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{{Infobox Card
{{Infobox Card
  |name = Sorcerer
  |name = Sorcerer
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}}
}}


'''Sorceror''' is an [[Action]]-[[Attack]]-[[Wizard]] card from [[Allies]]. It is a [[cantrip]] [[curser]], but it only succeeds in handing out {{card|Curse}}s if your opponents can't guess what the top card of their deck is. This means that playing one Sorcerer will give your opponents protection against additional Sorcerers the same turn, unless you can tamper with their deck in some way in between.  
'''Sorcerer''' is an [[Action]]-[[Attack]]-[[Wizard]] card from [[Allies]]. It is a [[cantrip]] [[curser]], but it only succeeds in handing out {{Card|Curse|Curses}} if your opponents can't guess what the top card of their deck is. This means that playing one Sorcerer will give your opponents protection against additional Sorcerers the same turn, unless you can tamper with their deck in some way in between.  


It is part of a [[split pile]] that it shares with the other Wizards: {{card|Student}}, {{card|Conjurer}}, and {{card|Lich}}.
It is part of a [[split pile]] that it shares with the other Wizards: {{card|Student}}, {{card|Conjurer}}, and {{card|Lich}}.
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* So if you play Sorcerer twice in a turn, they will probably know the card for the 2nd play.
* So if you play Sorcerer twice in a turn, they will probably know the card for the 2nd play.
=== Other Rules clarifications ===
=== Other Rules clarifications ===
* If a player has no cards in their deck or discard pile, they do not gain a {{Card|Curse}}.
== Strategy ==
== Strategy ==
===External strategy articles===
===External strategy articles===
== Versions ==
== Versions ==
===English versions===
===English versions===
{| class="wikitable" style="text-align:center;"
! Print !! Digital !! Text !! Release !! Date
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+1 Action'''<br>Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse. || Allies || March 2022
|}
===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Heksenmeester || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+1 Kaart<br>+1 Actie'''<br>Iedere andere speler noemt een<br>kaart en toont dan de bovenste<br>kaart van zijn trekstapel. Is dat niet<br>de genoemde kaart, dan pakt hij<br>een Vloek. || (2022)
|-
! German
| Hexenmeister ({{nowrap|lit. ''witches master''}}) || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Karte<br>+1 Aktion'''<br>Jeder Mitspieler nennt eine Karte und deckt dann die oberste Karte seines Nachziehstapels auf. Ist es nicht die genannte, nimmt er einen Fluch. ||
|}
== Trivia ==
== Trivia ==
{{OfficialArt}}
=== Preview ===
=== Preview ===
{{Quote
{{Quote
|Text=Sorcerer meanwhile is the counterpart to {{Card|Sorceress}}; it makes them play the guessing game instead of you.
|Text=Sorcerer meanwhile is the counterpart to {{Card|Sorceress}}; it makes them play the guessing game instead of you.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21095.0 Allies Preview 4:Recursion]}}
|Source=[http://forum.dominionstrategy.com/index.php?topic=21095.0 Allies Preview 4:Recursion]
}}
=== Secret History ===
=== Secret History ===
{{Quote
|Text= Sorcerer went back and forth on being cumulative or not (via having them discard the card). In the end, not cumulative.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.msg888578#msg888578 The Secret History of Dominion: Allies]
}}
=== Wording ===
=== Wording ===
After people asked if Sorcerer gives out a {{Card|Curse}} if another player has no card to reveal, Donald X. chimed in with this.
After people asked if Sorcerer gives out a {{Card|Curse}} if another player has no card to reveal, Donald X. chimed in with this.
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{{Navbox Allies}}
{{Navbox Allies}}
{{Navbox Cards}}
{{Navbox Cards}}
[[Category:Non-terminals]]
[[Category:Handsize neutral]]
[[Category:Cantrip]]
[[Category:Opponent interaction]]
[[Category:Offense]]
[[Category:Attack]]
[[Category:Junker]]
[[Category:Cursers]]

Latest revision as of 04:10, 5 September 2024

This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate.


Sorcerer
Info
Cost $5
Type(s) Action - Attack - Wizard
Kingdom card? Yes
Set Allies
Illustrator(s) Harald Lieske
Card text
+1 Card
+1 Action
Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse.

Sorcerer is an Action-Attack-Wizard card from Allies. It is a cantrip curser, but it only succeeds in handing out Curses if your opponents can't guess what the top card of their deck is. This means that playing one Sorcerer will give your opponents protection against additional Sorcerers the same turn, unless you can tamper with their deck in some way in between.

It is part of a split pile that it shares with the other Wizards: Student, Conjurer, and Lich.

FAQ

Official FAQ

  • Each other player names a card, and reveals the top card of their deck.
  • If it doesn't have that name, they gain a Curse.
  • Whether or not it does, they return the card to the top of their deck.
  • So if you play Sorcerer twice in a turn, they will probably know the card for the 2nd play.

Other Rules clarifications

  • If a player has no cards in their deck or discard pile, they do not gain a Curse.

Strategy

External strategy articles

Versions

English versions

Print Digital Text Release Date
Sorcerer Sorcerer from Shuffle iT +1 Card
+1 Action

Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Heksenmeester Dutch language Sorcerer +1 Kaart
+1 Actie

Iedere andere speler noemt een
kaart en toont dan de bovenste
kaart van zijn trekstapel. Is dat niet
de genoemde kaart, dan pakt hij
een Vloek.
(2022)
German Hexenmeister (lit. witches master) German language Sorcerer German language Sorcerer from Shuffle iT +1 Karte
+1 Aktion

Jeder Mitspieler nennt eine Karte und deckt dann die oberste Karte seines Nachziehstapels auf. Ist es nicht die genannte, nimmt er einen Fluch.

Trivia

Official card art.

Preview

Sorcerer meanwhile is the counterpart to Sorceress; it makes them play the guessing game instead of you.

Secret History

Sorcerer went back and forth on being cumulative or not (via having them discard the card). In the end, not cumulative.

Wording

After people asked if Sorcerer gives out a Curse if another player has no card to reveal, Donald X. chimed in with this.

How people will interpret "wrong" there certainly matters more to me than, man, anything else. I don't care which way it goes, and the card doesn't clarify it, and the FAQ just mildly implies that no card will mean a Curse.

Sorcerer wanted to read well and be understood and it was, hooray, well done. The cards can't be little computer programs; that solves all complaints about unreal situations, at the expense of making the game unplayable. You get to decide, how much do you want friendly understandable wordings vs. ones that are clear in obscure situations. The move is to err on the side of friendly, and live with slightly different abilities sometimes to get both things at once.

Matching Sorceress is compelling. Again the key thing is what human players will think in a game irl, if it ever comes up. Sorceress suggests that they don't get a Curse. It would be "If it's not the named card," and "no card" cannot be compared. For the moment, no Curse.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)