards pop into your hand. "If only I could turn back time," you say. Well, buckle your seatbelt because where we're going, we don't need Villages. A Villa will do nicely enough.

Villa is a brand new type of Village to populate your empire with. The natives are restless, and they simply don't want your turns to end. Maybe the other players do, but you don't care; you're impressing them with your fancy action chain. Aside from being able to continue your turn, you of course gain the Villa itself, and maybe you needed one of those. I'm not judging. With Villa, the possibilities are endless. Or perhaps only tenfold, as the pile has to empty at some point.

As long as there are Villas left in the pile, you always have that shot at continuing your turn. And you can do it more than once in the same turn! Wow! The rulebook can't actually cover all possible turn order acronyms now. ABCD... ABABACD... ABABABABABABABCD... the list goes on, and that would have been valuable ink. Of course, as an emperor, you've begun to develop some higher-order critical thinking skills. I'm sure you can come up with your own mnemonic devices, or defer to your Mnemonic AdvisorAdvisor.jpg.

Secret History

Originally this just gave +1 Buy when you bought it. One day I thought of having a card that let you play an Action when you bought it, and after a few quick iterations it landed here, as the VillageVillage.jpg you buy to help out that same turn. For a while it was played when you bought it, but that has some tricky interactions, which were resolved by putting it into your hand instead, and giving you +1 Action to play it with.

Relevant outtakes

A couple attacks played around with playing cards you bought that turn; then I had a village that let you play a card from your hand when you gained it, and then I figured out how to do Villa.

Further development history

Villa got nerfed, then returned to its pre-nerfed form. The nerf being, only the first Villa each turn sent you back to the action phase. I think it was more like, I nerfed it because of the ability to run out the pile instantly, and people missed the old version. It goes back to Furrier - a $2 in Hinterlands that said "when you buy this, +1 buy." Some people hated that you could play two HighwayHighway.jpgs and empty the pile. Other people found it funny. It wasn't funny enough for how hated it was. I was worried about that for Villa and then stopped worrying about it.

Other thoughts by Donald X.

To me, Villa is that card that was some people's favorite Dominion card ever, that was nothing but endless good times; and CrownCrown.jpg is that card people adored despite it mostly being Throne RoomThrone Room.jpg, that never caused any confusion whatsoever. And they were both novel, which people love. I have no interest in making expansions that are all cards that already exist; no-one needs them. If those two adored cards that never messed up our games are too gimmicky or complex then I mean there's no possibility for making more expansions. I desperately need cards just like those cards, every time out, for there to be any point to the products.


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Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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