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'''{{PAGENAME}}''' is a [[Treasure]]-[[Duration]] card from {{Set|Plunder}}.
'''{{PAGENAME}}''' is a [[Treasure]]-[[Duration]] card from {{Set|Plunder}}. It is a [[one-shot]] that lets you [[thinning|thin]] your deck by temporarily [[Trasher#Pseudo-trashers|pseudo-trashing]] up to four cards. The cards return to your deck when you start [[greening]], however, so you may need to be prepared for a larger-than-usual decrease in deck quality at that stage of the game.


== FAQ ==
== FAQ ==
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=== Other rules clarifications ===
=== Other rules clarifications ===
* If you set aside nothing with this, it will still stay in play until you gain a Victory card.
* See the [[Plunder (expansion)#anchor_NextTime|Additional rules section]] for Duration cards in Dominion: Plunder regarding things happening "the next time".
* If you set aside nothing with this, it will still stay in play until you gain a [[Victory]] card.
* If gaining a Victory card causes you to play this (e.g. you gain a {{Card|Province}}, then gain a Cage with {{Card|Haggler}}, and play it with {{Card|Mining Road}}), that won't trigger the Cage (it triggers off the next Victory card you gain).
* If gaining a Victory card causes you to play this (e.g. you gain a {{Card|Province}}, then gain a Cage with {{Card|Haggler}}, and play it with {{Card|Mining Road}}), that won't trigger the Cage (it triggers off the next Victory card you gain).


== Strategy ==
== Strategy ==
Cage is initially a lot like a {{Card|Chapel}} that can only be used once, but has the added benefit of removing itself from your deck as well. As such, it is a powerful tool for setting up an engine. This benefit usually needs to be offset with a strategy to deal with the sudden influx of unwanted cards later in the game, when the first victory card is purchased. In the case that there is a strong strategy involving only [[victory tokens]], the removal can be permanent, but such situations are uncommon.
Expensive cards that provide powerful trashing such as {{Card|Forge}} can easily deal with the unwanted late-game cards.
However, there are other uses for Cage especially late-game once an engine has been created: instead of using it as a pseudo-trasher, you can use it to set aside key cards for the next turn, to allow you to start your engine. A powerful strategy with Cage is often to use it initially as a pseudo-trasher, build an engine, and then once you start buying VP, use Cage again to set aside cards to ensure that you will start the engine smoothly on the next turn. This technique can somewhat mitigate the decrease in deck quality associated with the return of the estates and coppers from the first Cage play. Because Cage is trashed, this strategy relies on +Buy or gainers to obtain the extra Cages.
Cage synergizes with {{Card|Pendant}}: As Cage is a treasure, it sits on the table every round until a victory card is purchased, effectively increasing the value of Pendant by {{Cost|1}} on every round. The setting aside of specific cards for later can also set up powerful turns in which Pendants will achieve their maximum value. When Cage and Pendant are both present, Pendant can reach a minimum value of {{Cost|4}} through playing the three basic treasures, and possibly {{Cost|5}} if Cage itself is also played on that turn.


== Versions ==
== Versions ==
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! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || Set aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn. || Plunder || December 2022
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=t}} || Set aside up to 4&nbsp;cards from your hand face down (on this).<br>The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn. || Plunder || December 2022
|}
|}


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! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
|-
<!--
!Dutch
| Kooi || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=s}} || Leg ten hoogste 4 kaarten uit je hand opzij (op deze kaart).<br>De volgende keer dat je een overwinningskaart pakt, vernietig je deze "Kooi" en neem je aan het einde van je beurt de opzijgelegde kaarten in je hand. || (2023)
|-
!German  
!German  
| || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || ||
| Käfig || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=s}} || Lege bis zu 4 deiner Handkarten verdeckt zur Seite (auf diese Karte).<br>Das nächste Mal, wenn du eine Punktekarte nimmst, entsorge diese Karte und nimm die zur Seite gelegten Karten am Ende des Zuges auf deine Hand. || (2023)
-->
|-
!Polish
| Klatka || {{CardLangVersionImage|Polish}} ||  || Odłóż na bok (na tę kartę) maksymalnie 4&nbsp;karty z ręki, awersem do dołu.<br>Kiedy następnym razem dodasz kartę Zwycięstwa, wyrzuć tę Klatkę na Śmietnisko, a na koniec tury weź na rękę odłożone na niej karty. || (2023)
|}
|}


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=== Secret History ===
=== Secret History ===
<!--{{Quote|Text=  
{{Quote|Text=  
Initially it wasn't a Treasure, didn't trash itself, and put the cards into your hand on the same turn that you gained a Victory card (where typically you'd then uselessly discard them). The idea was that it just locked up four cards for a while for you. First I made it a Treasure, then put the cards into your hand at end of turn, to make the card better; then to tone it back down, and also make it less like {{Card|Grotto}}, it trashed itself.
  |Name=[[Donald X. Vaccarino]]
  |Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic= The Secret History of Plunder]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=21589.msg899073#msg899073 The Secret History of Dominion: Plunder]
}}
}}
-->
=== Why is it a Treasure? ===
{{Quote|Text=
The key thing was, that I wanted to take cards that could be treasures and have them be treasures. It wasn't for balance, though it's better/different due to being a treasure rather than an action. It's Cage and not some other random Action because in fact most Actions do not just turn into treasures if I want them to. They need to have +1 Action but not more, no +Cards yes except the one time I do that, and not do things that make you want it to still be your Action phase.
 
We can make this argument the other way. {{Card|Militia}} is basically a Treasure; why wasn't it tweaked to a version that could have the +1 Action and then made a Treasure? Originally, Actions didn't randomly get +{{Cost|2}} like that; that changed because I had to give them resources to make the game work, and man they didn't all want +Cards or gains.


Historically Treasures have made {{Cost}} or gained cards. It's great to have conventions like that. But a Treasure can do other things and here's one that does. It's also fun to defy conventions sometimes; to get this fun, you have to have a convention, and then have to break it.
{{Card|Grotto}} was also a Treasure at one point; one reason it changed was to distinguish it more from Cage. That was only possible by having one of them be a Treasure.
Now I am looking through the cards, wishing I'd tried {{Card|Shaman}} as a Treasure. +1 Action, +{{Cost|1}} - it's perfect. Of course it would have needed the verboten small font then.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899190#msg899190 Interview with Donald X.]
}}
{{Navbox Plunder}}
{{Navbox Plunder}}
{{Navbox Cards}}
{{Navbox Cards}}

Latest revision as of 09:12, 2 January 2024

Cage
Info
Cost $2
Type(s) Treasure - Duration
Kingdom card? Yes
Set Plunder
Illustrator(s) Jessi J
Card text
Set aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn.

Cage is a Treasure-Duration card from Plunder. It is a one-shot that lets you thin your deck by temporarily pseudo-trashing up to four cards. The cards return to your deck when you start greening, however, so you may need to be prepared for a larger-than-usual decrease in deck quality at that stage of the game.

FAQ

Official FAQ

  • The cards go to your hand after drawing your regular hand of 5 cards for next turn.
  • For example you might set aside two Estates and two Coppers on a Cage on an early turn; then on a late turn, buy a Province, trash the Cage, and add the two Estates and two Coppers to your hand at end of turn.

Other rules clarifications

  • See the Additional rules section for Duration cards in Dominion: Plunder regarding things happening "the next time".
  • If you set aside nothing with this, it will still stay in play until you gain a Victory card.
  • If gaining a Victory card causes you to play this (e.g. you gain a Province, then gain a Cage with Haggler, and play it with Mining Road), that won't trigger the Cage (it triggers off the next Victory card you gain).

Strategy

Cage is initially a lot like a Chapel that can only be used once, but has the added benefit of removing itself from your deck as well. As such, it is a powerful tool for setting up an engine. This benefit usually needs to be offset with a strategy to deal with the sudden influx of unwanted cards later in the game, when the first victory card is purchased. In the case that there is a strong strategy involving only victory tokens, the removal can be permanent, but such situations are uncommon.

Expensive cards that provide powerful trashing such as Forge can easily deal with the unwanted late-game cards.

However, there are other uses for Cage especially late-game once an engine has been created: instead of using it as a pseudo-trasher, you can use it to set aside key cards for the next turn, to allow you to start your engine. A powerful strategy with Cage is often to use it initially as a pseudo-trasher, build an engine, and then once you start buying VP, use Cage again to set aside cards to ensure that you will start the engine smoothly on the next turn. This technique can somewhat mitigate the decrease in deck quality associated with the return of the estates and coppers from the first Cage play. Because Cage is trashed, this strategy relies on +Buy or gainers to obtain the extra Cages.

Cage synergizes with Pendant: As Cage is a treasure, it sits on the table every round until a victory card is purchased, effectively increasing the value of Pendant by $1 on every round. The setting aside of specific cards for later can also set up powerful turns in which Pendants will achieve their maximum value. When Cage and Pendant are both present, Pendant can reach a minimum value of $4 through playing the three basic treasures, and possibly $5 if Cage itself is also played on that turn.

Versions

English versions

Print Digital Text Release Date
Cage Cage from Temple Gates Games Set aside up to 4 cards from your hand face down (on this).
The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn.
Plunder December 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Kooi Dutch language Cage Leg ten hoogste 4 kaarten uit je hand opzij (op deze kaart).
De volgende keer dat je een overwinningskaart pakt, vernietig je deze "Kooi" en neem je aan het einde van je beurt de opzijgelegde kaarten in je hand.
(2023)
German Käfig German language Cage German language Cage from Shuffle iT Lege bis zu 4 deiner Handkarten verdeckt zur Seite (auf diese Karte).
Das nächste Mal, wenn du eine Punktekarte nimmst, entsorge diese Karte und nimm die zur Seite gelegten Karten am Ende des Zuges auf deine Hand.
(2023)
Polish Klatka Polish language Cage Odłóż na bok (na tę kartę) maksymalnie 4 karty z ręki, awersem do dołu.
Kiedy następnym razem dodasz kartę Zwycięstwa, wyrzuć tę Klatkę na Śmietnisko, a na koniec tury weź na rękę odłożone na niej karty.
(2023)

Trivia

Official card art.

Secret History

Initially it wasn't a Treasure, didn't trash itself, and put the cards into your hand on the same turn that you gained a Victory card (where typically you'd then uselessly discard them). The idea was that it just locked up four cards for a while for you. First I made it a Treasure, then put the cards into your hand at end of turn, to make the card better; then to tone it back down, and also make it less like Grotto, it trashed itself.

Why is it a Treasure?

The key thing was, that I wanted to take cards that could be treasures and have them be treasures. It wasn't for balance, though it's better/different due to being a treasure rather than an action. It's Cage and not some other random Action because in fact most Actions do not just turn into treasures if I want them to. They need to have +1 Action but not more, no +Cards yes except the one time I do that, and not do things that make you want it to still be your Action phase.

We can make this argument the other way. Militia is basically a Treasure; why wasn't it tweaked to a version that could have the +1 Action and then made a Treasure? Originally, Actions didn't randomly get +$2 like that; that changed because I had to give them resources to make the game work, and man they didn't all want +Cards or gains.

Historically Treasures have made $ or gained cards. It's great to have conventions like that. But a Treasure can do other things and here's one that does. It's also fun to defy conventions sometimes; to get this fun, you have to have a convention, and then have to break it.

Grotto was also a Treasure at one point; one reason it changed was to distinguish it more from Cage. That was only possible by having one of them be a Treasure.

Now I am looking through the cards, wishing I'd tried Shaman as a Treasure. +1 Action, +$1 - it's perfect. Of course it would have needed the verboten small font then.


Cards $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache
Loots $7* AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword
Events $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Other concepts LootTraits
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)