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{{Improve}}
{{Infobox Card
{{Infobox Card
  |name = Voyage
  |name = Voyage
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  |type3 = Odyssey
  |type3 = Odyssey
  |illustrator = Julien Delval
  |illustrator = Julien Delval
  |text = '''+1 Action'''<br>If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand.
  |text = '''+1 Action'''<br>Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
}}
}}


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It is part of a [[split pile]] that it shares with the other Odyssey cards: {{card|Old Map}}, {{card|Sunken Treasure}}, and {{card|Distant Shore}}.
It is part of a [[split pile]] that it shares with the other Odyssey cards: {{card|Old Map}}, {{card|Sunken Treasure}}, and {{card|Distant Shore}}.
== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Errata ===
Voyage has received errata so that you can't take multiple extra turns in a row [https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370]. Here are rulings that will change as a result.
* If you play Voyage multiple times in one turn, you aren't able to take more than 2 turns in a row, so all Voyages after the first will fail.
* If you play Voyage on an extra turn, you fail to get a 3rd turn.
* If you set up multiple extra turns at once (e.g. one from Voyage, one from {{Event|Mission}}), you choose one turn to take, and the others fail.
* If you are {{Card|Possession|Possessed}}, and they make you play Voyage, you take a Voyage turn, and then take your normal turn.
 
=== Official FAQ (2022) ===
* This doesn't stop you from playing cards that aren't in your hand; for example, if the third card you play is {{Card|Golem}} (from {{Set|Alchemy}}), it can still play its two cards, which are set aside.
* This doesn't stop you from playing cards that aren't in your hand; for example, if the third card you play is {{Card|Golem}} (from {{Set|Alchemy}}), it can still play its two cards, which are set aside.
* On a Voyage turn, if you {{Card|Throne Room}} a card, both {{Card|Throne Room}} and that card count as plays from your hand, but Throne Room replaying the card does not.
* On a Voyage turn, if you {{Card|Throne Room}} a card, both {{Card|Throne Room}} and that card count as plays from your hand, but Throne Room replaying the card does not.
* This limits plays of all types of cards, including Treasures like {{Card|Copper}}.
* This limits plays of all types of cards, including Treasures like {{Card|Copper}}.
=== Other Rules clarifications ===
=== Other Rules clarifications ===
* Unlike {{Card|Outpost}}, playing multiple Voyages in one turn will give you that many extra turns.
* If a Voyage turn fails (e.g. due to {{Card|Lich}}), you discard the Voyage during the next Clean-up that happens (either yours or another player's).
* If you play 2 Voyages in one turn, you discard one Voyage during the 1st turn, and you discard the 2nd Voyage during the 2nd turn.  
* If you play a Voyage twice with {{Card|Throne Room}}, both the Voyage and the {{Card|Throne Room}} will remain in play for both extra turns.
* If you skip a Voyage turn with {{Card|Lich}}, you discard the Voyage during the next Clean-up that happens (either yours or another player's).
* Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as {{Ally|Market Towns}} or {{Card|Storyteller}}).
* Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as {{Ally|Market Towns}} or {{Card|Storyteller}}).
* Normally, if you gain an Action and immediately play it (e.g. you gained a {{Card|Berserker}}, or you spent Favors for {{Ally|City-state}}), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. {{Card|Swap}}), then playing that card will count towards Voyage's limit.
* Normally, if you gain an Action and immediately play it (e.g. you gained a {{Card|Buried Treasure}}, or you spent Favors for {{Ally|City-state}}), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. {{Card|Swap}}), then playing that card with e.g. {{Ally|City-state}} will count towards Voyage's limit.
* Playing [[Shadow]] cards from your deck isn't playing cards from your hand and doesn't count towards Voyage. However, once you've played 3 cards from your hand, you can no longer play any cards from your hand, which also means you can no longer play [[Shadow]] cards.


== Strategy ==
== Strategy ==
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! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Action'''<br>If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3&nbsp;cards from your hand. || Allies || March 2022
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=s}} || '''+1 Action'''<br>If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3&nbsp;cards from your hand. || Allies || March 2022
|-
|  || {{CardLangVersionImage|d=t}} || '''+1 Action'''<br>Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3&nbsp;cards from your hand. || [https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Extra turn errata] || December 2023
|}
|}


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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Reis  || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Actie'''<br>Als de vorige beurt niet de jouwe<br>was, voer dan na deze een extra<br>uit waarin je maar 3 kaarten<br>uit je hand mag spelen. || (2022)
|-
|-
! German  
! German  

Revision as of 07:20, 31 August 2024

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Voyage
Info
Cost $4
Type(s) Action - Duration - Odyssey
Kingdom card? Yes
Set Allies
Illustrator(s) Julien Delval
Card text
+1 Action
Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.

Voyage is an Action-Duration-Odyssey card from Allies. It provides an extra turn with a sharp limitation: you can only play three cards from your hand. It therefore works well with ways to receive benefits without playing cards, such as League of Bankers, Baths, or Exploration, and ways to play cards not in your hand, such as Ghost, Golem, or Vassal.

It is part of a split pile that it shares with the other Odyssey cards: Old Map, Sunken Treasure, and Distant Shore.

FAQ

Errata

Voyage has received errata so that you can't take multiple extra turns in a row [1]. Here are rulings that will change as a result.

  • If you play Voyage multiple times in one turn, you aren't able to take more than 2 turns in a row, so all Voyages after the first will fail.
  • If you play Voyage on an extra turn, you fail to get a 3rd turn.
  • If you set up multiple extra turns at once (e.g. one from Voyage, one from Mission), you choose one turn to take, and the others fail.
  • If you are Possessed, and they make you play Voyage, you take a Voyage turn, and then take your normal turn.

Official FAQ (2022)

  • This doesn't stop you from playing cards that aren't in your hand; for example, if the third card you play is Golem (from Alchemy), it can still play its two cards, which are set aside.
  • On a Voyage turn, if you Throne Room a card, both Throne Room and that card count as plays from your hand, but Throne Room replaying the card does not.
  • This limits plays of all types of cards, including Treasures like Copper.

Other Rules clarifications

  • If a Voyage turn fails (e.g. due to Lich), you discard the Voyage during the next Clean-up that happens (either yours or another player's).
  • Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as Market Towns or Storyteller).
  • Normally, if you gain an Action and immediately play it (e.g. you gained a Buried Treasure, or you spent Favors for City-state), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. Swap), then playing that card with e.g. City-state will count towards Voyage's limit.
  • Playing Shadow cards from your deck isn't playing cards from your hand and doesn't count towards Voyage. However, once you've played 3 cards from your hand, you can no longer play any cards from your hand, which also means you can no longer play Shadow cards.

Strategy

External strategy articles

Versions

English versions

Print Digital Text Release Date
Voyage Voyage from Shuffle iT +1 Action
If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand.
Allies March 2022
Voyage from Temple Gates Games +1 Action
Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand.
Extra turn errata December 2023

Other language versions

Language Name Print Digital Text Notes
Dutch Reis Dutch language Voyage +1 Actie
Als de vorige beurt niet de jouwe
was, voer dan na deze een extra
uit waarin je maar 3 kaarten
uit je hand mag spelen.
(2022)
German Seereise
(lit. Sea Voyage)
German language Voyage German language Voyage from Shuffle iT +1 Aktion
Wenn der vorherige Zug nicht deiner war, spiele nach diesem Zug einen Extrazug, in dem du nur 3 Karten aus deiner Hand spielen darfst.

Trivia

Official card art.

Preview

Voyage is an extra turn with a tricky limitation: you only get to play 3 cards, and that includes Treasures. Although things that play cards other than from your hand get around this a little (e.g. Golem).

Secret History

The card "that became its own pile" got printed as Trail.

The second card started as a cool thing that became its own pile and then left the set, bound for the future. Then briefly it was Fugitive with a recursion clause, and then it got Voyage from the Wizards pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that Golem hits.

Donald X.'s opinion

I wasn't concerned about slowness from real-life, though vs. the TGG bot (which initially was broken and got no-limit extra turns, so it went nuts buying them and then kept doing it once it was fixed), it was a bummer.

Voyage is unique, you get an extra turn that's a little puzzle. It always seemed worth how long the puzzle took.

I'm not aware of power issues. Intuition issues, I mean I always work with what I've got. In the rulebooks I answer the questions we think of that we think will come up. If people keep misreading a card it tends to change into what they think it is, or something else they'll actually get right. We didn't have issues with Voyage and intuition.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
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Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)