Transmute: Difference between revisions

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Changed the Infobox so that the cost uses the new parameterized syntax.
 
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{{Cardbox|
{{Infobox Card
  |Card = Transmute
  |name = Transmute
  |Cost = $0◉
  |cost3 = P
|Set = Alchemy
  |type1 = Action
  |Type = [[Action]]
  |illustrator = Claus Stephan
  |Illustrator =  
  |text = Trash a card from your hand.<br/>If it is an…<br/>Action card, gain a Duchy<br/>Treasure card, gain a Transmute<br/>Victory card, gain a Gold<br/>
  |Text = Trash a card from your hand. If it is an… Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold.
}}
}}
'''Transmute''' is an [[Action]] card from [[Alchemy]]. It is a [[trash for benefit]] card which turns Actions into [[Victory]] cards, Victory cards into [[Treasure|Treasures]], and Treasures into Actions. However, since the cards it gives you are fixed ({{Card|Duchy}}, {{Card|Gold}}, and Transmute itself), it has limited utility.


== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
Copy & Paste Official FAQ here, please.
* If you trash a {{Card|Curse}} to this, you do not get anything.
* If you trash a card with more than one type to this, you get each applicable thing. For example if you trash an [[Action]]-[[Victory]] card (such as {{Card|Nobles}}, from {{Set|Intrigue|Dominion: Intrigue}}), you gain both a Duchy and a Gold.
 
=== Other Rules clarifications ===
=== Other Rules clarifications ===
== Strategy Article ==
* If you Transmute an {{Card|Estate}} under the influence of {{event|Inheritance}}, you will gain a {{Card|Gold}} (for trashing a Victory card) and a {{Card|Duchy}} (for trashing an Action card).
=== Synergies/Combos ===
 
=== Antisynergies ===
== Strategy ==
Transmute is generally considered one of the weakest cards in the game. For many players, it is a fun exercise to try to come up with cases where gaining a Transmute might be playable in theory; it is very rarely playable in practice. Transmute’s {{Cost||||P}} cost both makes it hard to gain and adds a junk card in the {{Card|Potion}} to your deck. Your reward for paying that cost is a card whose effect on play is rarely useful: in particular, it generally is not a source of [[thinning]], since using it on most cards will gain a [[stop card]].
 
A few cases where it might be usable in theory are:
* It can be used as a [[thinning|thinner]] of last resort to handle {{Card|Curse|Curses}}, since it does not gain a card when trashing a {{Card|Curse}}, especially in games with {{Card|Familiar}} where you already have a {{Card|Potion}}.
* It can enable some effects that care about [[trashing]] such as {{Landmark|Tomb}} or {{Project|Sewers}}.
* Turning treasures into Transmutes works with cards that interact with [[Action]]s such as {{Card|Scrying Pool}} or {{Card|City Quarter}}. Excess Transmutes can then be turned into {{Card|Duchy|Duchies}} to score in the endgame. [[Way]]s such as {{Way|Way of the Horse}} are similarly a possible reason to gain Transmute.
 
===External strategy articles===
''Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.''
* [http://dominionstrategy.com/2012/06/07/alchemy-transmute/ chwhite's 2012 article]
 
== Versions ==
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardVersionImage|TransmuteOld|Transmute}} || {{CardVersionImage|TransmuteDigitalOld|Transmute from Goko/Making Fun}} || style="padding:0px 20px;"| Trash a card from your hand.<br>If it is an&hellip;<br>Action card, gain a Duchy<br>Treasure card, gain a Transmute<br>Victory card, gain a Gold || Alchemy 1st Edition || May 2010
|-
| {{CardVersionImage|Transmute|Transmute}} || {{CardVersionImage|TransmuteDigital|Transmute from Shuffle iT}} || style="padding:0px 20px; text-align:left;"| &emsp;Trash a card from your hand.<br>&emsp;&emsp;&emsp;&emsp;&emsp; If it's an&hellip;<br>Action card, gain a Duchy<br>Treasure card, gain a Transmute<br>Victory card, gain a Gold || Alchemy [[Second Edition|2nd Edition]] || December 2018
|}
 
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Chinese
| 煉成 (pron. ''liàn chéng'') || || || ||
|-
!Czech
| Přeměna || || || ||
|-
!Dutch
| Transformatie || || || ||
|-
!Finnish
| Transmutaatio || || || ||
|-
!French
| Transmutation || || {{CardVersionImage|TransmuteFrench2021Digital|French langugage Transmute 2021 from Shuffle iT}} || Écartez une care de votre main.<br>Si c'est une carte&hellip;<br>Action, recevez un Duché<br>Trésor, recevez une Transmutation<br>Victoire, recevez un Or ||
|-
!German
| Verwandlung || {{CardVersionImage|TransmuteGerman2019rulebook|German langugage Transmute 2019 by ASS}} || {{CardVersionImage|TransmuteGerman2021Digital|German langugage Transmute 2021 from Shuffle iT}} || Entsorge eine deiner Handkarten.<br><br>Ist es eine&hellip;<br>Aktionskarte: nimm ein Herzogtum.<br>Geldkarte: nimm eine Verwandlung.<br>Punktekarte: nimm ein Gold. || (2019)
|-
!Italian
| Trasmutazione || || || ||
|-
!Japanese
| 変成<br>(pron. ''hensei'',<br>lit. ''metamorphosis'') || || || style="text-align:left; padding:15px 20px;"| 手札1枚を廃棄する。それが...<br>アクションカードの場合、公領1枚を獲得する<br> 財宝カードの場合、変成1枚を獲得する<br> 勝利点カードの場合、金貨1枚を獲得する<br> (複数該当する場合、順に実行する) ||
|-
!Polish
| Transmutacja || || || || <small>Although Polish version is not released,<br>this name is referred to in Polish Dominion 2E rulebook.</small>
|-
!Russian
| Превращение<br>(pron. ''pryevrashshyeniye'') || || {{CardLangVersionImage|DigitalRussian}} || Выкиньте карту из руки. <br>Если это была карта&hellip;<br>Действия, &ensp; получите Герцогство&emsp;<br>Сокровища, получите Преващение<br>Победы, &emsp;&nbsp; получите Золото&nbsp;&emsp;&emsp;&ensp; ||
|-
!Spanish
| Transmutar || || || Elimina una carta de tu mano.<br>Si se trata de una carta...<br>de '''Acción''', gana una carta de '''Ducado''';<br>de '''Tesoro''', gana una carta '''Transmutar''';<br>de '''Victoria''', gana una carta de '''Oro'''. ||
|}
 
== Trivia ==
== Trivia ==
[[Image:TransmuteArt.jpg|thumb|right|354px|Official card art.]]
=== Preview ===
{{Quote|
|Text= Yes, if you Transmute a {{Card|Great Hall}}, you get both a {{Card|Duchy}} and a {{Card|Gold}}. And a {{Card|Curse}} doesn't turn into anything. At least you get rid of it.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=122.msg1166#msg1166 Dominion: Alchemy Preview]
}}
=== Secret History ===
=== Secret History ===
This slot started out with a Remodel variant that was like the middle ground between two other Remodel variants that hope one day to come out. It seemed like it must be too close to one or the other, so I replaced it with this exotic Remodel. After that the only change to this one was dropping from $2+P to P. When the card images were made, the question came up, should this (and Vineyard) have a 0 coin on it or what? I had never had the 0. My feeling is, if there's no cost to a card at all, you need a 0 where the cost is, to make it clear that you mean for the card to be free. If there's a cost, you don't need that. Transmute has a cost: a potion. It didn't need a 0 too. Anyway we looked at it both ways and both Jay and I preferred it with no 0 and so no 0 it was.
{{Quote|
 
|Text=This slot started out with a Remodel variant that was like the middle ground between two other Remodel variants that hope one day to come out. It seemed like it must be too close to one or the other, so I replaced it with this exotic Remodel. After that the only change to this one was dropping from {{Cost|2|||P}} to {{Cost||||P}}. When the card images were made, the question came up, should this (and Vineyard) have a {{Cost|0}} on it or what? I had never had the {{Cost|0}}. My feeling is, if there's no cost to a card at all, you need a {{Cost|0}} where the cost is, to make it clear that you mean for the card to be free. If there's a cost, you don't need that. Transmute has a cost: a potion. It didn't need a {{Cost|0}} too. Anyway we looked at it both ways and both Jay and I preferred it with no {{Cost|0}} and so no {{Cost|0}} it was.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=118.0 The Secret History of the Alchemy Cards]
}}
=== Donald X. on "fixing" Transmute ===
{{Quote|
|Text= Arguably {{Card|Exorcist}} is the fixed version. The premise is a {{Card|Remodel}} that gives you specific cards. For a card called Transmute in an expansion called [[Alchemy]], {{Card|Dismantle}} would do the trick.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=18337.msg749387#msg749387 Fix the worst cards]
}}
{{Quote|
|Text= The biggest thing for Transmute is that needing a {{Card|Potion}} delays it too much (and hey, also means you got a {{Card|Potion}} instead of a better thing, and now have this {{Card|Potion}} - it's a lot of penalty). {{Card|Sacrifice}} is the fixed version; it doesn't gain cards but you know, it trashes and does something based on card type. And you can open with it, hooray.
|Name=[[Donald X. Vaccarino]]
|Source=[https://discord.com/channels/212660788786102272/285903840660946954/657363148268896296 Dominion Discord, 2019]
}}
{{Navbox Alchemy}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:terminals]]
[[category:trashers]]
[[category:remodelers]]
[[category:trash for benefit]]
[[category:gainers]]
[[category:treasure gainer]]

Latest revision as of 15:51, 10 June 2024

Transmute
Info
Cost P
Type(s) Action
Kingdom card? Yes
Set Alchemy
Illustrator(s) Claus Stephan
Card text
Trash a card from your hand.
If it is an…
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold

Transmute is an Action card from Alchemy. It is a trash for benefit card which turns Actions into Victory cards, Victory cards into Treasures, and Treasures into Actions. However, since the cards it gives you are fixed (Duchy, Gold, and Transmute itself), it has limited utility.

FAQ

Official FAQ

  • If you trash a Curse to this, you do not get anything.
  • If you trash a card with more than one type to this, you get each applicable thing. For example if you trash an Action-Victory card (such as Nobles, from Dominion: Intrigue), you gain both a Duchy and a Gold.

Other Rules clarifications

  • If you Transmute an Estate under the influence of Inheritance, you will gain a Gold (for trashing a Victory card) and a Duchy (for trashing an Action card).

Strategy

Transmute is generally considered one of the weakest cards in the game. For many players, it is a fun exercise to try to come up with cases where gaining a Transmute might be playable in theory; it is very rarely playable in practice. Transmute’s P cost both makes it hard to gain and adds a junk card in the Potion to your deck. Your reward for paying that cost is a card whose effect on play is rarely useful: in particular, it generally is not a source of thinning, since using it on most cards will gain a stop card.

A few cases where it might be usable in theory are:

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Transmute Transmute from Goko/Making Fun Trash a card from your hand.
If it is an…
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
Alchemy 1st Edition May 2010
Transmute Transmute from Shuffle iT  Trash a card from your hand.
      If it's an…
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
Alchemy 2nd Edition December 2018

Other language versions

Language Name Print Digital Text Notes
Chinese 煉成 (pron. liàn chéng)
Czech Přeměna
Dutch Transformatie
Finnish Transmutaatio
French Transmutation French langugage Transmute 2021 from Shuffle iT Écartez une care de votre main.
Si c'est une carte…
Action, recevez un Duché
Trésor, recevez une Transmutation
Victoire, recevez un Or
German Verwandlung German langugage Transmute 2019 by ASS German langugage Transmute 2021 from Shuffle iT Entsorge eine deiner Handkarten.

Ist es eine…
Aktionskarte: nimm ein Herzogtum.
Geldkarte: nimm eine Verwandlung.
Punktekarte: nimm ein Gold.
(2019)
Italian Trasmutazione
Japanese 変成
(pron. hensei,
lit. metamorphosis)
手札1枚を廃棄する。それが...
アクションカードの場合、公領1枚を獲得する
財宝カードの場合、変成1枚を獲得する
勝利点カードの場合、金貨1枚を獲得する
(複数該当する場合、順に実行する)
Polish Transmutacja Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Превращение
(pron. pryevrashshyeniye)
DigitalRussian language Transmute Выкиньте карту из руки.
Если это была карта…
Действия,   получите Герцогство 
Сокровища, получите Преващение
Победы,    получите Золото    
Spanish Transmutar Elimina una carta de tu mano.
Si se trata de una carta...
de Acción, gana una carta de Ducado;
de Tesoro, gana una carta Transmutar;
de Victoria, gana una carta de Oro.

Trivia

Official card art.

Preview

Yes, if you Transmute a Great Hall, you get both a Duchy and a Gold. And a Curse doesn't turn into anything. At least you get rid of it.

Secret History

This slot started out with a Remodel variant that was like the middle ground between two other Remodel variants that hope one day to come out. It seemed like it must be too close to one or the other, so I replaced it with this exotic Remodel. After that the only change to this one was dropping from $2P to P. When the card images were made, the question came up, should this (and Vineyard) have a $0 on it or what? I had never had the $0. My feeling is, if there's no cost to a card at all, you need a $0 where the cost is, to make it clear that you mean for the card to be free. If there's a cost, you don't need that. Transmute has a cost: a potion. It didn't need a $0 too. Anyway we looked at it both ways and both Jay and I preferred it with no $0 and so no $0 it was.

Donald X. on "fixing" Transmute

Arguably Exorcist is the fixed version. The premise is a Remodel that gives you specific cards. For a card called Transmute in an expansion called Alchemy, Dismantle would do the trick.


The biggest thing for Transmute is that needing a Potion delays it too much (and hey, also means you got a Potion instead of a better thing, and now have this Potion - it's a lot of penalty). Sacrifice is the fixed version; it doesn't gain cards but you know, it trashes and does something based on card type. And you can open with it, hooray.


Cards P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Combos and Counters Apprentice/Market Square
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)