Monkey: Difference between revisions
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* When the player to your right gains a card, if it's their turn, they resolve any of their on-gain effects before you draw a card. | * When the player to your right gains a card, if it's their turn, they resolve any of their on-gain effects before you draw a card. | ||
** If they gain an [[Attack]] card to make you discard to their {{Card|Skirmisher}}, you'll first discard down to 3 cards, and then you'll draw a card from Monkey. | ** If they gain an [[Attack]] card to make you discard to their {{Card|Skirmisher}}, you'll first discard down to 3 cards, and then you'll draw a card from Monkey. | ||
** If they gain a {{Card|Berserker}} and play it, you'll draw a card (from the cheaper card | ** If they gain a {{Card|Berserker}} and play it, you'll draw a card (from the cheaper card that their {{Card|Berserker}} gains); then you'll discard down to 3 cards; then you'll draw another card (from the initial {{Card|Berserker}} gain). | ||
* If your Monkey draws a [[Reaction]] that can react to the card they gained (e.g. they gained a Treasure and you draw a {{Card|Pirate}}), you can immediately use it. | * If your Monkey draws a [[Reaction]] that can react to the card they gained (e.g. they gained a Treasure and you draw a {{Card|Pirate}}), you can immediately use it. | ||
* If the player to your right gains a {{Card|Province}}, you can trash a {{Card|Fool's Gold}} from your hand, and then draw the gained {{Card|Gold}} with Monkey. | * If the player to your right gains a {{Card|Province}}, you can trash a {{Card|Fool's Gold}} from your hand, and then draw the gained {{Card|Gold}} with Monkey. |
Revision as of 05:31, 22 November 2023
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Monkey | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Grant Hansen |
Card text | |
Until your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card. |
Monkey is an Action-Duration card from the second edition of Seaside. It provides duration draw that increases for each card the player to your right gains.
FAQ
Official FAQ
- This includes cards that the player gains on other players' turns, such as a Curse they gain on your turn via Witch.
Other Rules clarifications
- When the player to your right gains a card, if it's their turn, they resolve any of their on-gain effects before you draw a card.
- If they gain an Attack card to make you discard to their Skirmisher, you'll first discard down to 3 cards, and then you'll draw a card from Monkey.
- If they gain a Berserker and play it, you'll draw a card (from the cheaper card that their Berserker gains); then you'll discard down to 3 cards; then you'll draw another card (from the initial Berserker gain).
- If your Monkey draws a Reaction that can react to the card they gained (e.g. they gained a Treasure and you draw a Pirate), you can immediately use it.
- If the player to your right gains a Province, you can trash a Fool's Gold from your hand, and then draw the gained Gold with Monkey.
- If you play this with Way of the Chameleon, you get + when the player to your right gains a card during your turn. After your turn ends, you'll get +1 Card when that player gains a card, and +1 Card at the start of your next turn.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Until your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card. |
Seaside (Second Edition) | June 2022 |
Other language versions
Trivia
Name
Monkey has a much different effect than Way of the Monkey.
It's nice to have those things line up, but Monkey is a good name for Monkey. The issue is on Way of the Monkey's side, where the question was, what animal gives you +Buy? There was no good choice there.
Preview
Monkey isn't even an attack; Seaside is following in the footsteps of later sets, that are a little lighter on attacks. It's interactive though. You draw cards if they gain cards. They'll feel attacked, take it from me.
Secret History
One of the split pile outtakes from Allies was the Mariners. I liked them but then it seemed like, hey these could be Seaside cards. The pile went Sailor, Pirate, Ghost Pirate, Buried Treasure. Sailor gave + per Duration card in play next turn; I tried a bunch of versions and it never worked out. Pirate was Monkey! Just as printed except the name. Ghost Pirate was a cantrip one-card Ghost Ship. And Buried Treasure was Pirate sans the reaction. One issue with original Seaside was a lack of draw; there is more draw now.