Voyage: Difference between revisions
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* Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as {{Ally|Market Towns}} or {{Card|Storyteller}}). | * Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as {{Ally|Market Towns}} or {{Card|Storyteller}}). | ||
* Normally, if you gain an Action and immediately play it (e.g. you gained a {{Card|Buried Treasure}}, or you spent Favors for {{Ally|City-state}}), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. {{Card|Swap}}), then playing that card with e.g. {{Ally|City-state}} will count towards Voyage's limit. | * Normally, if you gain an Action and immediately play it (e.g. you gained a {{Card|Buried Treasure}}, or you spent Favors for {{Ally|City-state}}), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. {{Card|Swap}}), then playing that card with e.g. {{Ally|City-state}} will count towards Voyage's limit. | ||
* Playing | * Playing {{Card|Shadow|file=Shadows}} cards from your deck isn't playing cards from your hand and doesn't count towards Voyage. However, once you've played 3 cards from your hand, you can no longer play any cards from your hand, which also means you can no longer play {{Card|Shadow|file=Shadows}} cards. | ||
== Strategy == | == Strategy == | ||
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| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=s}} || '''+1 Action'''<br>If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand. || Allies || March 2022 | | {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|o=1|d=s}} || '''+1 Action'''<br>If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand. || Allies || March 2022 | ||
|- | |- | ||
| | | || {{CardLangVersionImage|d=t}} || '''+1 Action'''<br>Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand. || [https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Extra turn errata] || December 2023 | ||
|} | |} | ||
Latest revision as of 02:16, 12 September 2024
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Voyage | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration - Odyssey |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Julien Delval |
Card text | |
+1 Action Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand. |
Voyage is an Action-Duration-Odyssey card from Allies. It provides an extra turn with a sharp limitation: you can only play three cards from your hand. It therefore works well with ways to receive benefits without playing cards, such as League of Bankers, Baths, or Exploration, and ways to play cards not in your hand, such as Ghost, Golem, or Vassal.
It is part of a split pile that it shares with the other Odyssey cards: Old Map, Sunken Treasure, and Distant Shore.
FAQ
Errata
Voyage has received errata so that you can't take multiple extra turns in a row [1]. Here are rulings that will change as a result.
- If you play Voyage multiple times in one turn, you aren't able to take more than 2 turns in a row, so all Voyages after the first will fail.
- If you play Voyage on an extra turn, you fail to get a 3rd turn.
- If you set up multiple extra turns at once (e.g. one from Voyage, one from Mission), you choose one turn to take, and the others fail.
- If you are Possessed, and they make you play Voyage, you take a Voyage turn, and then take your normal turn.
Official FAQ (2022)
- This doesn't stop you from playing cards that aren't in your hand; for example, if the third card you play is Golem (from Alchemy), it can still play its two cards, which are set aside.
- On a Voyage turn, if you Throne Room a card, both Throne Room and that card count as plays from your hand, but Throne Room replaying the card does not.
- This limits plays of all types of cards, including Treasures like Copper.
Other Rules clarifications
- If a Voyage turn fails (e.g. due to Lich), you discard the Voyage during the next Clean-up that happens (either yours or another player's).
- Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as Market Towns or Storyteller).
- Normally, if you gain an Action and immediately play it (e.g. you gained a Buried Treasure, or you spent Favors for City-state), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. Swap), then playing that card with e.g. City-state will count towards Voyage's limit.
- Playing Shadow cards from your deck isn't playing cards from your hand and doesn't count towards Voyage. However, once you've played 3 cards from your hand, you can no longer play any cards from your hand, which also means you can no longer play Shadow cards.
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand. |
Allies | March 2022 | ||
+1 Action Take an extra turn after this one (but not a 3rd turn in a row), during which you can only play 3 cards from your hand. |
Extra turn errata | December 2023 |
Other language versions
Trivia
Preview
Secret History
The card "that became its own pile" got printed as Trail.
Donald X.'s opinion
Voyage is unique, you get an extra turn that's a little puzzle. It always seemed worth how long the puzzle took.
I'm not aware of power issues. Intuition issues, I mean I always work with what I've got. In the rulebooks I answer the questions we think of that we think will come up. If people keep misreading a card it tends to change into what they think it is, or something else they'll actually get right. We didn't have issues with Voyage and intuition.