Commerce: Difference between revisions
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'''Commerce''' is an [[Event]] from {{Set|Menagerie}}. | '''Commerce''' is an [[Event]] from {{Set|Menagerie}}. It allows you to gain a {{Card|Gold}} per differently named card you've gained in a turn. | ||
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
*First count how many differently named cards you have gained this turn, then gain that many Golds. For example, if you have gained two {{Card|Province}} | *First count how many differently named cards you have gained this turn, then gain that many Golds. For example, if you have gained two {{Card|Province|Provinces}}, a {{Card|Silver}}, and a {{Card|Horse}}, you would gain three Golds. | ||
== Strategy == | == Strategy == | ||
=== Synergies | Commerce is a situational and relatively weak [[Event]]. However, it can be useful for quickly and cheaply adding multiple {{Card|Gold|Golds}} as payload, typically alongside [[gainers]]. | ||
Commerce is most effective at gaining Golds in a deck which is already able to do the following: | |||
* gain several differently named cards per turn | |||
* [[overdraw]] | |||
* afford the money and Buy to purchase Commerce | |||
The problem with Commerce is that in the [[Kingdom|Kingdoms]] that give the above options, there’s usually a better payload option than {{Card|Gold}}. | |||
Commerce can be useful in a few scenarios. First, if you have strong overdraw you may be able to maintain deck control even with an influx of Golds. However, if you wind up in a situation with that much overdraw it is possible you overbuilt to that point in the game. Commerce can also work well with [[trash-for-benefit]], since Golds can be excellent targets for cards like {{Card|Remodel}}. This is especially true with {{Card|Apprentice}}, which trashes the Golds for draw, thus making it easier to continue drawing your deck. {{Card|Storyteller}} can also use Gold to help draw, so adding Golds to your deck can actually make it more reliable. | |||
Commerce can occasionally see play in a [[Treasure]]-based deck. Unfortunately, many such decks do not use gainers and are only capable of buying one card per turn, which renders Commerce useless. There are a few exceptions. Notably, playing a {{card|Treasure Trove}} allows you to buy Commerce to gain two Golds. Likewise, playing any card that gains a single [[Treasure]] or {{Card|Horse}} allows you to effectively buy a {{card|Gold}} for {{cost|5}}. This is not a huge effect, but can still be helpful at times. | |||
Excess Buys can be used to buy cheap cards (such as {{Card|copper}}) before Commerce to boost the number of {{card|Gold|Golds}} gained. This is usually only advisable if you have the draw to support the excess junk, or if you’ve already given up on achieving deck control. | |||
===Notable Synergies=== | |||
* [[Trash-for-benefit]] (e.g. {{Card|Apprentice}}) | |||
* Storyteller | |||
* Treasure Trove | |||
== Versions == | == Versions == | ||
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|} | |} | ||
===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | |||
! Language !! Name !! Print !! Digital !! Text !! Notes | |||
|- | |||
! Dutch | |||
| Commercie || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Pak een Goud per kaart met een verschillende<br>naam die je deze beurt hebt gepakt. || (2020) | |||
|- | |||
!German | |||
| Kommerz || [[File:Commerce.German.png|160px]] || {{LandscapeLangVersionImage|German|d=1}} || Nimm pro Karte mit unterschiedlichem Namen,<br>die du in diesem Zug genommen hast, ein Gold. || | |||
|- | |||
!Japanese | |||
| 商売 (pron. ''shōbai'') || || || || | |||
|- | |||
|} | |||
== Trivia == | == Trivia == | ||
{{ | {{OfficialArt|l=1}} | ||
=== Preview === | === Preview === | ||
{{Quote|Text=Commerce makes some amount of {{Card|Gold}}, depending on the variety of cards you've [[gain]]ed this turn. {{Card|Scrap}} an {{Card|Estate}} for a {{Card|Silver}} and a {{Card|Horse}} and you're well on your way. | {{Quote|Text=Commerce makes some amount of {{Card|Gold}}, depending on the variety of cards you've [[gain]]ed this turn. {{Card|Scrap}} an {{Card|Estate}} for a {{Card|Silver}} and a {{Card|Horse}} and you're well on your way. | ||
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|Source=[http://forum.dominionstrategy.com/index.php?topic=20142 Menagerie Previews 4: Ways and Events] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20142 Menagerie Previews 4: Ways and Events] | ||
}} | }} | ||
=== Secret History === | |||
{{Quote | |||
|Text=A late one. At first it was "gain a {{Card|Horse}}, gain a {{Card|Gold}} per card you've gained this turn." It seemed too generous and lost the {{Card|Horse}}. It was too strong with {{Card|Horse}}-gainers, too expensive (at {{Cost|8}}) otherwise; so, it counts differently named cards, Matt's suggestion. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | |||
}} | |||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Latest revision as of 01:44, 6 September 2024
Commerce | |
---|---|
Info | |
Cost | |
Type | Event |
Set | Menagerie |
Illustrator(s) | Martin Hoffmann |
Event text | |
Gain a Gold per differently named card you've gained this turn. |
Commerce is an Event from Menagerie. It allows you to gain a Gold per differently named card you've gained in a turn.
FAQ
Official FAQ
- First count how many differently named cards you have gained this turn, then gain that many Golds. For example, if you have gained two Provinces, a Silver, and a Horse, you would gain three Golds.
Strategy
Commerce is a situational and relatively weak Event. However, it can be useful for quickly and cheaply adding multiple Golds as payload, typically alongside gainers. Commerce is most effective at gaining Golds in a deck which is already able to do the following:
- gain several differently named cards per turn
- overdraw
- afford the money and Buy to purchase Commerce
The problem with Commerce is that in the Kingdoms that give the above options, there’s usually a better payload option than Gold.
Commerce can be useful in a few scenarios. First, if you have strong overdraw you may be able to maintain deck control even with an influx of Golds. However, if you wind up in a situation with that much overdraw it is possible you overbuilt to that point in the game. Commerce can also work well with trash-for-benefit, since Golds can be excellent targets for cards like Remodel. This is especially true with Apprentice, which trashes the Golds for draw, thus making it easier to continue drawing your deck. Storyteller can also use Gold to help draw, so adding Golds to your deck can actually make it more reliable.
Commerce can occasionally see play in a Treasure-based deck. Unfortunately, many such decks do not use gainers and are only capable of buying one card per turn, which renders Commerce useless. There are a few exceptions. Notably, playing a Treasure Trove allows you to buy Commerce to gain two Golds. Likewise, playing any card that gains a single Treasure or Horse allows you to effectively buy a Gold for . This is not a huge effect, but can still be helpful at times. Excess Buys can be used to buy cheap cards (such as copper) before Commerce to boost the number of Golds gained. This is usually only advisable if you have the draw to support the excess junk, or if you’ve already given up on achieving deck control.
Notable Synergies
- Trash-for-benefit (e.g. Apprentice)
- Storyteller
- Treasure Trove
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Gain a Gold per differently named card you've gained this turn. | Menagerie | March 2020 |
Other language versions
Trivia
Preview
Secret History