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  |set = Renaissance
  |set = Renaissance
  |illustrator = Harald Lieske
  |illustrator = Harald Lieske
  |text = The first time you play an Action card during each of your turns, play it again afterward.
  |text = The first time you play an Action card during each of your turns, replay it afterwards.
}}
}}


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== FAQ ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ ===
* Once you've claimed this ability, it is not optional.
* This can affect an Action card played outside of the Action phase, if it is your first Action card played that turn; for example if you also had {{Project|Capitalism}}, you could opt to play a {{Card|Flag Bearer}} in your Buy phase as your first play of the turn, and it would still be played twice.
* Citadel can cause a [[Duration]] card to be played twice; you will have to remember that on your next turn.
=== Other rules clarifications ===
* If you're under the influence of an opponent's {{card|Enchantress}}, the first Action card you play will first give you +1 Card and +1 Action, and then will replay itself for its normal effect.
* If you play a card, but then somehow play a second card before you begin executing the first card's instructions, the first card is still the one Citadel replays.
* If you buy Citadel, return to your Action phase (with e.g. {{Card|Villa}}), and then play the {{Card|Villa}} as your first Action of the turn, Citadel will replay it.
* Citadel is getting errata to "The first time you play an Action card during each of your turns, replay it afterwards." With the new rules for playing cards, Citadel would no longer be able to replay one-shot cards like {{Card|Horse}}; this errata will preserve that ability.


== Strategy ==
== Strategy ==
Citadel is a fairly powerful [[Project]] and [[Throne Room variant]] that is very often worth buying, despite its high price tag. It’s usually best thought of as primarily supporting your [[deck control]] by ensuring a good start to each turn.
If the [[Kingdom]] offers a reasonably good [[engine]], Citadel can usefully improve its reliability, and it can also significantly bolster a weak or unreliable engine. This is because Citadel’s effect is equivalent to {{Card|Throne Room|Throning}} the first [[Action]] card that you play, thus functioning both as a [[Village (card category)|village]] and as an extra copy of that card in your starting hand. When your [[draw]] cards are [[terminal]] (e.g. {{Card|Hunting Grounds}}), the first card you play each turn—and thus the one you replay with Citadel—will usually be a village or [[cantrip]], and so the extra +Action and extra card's worth of search space granted by Citadel to find your draw cards is often valuable. Citadel can also provide strong  reliability support if you can begin the turn by playing a draw card, either a non-terminal one (e.g. {{Card|Laboratory}}) or by using an effect like {{Card|Coin of the Realm}}, a [[Villager]], or a non-terminal [[Way]] on the second play, as these can allow you to continue your Action phase despite beginning it with a terminal. If you have a very reliable deck, perhaps towards the end of the game, you might prefer to use Citadel to double-play a [[payload]] card for greater impact.
When Citadel is the only source of draw or +Actions available in the Kingdom, the effect provided (e.g. by playing a cantrip at the start of your turn) is likely to be powerful enough to make this Project worthwhile, but it can’t usually enable a full-blown engine where one wasn't otherwise possible. However, increasing the number of terminals you can play per turn from one to two or drawing a single extra card for each hand can still be quite valuable. If you're employing a more [[money strategies|money-based strategy]] and not aiming to draw your deck, Citadel can occasionally be helpful, as it's possible that you can derive a significant amount of benefit from double-playing whatever you have in hand—perhaps a terminal draw card or an [[Attack]].
Buying Citadel is often a good choice the first time you can afford {{Cost|8}}, usually in the midgame; it could even be worth trying to buy it earlier if there are strong enablers of {{Cost}}-[[Glossary#S|spiking]] such as {{Card|Bounty Hunter}} or {{Event|Expedition}}.


== Versions ==
== Versions ==
Line 19: Line 34:
! Print !! Digital !! Text !! Release !! Date
! Print !! Digital !! Text !! Release !! Date
|-
|-
| {{LandscapeVersionImage|Citadel|Citadel}} || {{LandscapeVersionImage|CitadelDigital|Citadel from Shuffle iT}} || The first time you play an Action card during each of your turns, play it again afterward. || Renaissance || October 2018
| {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|d=1}} || The first time you play an Action card during each of your turns, play it again afterwards. || Renaissance || November 2018
|-
| {{LandscapeLangVersionImage|o=2}} || || The first time you play an Action card during each of your turns, play it twice instead. || Renaissance [http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558 (2021 printing)] ||
|-
|| {{LandscapeVersionImage|CitadelDigital2|Citadel from Shuffle iT}} || The first time you play an Action card during each of your turns, replay it afterwards. || [[2019 Errata]] || [http://forum.dominionstrategy.com/index.php?topic=19893.msg871558#msg871558  June 16, 2021] / [http://forum.dominionstrategy.com/index.php?topic=20909.msg885358#msg885358 February 18, 2022]
|}
|}


===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Chinese
| 堡壘 (pron. ''bǎolěi'', lit. ''fortress'') || || || ||
|-
!Dutch
| Burcht (lit. ''Castle'') || {{LandscapeLangVersionImage|Dutch}} || || In elk van je beurten: de eerste keer dat je een Actiekaart speelt, speel deze daarna direct nogmaals. ||
|-
!French
| Citadelle || || {{LandscapeVersionImage|CitadelFrench2022Digital|French language Citadel 2022 from Shuffle iT}} || À chacun de vos tours, la première fois que vous jouez une carte Action, rejouez-la ensuite. ||
|-
!German
| Zitadelle || {{LandscapeVersionImage|CitadelGerman|German language Citadel 2019 by ASS}} || {{LandscapeLangVersionImage|German|d=1}} || In jedem deiner Züge: wenn du das erste Mal eine Aktionskarte ausspielst, spiele sie danach erneut aus. || (2019)
|-
!Japanese
| 山砦 (pron. ''sansai'') || || || style="padding:15px 0px;"| あなたのターン中、あなたが最初にアクションカード1枚を使用するとき、その解決後にそれを再使用する。 ||
|-
!Russian
| Цитадель (pron. ''tsitadyel''') || || || ||
|-
|-
!Spanish
| Ciudadela || {{LandscapeLangVersionImage|Spanish}} || || La primera vez que juegas una carta de Acción en cada uno de tus turnos, la vuelves a jugar después. ||
|}
|}


== Trivia ==
== Trivia ==
[[Image:CitadelArt.jpg|thumb|right|500px|Official card art.]]
[[Image:CitadelArt.jpg|thumb|right|500px|Official card art.]]
=== Preview ===
=== Preview ===
{{Quote|Text=Citadel repeats your first [[Action]] each turn. You are going places once you have one of these.
{{Quote|Text=Citadel repeats your first [[Action]] each turn. You are going places once you have one of these.
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19025.0 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19025.0 Renaissance Previews #5: Fair, Silos, Citadel, Star Chart, Sewers, Innovation, 2018]
}}
=== Secret History ===
For strumphf's 2022 advent calendar, Donald X. [https://youtu.be/EXoWAErhn2o?t=12 went in-depth on the development] of Citadel.
{{Quote
|Text=This also started as part of a 2-sided [[State]], though it was the harder-to-get 2nd side. It originally replayed your first play each turn, which could be Action, [[Treasure]] or [[Night]]; this was just too confusing though, everyone just mentally thought it only worked on Actions. Spelling it out was poor, so, it just works on Actions. So much for the sneaky Throne Room for Night cards.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance, 2018]
}}
}}
=== Other development details  ===
[[Donald X.]] considered limiting Citadel's effect to non-[[Duration]] cards to avoid tracking difficulties, but in practice no tracking difficulties arose.


{{Navbox Renaissance}}
{{Navbox Renaissance}}
{{Navbox Cards}}
{{Navbox Cards}}

Latest revision as of 18:22, 17 September 2024

Citadel
Info
Cost $8
Type Project
Set Renaissance
Illustrator(s) Harald Lieske
Project text
The first time you play an Action card during each of your turns, replay it afterwards.

Citadel is a Project from Renaissance. Each turn it lets you play your first Action card twice, as if you had first played a Throne Room. Citadel only lets you play the Action card for free the second time, the first time still uses your Action.

FAQ

Official FAQ

  • Once you've claimed this ability, it is not optional.
  • This can affect an Action card played outside of the Action phase, if it is your first Action card played that turn; for example if you also had Capitalism, you could opt to play a Flag Bearer in your Buy phase as your first play of the turn, and it would still be played twice.
  • Citadel can cause a Duration card to be played twice; you will have to remember that on your next turn.

Other rules clarifications

  • If you're under the influence of an opponent's Enchantress, the first Action card you play will first give you +1 Card and +1 Action, and then will replay itself for its normal effect.
  • If you play a card, but then somehow play a second card before you begin executing the first card's instructions, the first card is still the one Citadel replays.
  • If you buy Citadel, return to your Action phase (with e.g. Villa), and then play the Villa as your first Action of the turn, Citadel will replay it.
  • Citadel is getting errata to "The first time you play an Action card during each of your turns, replay it afterwards." With the new rules for playing cards, Citadel would no longer be able to replay one-shot cards like Horse; this errata will preserve that ability.

Strategy

Citadel is a fairly powerful Project and Throne Room variant that is very often worth buying, despite its high price tag. It’s usually best thought of as primarily supporting your deck control by ensuring a good start to each turn.

If the Kingdom offers a reasonably good engine, Citadel can usefully improve its reliability, and it can also significantly bolster a weak or unreliable engine. This is because Citadel’s effect is equivalent to Throning the first Action card that you play, thus functioning both as a village and as an extra copy of that card in your starting hand. When your draw cards are terminal (e.g. Hunting Grounds), the first card you play each turn—and thus the one you replay with Citadel—will usually be a village or cantrip, and so the extra +Action and extra card's worth of search space granted by Citadel to find your draw cards is often valuable. Citadel can also provide strong reliability support if you can begin the turn by playing a draw card, either a non-terminal one (e.g. Laboratory) or by using an effect like Coin of the Realm, a Villager, or a non-terminal Way on the second play, as these can allow you to continue your Action phase despite beginning it with a terminal. If you have a very reliable deck, perhaps towards the end of the game, you might prefer to use Citadel to double-play a payload card for greater impact.

When Citadel is the only source of draw or +Actions available in the Kingdom, the effect provided (e.g. by playing a cantrip at the start of your turn) is likely to be powerful enough to make this Project worthwhile, but it can’t usually enable a full-blown engine where one wasn't otherwise possible. However, increasing the number of terminals you can play per turn from one to two or drawing a single extra card for each hand can still be quite valuable. If you're employing a more money-based strategy and not aiming to draw your deck, Citadel can occasionally be helpful, as it's possible that you can derive a significant amount of benefit from double-playing whatever you have in hand—perhaps a terminal draw card or an Attack.

Buying Citadel is often a good choice the first time you can afford $8, usually in the midgame; it could even be worth trying to buy it earlier if there are strong enablers of $-spiking such as Bounty Hunter or Expedition.

Versions

English versions

Print Digital Text Release Date
Citadel Citadel from Shuffle iT The first time you play an Action card during each of your turns, play it again afterwards. Renaissance November 2018
Citadel The first time you play an Action card during each of your turns, play it twice instead. Renaissance (2021 printing)
Citadel from Shuffle iT The first time you play an Action card during each of your turns, replay it afterwards. 2019 Errata June 16, 2021 / February 18, 2022

Other language versions

Language Name Print Digital Text Notes
Chinese 堡壘 (pron. bǎolěi, lit. fortress)
Dutch Burcht (lit. Castle) Dutch language Citadel In elk van je beurten: de eerste keer dat je een Actiekaart speelt, speel deze daarna direct nogmaals.
French Citadelle French language Citadel 2022 from Shuffle iT À chacun de vos tours, la première fois que vous jouez une carte Action, rejouez-la ensuite.
German Zitadelle German language Citadel 2019 by ASS German language Citadel from Shuffle iT In jedem deiner Züge: wenn du das erste Mal eine Aktionskarte ausspielst, spiele sie danach erneut aus. (2019)
Japanese 山砦 (pron. sansai) あなたのターン中、あなたが最初にアクションカード1枚を使用するとき、その解決後にそれを再使用する。
Russian Цитадель (pron. tsitadyel')
Spanish Ciudadela Spanish language Citadel La primera vez que juegas una carta de Acción en cada uno de tus turnos, la vuelves a jugar después.

Trivia

Official card art.

Preview

Citadel repeats your first Action each turn. You are going places once you have one of these.

Secret History

For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Citadel.

This also started as part of a 2-sided State, though it was the harder-to-get 2nd side. It originally replayed your first play each turn, which could be Action, Treasure or Night; this was just too confusing though, everyone just mentally thought it only worked on Actions. Spelling it out was poor, so, it just works on Actions. So much for the sneaky Throne Room for Night cards.


Other development details

Donald X. considered limiting Citadel's effect to non-Duration cards to avoid tracking difficulties, but in practice no tracking difficulties arose.


Cards $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Combos and Counters None yet found
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Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)