Young Witch
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{{Infobox Card | {{Infobox Card | ||
|name = Young Witch | |name = Young Witch | ||
+ | |cost = 4 | ||
|type1 = Action | |type1 = Action | ||
|type2 = Attack | |type2 = Attack | ||
− | + | |illustrator = Jessi J | |
− | |illustrator = | + | |text = '''+2 Cards'''<br/>Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand. |
− | |text = +2 Cards<br/>Discard 2 cards. Each other player | + | |text2 = '''Setup:''' Add an extra Kingdom card pile costing {{Cost|2}} or {{Cost|3}} to the Supply.<br> Its cards are Banes. |
− | |text2 = Setup: Add an extra Kingdom card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. | + | |
− | + | ||
}} | }} | ||
− | '''Young Witch''' is an [[Action]]–[[Attack]] card from [[Cornucopia]]. | + | '''Young Witch''' is an [[Action]]–[[Attack]] card from [[Cornucopia]]. It is an inexpensive [[curser]], but the kingdom always contains a "Bane" card: another [[Kingdom card]] that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and the effectiveness of Young Witch in any given game can depend on which card is the Bane. |
− | The | + | The Bane card pile is an 11th card pile added to the Kingdom, and constitutes the only way that the [[Supply]] can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the Supply. Circa the year 2017, a [[2016 Errata#Coffers|revised]] edition of the set {{Set|Guilds & Cornucopia}} was issued, in which a {{Card|Bane|Bane marker}} was added to be used sitting underneath the pile as a reminder, however, the [[second edition]] of the set removed the Bane marker to make room for other new cards. |
+ | == Additional rules == | ||
+ | === Preparation === | ||
+ | * In games using Young Witch, choose an additional [[Kingdom]] card costing {{Cost|2}} or {{Cost|3}}, put its pile into the [[Supply]][, and mark its pile with the {{Set|Randomizer|Young Witch randomizer}} or {{Set|Bane}} card (underneath it, sideways)]. This is the "Bane" pile referred to by Young Witch; cards that start the game in this pile are "Bane cards." | ||
+ | * You may choose the card any way you like; for example using the [[randomizer]]s. | ||
+ | * Cards from this pile are in the [[Supply]] and can be [[gain]]ed like other cards. | ||
+ | * Do any setup the Bane card requires. | ||
+ | ** [For example, i]f you are also using the card {{Card|Trade Route}} (from {{Set|Prosperity|Dominion: Prosperity}}) and the Bane pile is a [[Victory]] card pile, that pile gets a Coin token, like other Victory card piles; similarly, if Trade Route itself is the Bane pile, all Victory card piles get tokens as normal. | ||
+ | * If you are using the [[promo|promotional card]] {{Card|Black Market}}, and Young Witch is in the Black Market deck, put out a Bane pile for Young Witch. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * This card causes there to be an extra pile in the Supply, called the Bane pile | + | * This card causes there to be an extra pile in the [[Supply]], called the Bane pile. |
− | * When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from | + | * The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like {{Card|Horn of Plenty}}, it counts for the [[Gameplay#Ending_conditions|end game condition]]. |
− | * This attack hits other players in turn order, which matters when the Curse pile is low. Players may | + | * When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from their hand; each player who does not gains a Curse. |
− | + | * This attack hits other players in turn order, which matters when the Curse pile is low. | |
− | + | * Players may respond to a Young Witch with [[Reaction]] cards like {{Card|Horse Traders}} or {{Card|Moat}}; those happen before Bane cards are revealed. | |
− | === Other | + | [[Image:Bane.jpg|thumb|right|300px|The Bane marker.]] |
− | * | + | === Other rules clarifications === |
+ | * You may select a Kingdom card pile to use as the Bane in whatever way you want—at random, choosing a card you particularly enjoy, etc.—as long as its cost is {{cost|2}} or {{cost|3}} and it's not already part of the Kingdom. | ||
* If Young Witch is in the {{Card|Black Market}} deck, you do put out a Bane; however, Black Market itself cannot be the Bane in that instance. | * If Young Witch is in the {{Card|Black Market}} deck, you do put out a Bane; however, Black Market itself cannot be the Bane in that instance. | ||
+ | * If the top card of a [[split pile]] costs either {{Cost|2}} or {{Cost|3}} (such as {{Card|Settlers}} or {{Card|Herb Gatherer}}), it can be chosen as the Bane. All cards from the split pile can be revealed to block Young Witch. | ||
+ | ** However, cards that the Bane gives you access to but do not come from the same supply pile ''cannot'' block Young Witch. For instance, if {{card|Page}} or {{card|Urchin}} is the Bane, {{card|Treasure Hunter}} or {{card|Mercenary}} is ''not'' a Bane card. | ||
+ | * Any setup instructions or rule changes triggered by the presence of the Bane have their normal effect. For instance, if the Bane is a [[Liaison]] you have to select an [[Ally]] and everyone starts with a [[Favor]] token; if the Bane is {{card|Tracker}}, everyone starts with a {{card|Pouch}}; etc. | ||
+ | * Any relevant setup instructions of any other cards will also apply as usual to the Bane. For example, the Bane will still get {{Debt|1}} from {{Event|Tax}}; and if it's an Action Supply pile, it may be chosen by {{Landmark|Obelisk}}. | ||
+ | * If the Bane is a [[Reaction]] that reacts to an Attack being played and leaves your hand when you use its ability (such as {{Card|Beggar}} or {{Card|Caravan Guard}}), you cannot both use its Reaction effect and block Young Witch; you must pick one. | ||
− | == Strategy | + | == Strategy == |
− | + | Young Witch is among the weaker [[junking attack]]s, although it can be important if {{Card|Curse|Curses}} will be difficult or impossible to trash and if there is no good alternative junker, such as {{Card|Witch}} or {{Card|Old Witch}}. It is often skippable otherwise, since its cursing is unreliable and [[terminal]] [[sifter|sifting]] is usually not overly helpful. If you conclude that Young Witch’s attack may be important to slow down your opponent, getting one in the [[opening]] is often beneficial, because {{Card|Curse|Curses}} hurt more the earlier they are added to a deck. | |
− | + | The Bane pile selection is sometimes relevant in evaluating whether Young Witch will be worthwhile. If the Bane is a card that you would potentially buy in bulk anyway (such as {{Card|Border Guard}}), Young Witch is less likely to be an effective attack. Even if you don’t plan to buy them in bulk, some Banes are still very effective at blocking Young Witch and therefore severely reduce its appeal even in a [[Kingdom]] where its attack would otherwise be important; examples include {{Card|Scheme}} (because it can topdeck itself every turn) and {{Card|Lighthouse}} (because it also works as a [[Attack immunity|defense]] if it is in play rather than in your hand). A weak Bane is less likely to tip the scales, but if the decision to take Young Witch is already marginal, this can occasionally be enough to make it viable. This might happen if the Bane is something you would normally prefer to not buy (such as {{Card|Beggar}}) or a card that may be difficult to find in your starting hand (e.g. a [[one-shot]] or [[Reserve]] card). | |
− | + | Aside from the junking attack, Young Witch provides some light [[sifting]] and some synergy with cards you would like to discard, i.e. {{Card|Tunnel}} and {{Card|Village Green}}. The sifting effect is generally weak, since it's terminal and decreases your hand size, but can be of some use in junky games or for early game [[cycling]]. | |
− | + | ||
− | === | + | ===External strategy articles=== |
− | * [ | + | ''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.'' |
− | + | * [http://forum.dominionstrategy.com/index.php?topic=2857.0 WanderingWinder's 2012 article] | |
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || style="padding: 0px 10px;"| '''+2 Cards'''<br>Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.{{divline}}Setup: Add an extra Kingdom card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards. || Cornucopia || June 2011 | ||
+ | |- | ||
+ | | {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || style="padding: 0px 10px;"| '''+2 Cards'''<br>Discard 2 cards. Each other player may reveal a Bane card from their hand; if they don't, they gain a Curse.{{divline}}Setup: Add an extra Kingdom card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Cards from that pile are Bane cards. || Guilds & Cornucopia<br> [[2016 Errata#Formatting_changes|(2017 printing)]] || March 2018 | ||
+ | |- | ||
+ | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=s}} || style="padding: 0px 10px;"| '''+2 Cards'''<br>Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand.{{divline}}'''Setup:''' Add an extra Kingdom card pile costing {{Cost|2}} or {{Cost|3}} to the Supply. Its cards are Banes. || <p>[[2022 Errata#anchor_FittingText|2022 Wording change]]</p><hr><p>Cornucopia & Guilds<br>([[Second Edition]])</p> || <p>June 29, 2022</p><hr><p>March 2024<br> </p> | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable mw-collapsible autocollapse" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Czech | ||
+ | | Mladá čarodějka || || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Jonge heks || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Nuori noita || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Jeune sorcière || || || || | ||
+ | |- | ||
+ | !rowspan=3|German | ||
+ | | Junge Hexe || {{CardVersionImage|Young Witch German-ASS|German language Young Witch 2014 by ASS}} || || '''+2 Karten'''<br>Lege 2 Karten ab.<br>Jeder Mitspieler darf eine Bannkarte von seiner Hand aufdecken.<br>Wer das nicht macht, muss sich einen Fluch nehmen. || (2014)<hr>translation error: omitted setup | ||
+ | |- | ||
+ | | Junge Hexe || {{CardVersionImage|Young WitchGerman2019rulebook|German language Young Witch 2019 by ASS}} || || '''+2 Karten'''<br>Lege 2 deiner Handkarten ab. Jeder Mitspieler darf einen Bann aus seiner Hand aufdecken und wer das nicht tut, nimmt einen Fluch.{{divline}}Spielvorbereitung: Legt einen zusätzlichen Königreichkarten-Stapel, der {{Cost|2}} oder {{Cost|3}} kostet, in den Vorrat. Karten von jenem Stapel dienen als Bann.|| (2019) | ||
+ | |- | ||
+ | | Junge Hexe || || {{CardLangVersionImage|German|d=t}} || '''+2 Karten'''<br>Lege 2 deiner Handkarten ab. Jeder Mitspieler nimmt einen Fluch, falls er keinen Bann aus seiner Hand aufdeckt.{{divline}}Spielvorbereitung: Legt einen zusätzlichen Königreichkarten-Stapel, der {{Cost|2}} oder {{Cost|3}} kostet, in den Vorrat. Dessen Karten dienen als Bann. || | ||
+ | |- | ||
+ | !Italian | ||
+ | | Giovane Strega || || || || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 魔女娘<br>(pron. ''majo musume'', lit. ''witch's daughter'') || || || style="padding:15px 0px;"| '''+2 カードを引く'''<br>2枚捨て札にする。他のプレイヤーは全員、手札の災いカード1枚を公開してもよく、公開しなかった場合、呪い1枚を獲得する。{{divline}}準備:コスト{{Cost|2}}または{{Cost|3}}のカードによる、追加の王国カードの山をサプライに置く。その山のカードを災いカードとする。 || | ||
+ | |- | ||
+ | !Polish | ||
+ | | Młoda Wiedźma || {{CardLangVersionImage|Polish}} || || '''+2 Karty'''<br>Odrzuć 2 karty. Każdy z pozostałych graczy może odkryć kartę Zguby ze swojej ręki. Jeśli tego nie zrobi dodaje Klątwę.{{divline}}Faza Przygotowania: dodaj do zasobów jeden dodatkowy stos kart królestwa o koszcie {{Cost|2}} lub {{Cost|3}}. Karty z tego stosu to karty Zguby. || (2011) | ||
+ | |- | ||
+ | !Russian | ||
+ | | Юная Ведьма<br>(pron. ''yunaya vyed'ma'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Bruja Joven || || || || | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:Young_WitchArt.jpg|thumb|right|354px|Official card art.]] | [[Image:Young_WitchArt.jpg|thumb|right|354px|Official card art.]] | ||
− | + | Donald X. has stated that Young Witch and {{Card|Old Witch}} are the same person. Both cards share the same artist. | |
− | + | ||
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=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=When I decided to do a {{Card|Black Market}}, I also decided to make a card that added a pile. I had also been wanting to have a card that you could Moat with a particular random pile, and the easiest way to specify it was to combine the concepts. At first the extra pile had to cost {{Cost|3}} exactly; it can also cost {{Cost|2}} because that adds some variety there, especially when not playing with lots of sets. That change was jeffwolfe's suggestion. At first the Young Witch "grew up" - she got better once there was an empty pile. That was cute, and some people were sad to see it go, but that version wasn't good enough, and there's only so much space on these cards. She is just always young. Not as good at drawing cards as an adult Witch, and also scared of something - maybe | + | |Text= |
+ | When I decided to do a {{Card|Black Market}}, I also decided to make a card that added a pile. I had also been wanting to have a card that you could {{Card|Moat}} with a particular random pile, and the easiest way to specify it was to combine the concepts. At first the extra pile had to cost {{Cost|3}} exactly; it can also cost {{Cost|2}} because that adds some variety there, especially when not playing with lots of sets. That change was jeffwolfe's suggestion. At first the Young Witch "grew up" - she got better once there was an empty pile. That was cute, and some people were sad to see it go, but that version wasn't good enough, and there's only so much space on these cards. She is just always young. Not as good at drawing cards as an adult {{Card|Witch}}, and also scared of something - maybe {{Card|Cellar}}s, or {{Card|Menagerie}}s. *shiver* | ||
There was some debate as to how to indicate what the Bane pile was - did we need a mat or what. It was Jay who suggested using the randomizer card turned sideways. | There was some debate as to how to indicate what the Bane pile was - did we need a mat or what. It was Jay who suggested using the randomizer card turned sideways. | ||
Line 58: | Line 112: | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=120.0 The Secret History of the Cornucopia Cards]. | |Source=[http://forum.dominionstrategy.com/index.php?topic=120.0 The Secret History of the Cornucopia Cards]. | ||
}} | }} | ||
− | + | === Relevant outtakes === | |
+ | {{Quote | ||
+ | |Text= | ||
+ | Prior to Young Witch, I had an attack that made everyone else discard {{Card|Silver}} unless they revealed a particular card, which was either the cheapest card out, or a specific randomly determined card. Like I said under Young Witch, it was simplest to combine the random-{{Card|Moat}} idea with the add-a-pile idea. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=120.0 The Secret History of the Cornucopia Cards]. | ||
+ | }} | ||
{{Navbox Cornucopia}} | {{Navbox Cornucopia}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[category:terminals]] | ||
+ | [[category:handsize negative]] | ||
+ | [[category:offense]] | ||
+ | [[category:attack]] | ||
+ | [[category:junker]] | ||
+ | [[category:cursers]] |
Latest revision as of 12:11, 27 April 2024
Young Witch | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Cornucopia |
Illustrator(s) | Jessi J |
Card text | |
+2 Cards Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand. Setup: Add an extra Kingdom card pile costing or to the Supply. Its cards are Banes. |
Young Witch is an Action–Attack card from Cornucopia. It is an inexpensive curser, but the kingdom always contains a "Bane" card: another Kingdom card that an opponent can reveal from their hand to block the cursing attack. The Bane may be different each game, and the effectiveness of Young Witch in any given game can depend on which card is the Bane.
The Bane card pile is an 11th card pile added to the Kingdom, and constitutes the only way that the Supply can contain more than 10 Kingdom card piles. In this way Young Witch participates in the Cornucopia theme of diversity, since its presence increases the number of differently-named cards in the Supply. Circa the year 2017, a revised edition of the set Guilds & Cornucopia was issued, in which a Bane marker was added to be used sitting underneath the pile as a reminder, however, the second edition of the set removed the Bane marker to make room for other new cards.
Contents |
[edit] Additional rules
[edit] Preparation
- In games using Young Witch, choose an additional Kingdom card costing or , put its pile into the Supply[, and mark its pile with the Young Witch randomizer or Bane card (underneath it, sideways)]. This is the "Bane" pile referred to by Young Witch; cards that start the game in this pile are "Bane cards."
- You may choose the card any way you like; for example using the randomizers.
- Cards from this pile are in the Supply and can be gained like other cards.
- Do any setup the Bane card requires.
- [For example, i]f you are also using the card Trade Route (from Dominion: Prosperity) and the Bane pile is a Victory card pile, that pile gets a Coin token, like other Victory card piles; similarly, if Trade Route itself is the Bane pile, all Victory card piles get tokens as normal.
- If you are using the promotional card Black Market, and Young Witch is in the Black Market deck, put out a Bane pile for Young Witch.
[edit] FAQ
[edit] Official FAQ
- This card causes there to be an extra pile in the Supply, called the Bane pile.
- The extra pile is just like other Kingdom card piles - it can be bought, it can be gained via cards like Horn of Plenty, it counts for the end game condition.
- When you play Young Witch, after you draw 2 cards and discard 2 cards, each other player may reveal a Bane card from their hand; each player who does not gains a Curse.
- This attack hits other players in turn order, which matters when the Curse pile is low.
- Players may respond to a Young Witch with Reaction cards like Horse Traders or Moat; those happen before Bane cards are revealed.
[edit] Other rules clarifications
- You may select a Kingdom card pile to use as the Bane in whatever way you want—at random, choosing a card you particularly enjoy, etc.—as long as its cost is or and it's not already part of the Kingdom.
- If Young Witch is in the Black Market deck, you do put out a Bane; however, Black Market itself cannot be the Bane in that instance.
- If the top card of a split pile costs either or (such as Settlers or Herb Gatherer), it can be chosen as the Bane. All cards from the split pile can be revealed to block Young Witch.
- However, cards that the Bane gives you access to but do not come from the same supply pile cannot block Young Witch. For instance, if Page or Urchin is the Bane, Treasure Hunter or Mercenary is not a Bane card.
- Any setup instructions or rule changes triggered by the presence of the Bane have their normal effect. For instance, if the Bane is a Liaison you have to select an Ally and everyone starts with a Favor token; if the Bane is Tracker, everyone starts with a Pouch; etc.
- Any relevant setup instructions of any other cards will also apply as usual to the Bane. For example, the Bane will still get Tax; and if it's an Action Supply pile, it may be chosen by Obelisk. from
- If the Bane is a Reaction that reacts to an Attack being played and leaves your hand when you use its ability (such as Beggar or Caravan Guard), you cannot both use its Reaction effect and block Young Witch; you must pick one.
[edit] Strategy
Young Witch is among the weaker junking attacks, although it can be important if Curses will be difficult or impossible to trash and if there is no good alternative junker, such as Witch or Old Witch. It is often skippable otherwise, since its cursing is unreliable and terminal sifting is usually not overly helpful. If you conclude that Young Witch’s attack may be important to slow down your opponent, getting one in the opening is often beneficial, because Curses hurt more the earlier they are added to a deck.
The Bane pile selection is sometimes relevant in evaluating whether Young Witch will be worthwhile. If the Bane is a card that you would potentially buy in bulk anyway (such as Border Guard), Young Witch is less likely to be an effective attack. Even if you don’t plan to buy them in bulk, some Banes are still very effective at blocking Young Witch and therefore severely reduce its appeal even in a Kingdom where its attack would otherwise be important; examples include Scheme (because it can topdeck itself every turn) and Lighthouse (because it also works as a defense if it is in play rather than in your hand). A weak Bane is less likely to tip the scales, but if the decision to take Young Witch is already marginal, this can occasionally be enough to make it viable. This might happen if the Bane is something you would normally prefer to not buy (such as Beggar) or a card that may be difficult to find in your starting hand (e.g. a one-shot or Reserve card).
Aside from the junking attack, Young Witch provides some light sifting and some synergy with cards you would like to discard, i.e. Tunnel and Village Green. The sifting effect is generally weak, since it's terminal and decreases your hand size, but can be of some use in junky games or for early game cycling.
[edit] External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Cornucopia | June 2011 | ||
+2 Cards Discard 2 cards. Each other player may reveal a Bane card from their hand; if they don't, they gain a Curse. Setup: Add an extra Kingdom card pile costing or to the Supply. Cards from that pile are Bane cards. |
Guilds & Cornucopia (2017 printing) |
March 2018 | ||
+2 Cards Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand. Setup: Add an extra Kingdom card pile costing or to the Supply. Its cards are Banes. |
Cornucopia & Guilds |
June 29, 2022 March 2024 |
[edit] Other language versions
[edit] Trivia
Donald X. has stated that Young Witch and Old Witch are the same person. Both cards share the same artist.
[edit] Secret History
[edit] Relevant outtakes