Haggler: Difference between revisions

From DominionStrategy Wiki
Jump to navigation Jump to search
m Protected "Haggler": this page has been edited to the satisfaction of the dominion discord. please come engage with us before editing this page! https://discord.gg/fhCKbTcJyW (‎[edit=autoconfirmed] (indefinite) ‎[move=autoconfirmed] (indefinite))
Tick Tock (talk | contribs)
formatting
Line 39: Line 39:
! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardVersionImage|HagglerOld|Haggler}} || {{CardVersionImage|HagglerDigitalOld|Haggler from Goko/Making Fun}} || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. || Hinterlands 1st Edition || October 2011
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=1|o=1||Haggler from Goko/Making Fun}} || +{{Cost|2}}{{Divline}}While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. || Hinterlands || October 2011
|-
|-
| {{CardVersionImage|Haggler|Haggler}} || {{CardVersionImage|HagglerDigital|Haggler from Shuffle iT}} || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">While this is in play, when you buy a card, gain a cheaper non-Victory card. || Hinterlands [[Second Edition|2nd Edition]] || December 2016
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || +{{Cost|2}}{{Divline}}While this is in play, when you buy a card, gain a cheaper non-Victory card. || Hinterlands [[Second Edition#Formatting_changes|(2016 printing)]] || December 2016
|-
|-
|  || {{CardVersionImage|HagglerDigital2|Haggler from Shuffle iT}} || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">While you have this in play, when you buy a card, gain a cheaper non-Victory card. || Hinterlands (2020 printing) || October 2020
|  || {{CardVersionImage|HagglerDigital2|Haggler from Shuffle iT}} || +{{Cost|2}}{{Divline}}While you have this in play, when you buy a card, gain a cheaper non-Victory card. || Hinterlands [http://forum.dominionstrategy.com/index.php?topic=20551.0 (2020 printing)] || October 2020
|}
|}


Line 63: Line 63:
|-
|-
!German
!German
| Feilscher || {{CardVersionImage|Haggler German-HiG|German language Haggler 2011 by HiG}} || || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du eine Karte kaufst und der Feilscher im Spiel ist:<br>Nimm dir eine Karte, die weniger kostet als die gerade gekaufte und die keine Punktekarte ist. || (2011)
| Feilscher || {{CardVersionImage|Haggler German-HiG|German language Haggler 2011 by HiG}} || || +{{Cost|2}}{{Divline}}Wenn du eine Karte kaufst und der Feilscher im Spiel ist:<br>Nimm dir eine Karte, die weniger kostet als die gerade gekaufte und die keine Punktekarte ist. || (2011)
|-
|-
!German
!German
| Feilscher || {{CardVersionImage|HagglerGerman2019rulebook|German language Haggler 2019 by ASS}} || || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">Während diese Karte im Spiel ist, wenn du eine Karte kaufst, nimm eine billigere Nicht-Punktekarte. || (2019)
| Feilscher || {{CardVersionImage|HagglerGerman2019rulebook|German language Haggler 2019 by ASS}} || || +{{Cost|2}}{{Divline}}Während diese Karte im Spiel ist, wenn du eine Karte kaufst, nimm eine billigere Nicht-Punktekarte. || (2019)
|-
|-
!German
!German
| Feilscher || || {{CardVersionImage|HagglerGerman2021Digital|German language Haggler 2021 from Shuffle iT}} || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">Während du diese Karte im Spiel hast und du eine Karte kaufst, nimm dir eine Karte, die weniger kostet und keine Punktekarte ist. || (2021)
| Feilscher || || {{CardVersionImage|HagglerGerman2021Digital|German language Haggler 2021 from Shuffle iT}} || +{{Cost|2}}{{Divline}}Während du diese Karte im Spiel hast und du eine Karte kaufst, nimm dir eine Karte, die weniger kostet und keine Punktekarte ist. ||
|-
|-
!Italian
!Italian
Line 75: Line 75:
|-
|-
!Japanese
!Japanese
| 値切り屋 (pron. ''negiri-ya'', lit. ''haggling shop'') || || || +{{Cost|2}}<hr style="width:66%;text-align:center;margin-left:17%;">これが場にある間、カード1枚を購入するとき、 勝利点カード以外の、それよりも安いカード1枚を獲得する。 ||
| 値切り屋 <br>(pron. ''negiri-ya'', lit. ''haggling shop'') || || || style="padding:15px 0px;"| +{{Cost|2}}{{Divline}}これが場にある間、カード1枚を購入するとき、 勝利点カード以外の、それよりも安いカード1枚を獲得する。 ||
|-
|-
!Polish
!Polish

Revision as of 21:41, 2 June 2022

Haggler
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Hinterlands
Illustrator(s) Claus Stephan
Card text
+$2
While you have this in play, when you buy a card, gain a cheaper non-Victory card.

Haggler is an Action card from Hinterlands. Haggler allows you to, whenever you buy a card, gain a cheaper non-Victory card.

FAQ

Official FAQ

  • While this is in play, whenever you buy a card, you gain a card that is cheaper than the card you bought, but not a Victory card.
  • For example, you could buy a Province, and gain a Gold via Haggler.
  • Gaining a card is not optional.
  • The gained card comes from the Supply and is put into your discard pile.
  • Haggler only gives you an extra card when you buy a card, not when you gain a card some other way (such as with Haggler itself).
  • If there is no cheaper card available in the Supply (for example, if you buy Copper), you do not gain a card.
  • Using Throne Room on Haggler will not gain you two cards per card bought, as there is still only one copy of Haggler in play.
  • The bonus is cumulative though; if you have three Hagglers in play, you will gain three more cards for each card you buy.

Other Rules clarifications

  • Haggler still retains its ability to gain an extra card when it is played with a Way.
  • An amount of $ and D and/or $P is only larger than another if both amounts are larger, or one is larger and one the same. This means that if you have a Haggler in play and then buy a Fortune, you can gain an Overlord, but not a Possession.
  • Haggler gains you a card before you gain the card you actually bought. This means that if you buy Dame Anna, you can't use Haggler to gain Sir Martin, because it hasn't been revealed yet at that point.

Strategy

Haggler is a terminal payload card that functions as a gainer whose efficiency scales with your purchasing power. Its relevance is highly dependent on the relative prices of the available Kingdom cards, and its role is usually to assist you in gaining additional engine pieces when you buy more expensive cards. For example, Haggler is likely strong in a Kingdom with a $5 terminal draw card (such as Wharf) and a $4 village (such as Wandering Minstrel), as each terminal draw card that you buy can come with a supporting village. However, unlike with other gainers, it is difficult to gain-and-play cards with Haggler as its gains usually come in the Buy phase, without a relevant set of price points its payload is only equivalent to that of a terminal silver, and it cannot be used to gain Victory cards. As such, Haggler may be skippable if stronger terminals (e.g. Bridge Troll) are available, or another gainer (e.g. Artisan or Horn of Plenty) can be used to build more quickly or play an important role in greening.

Haggler’s role varies over the course of the game:

  • In the early game, Haggler is relatively less useful. As the strength of its effect is somewhat dependent on your ability to hit particular price points, it is usually better to add Haggler once you can consistently hit those price points. Because the gaining effect is mandatory, it can be a liability if you miss that higher price point and instead have to buy the cheaper card directly: for example, if you buy a $4 card, you may be forced to take a Silver or other junk card if Haggler is in play. Conversely, if a cheap but strong card such as Lackeys is available to gain, Haggler may be more usable in the early game.
  • In the midgame, you’ll usually be using a Haggler or two to gain cheap supplemental cards alongside the more expensive cards that you are buying. Most often, these are villages, cantrips, or sifters which can shore up the more important cards in your deck. If these are available, it can be a good idea to get a Haggler relatively early in the midgame, as it will both gain you cards and help you hit $5. Sometimes, it may be worth buying a Gold to gain multiple cards costing $5. As your $ generation increases, +Buy becomes even more important than usual, as each additional expensive card bought means another useful card gained per Haggler.
  • In the endgame, Haggler can help you either in continuing to build while greening, or in threatening a pileout. In the former case, because buying Province allows you to gain almost any Kingdom card, you can often start greening earlier than usual, and expect to maintain better deck control. In the latter, multiple Hagglers can create significant pile pressure, as each of your Buys is effectively multiplied by their gaining effects.

A few interacting effects can affect Haggler's value or influence the best way to use it in a given Kingdom. Given that its while-in-play effect is by far Haggler’s most important effect, you can sometimes benefit by playing Haggler using a Way (for example Way of the Pig or Way of the Owl) to provide an effect that is more useful or more friendly to deck control than a terminal $2 while still getting the effect of extra gains. Conversely, Haggler can be a liability when buying cards with unusual costs such as City Quarter or Scrying Pool, as it is very likely to force you to gain junk when buying them. Haggler can also be less desirable in Kingdoms with centralizing Events such as Dominate that you need to buy regularly, as its gaining ability is significantly attenuated. To a lesser extent this is also true with Projects such as Academy, but because you only need to buy them once it may make sense to just delay gaining Haggler until after you’ve bought the Projects you need.

Versions

English versions

Print Digital Text Release Date
Haggler Haggler from Goko/Making Fun +$2
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
Hinterlands October 2011
Haggler Haggler from Shuffle iT +$2
While this is in play, when you buy a card, gain a cheaper non-Victory card.
Hinterlands (2016 printing) December 2016
Haggler from Shuffle iT +$2
While you have this in play, when you buy a card, gain a cheaper non-Victory card.
Hinterlands (2020 printing) October 2020

Other language versions

Language Name Print Digital Text Notes
Czech Handlíř (lit. trader)
Dutch Sjacheraar
Finnish Tinkijä (lit. price cutter)
French Marchandeur
German Feilscher German language Haggler 2011 by HiG +$2
Wenn du eine Karte kaufst und der Feilscher im Spiel ist:
Nimm dir eine Karte, die weniger kostet als die gerade gekaufte und die keine Punktekarte ist.
(2011)
German Feilscher German language Haggler 2019 by ASS +$2
Während diese Karte im Spiel ist, wenn du eine Karte kaufst, nimm eine billigere Nicht-Punktekarte.
(2019)
German Feilscher German language Haggler 2021 from Shuffle iT +$2
Während du diese Karte im Spiel hast und du eine Karte kaufst, nimm dir eine Karte, die weniger kostet und keine Punktekarte ist.
Italian Contrattazione (lit. bargaining)
Japanese 値切り屋
(pron. negiri-ya, lit. haggling shop)
+$2
これが場にある間、カード1枚を購入するとき、 勝利点カード以外の、それよりも安いカード1枚を獲得する。
Polish Przekupień Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Торгаш (pron. torgash)
Spanish Regateador

Trivia

Official card art.

Theme

A tight fit; sure I'll pay $5 for that Stables, if you throw in some Fool's Gold.

Secret History

From when Hinterlands was first its own set. Originally it could gain you Victory cards. Buy Province, gain Duchy, you don't need to see that too many times. And hey you can still have that experience with Border Village as an intermediary. Also originally it triggered on gaining cards (other than via Hagglers), not just buying them. So you would sometimes get what we called "Haggler explosions." Play Haggler, buy Border Village, gain a Lab via Haggler, gain a Lab for Border Village, gain a Silver for Haggler for that. Woosh, four cards. Combined with the original Farmland, you could go further. I enjoyed Haggler explosions, but they were too confusing, and the simpler version still gives you plenty of bang.


Cards $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Combos and Counters Trader/Feodum
Other concepts When gain
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)