Sorcerer: Difference between revisions
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== | ||
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| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card'''<br>'''+1 Action'''<br>Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse. || Allies || March 2022 | |||
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===Other language versions=== | ===Other language versions=== | ||
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! German !! !! {{CardLangVersionImage|German}} !! {{CardLangVersionImage|German|d=1}} !! !! | |||
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== Trivia == | == Trivia == | ||
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=== Preview === | === Preview === | ||
{{Quote | {{Quote |
Revision as of 09:24, 5 March 2022
Sorcerer | |
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Info | |
Cost | |
Type(s) | Action - Attack - Wizard |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Card +1 Action Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse. |
Sorceror is an Action-Attack-Wizard card from Allies. It is a cantrip curser, but it only succeeds in handing out Curses if your opponents can't guess what the top card of their deck is. This means that playing one Sorcerer will give your opponents protection against additional Sorcerers the same turn, unless you can tamper with their deck in some way in between.
It is part of a split pile that it shares with the other Wizards: Student, Conjurer, and Lich.
FAQ
Official FAQ
- Each other player names a card, and reveals the top card of their deck.
- If it doesn't have that name, they gain a Curse.
- Whether or not it does, they return the card to the top of their deck.
- So if you play Sorcerer twice in a turn, they will probably know the card for the 2nd play.
Other Rules clarifications
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +1 Action Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse. |
Allies | March 2022 |
Other language versions
Language | Name | Digital | Text | Notes |
---|
Trivia
Preview
Secret History
Wording
After people asked if Sorcerer gives out a Curse if another player has no card to reveal, Donald X. chimed in with this.
Sorcerer wanted to read well and be understood and it was, hooray, well done. The cards can't be little computer programs; that solves all complaints about unreal situations, at the expense of making the game unplayable. You get to decide, how much do you want friendly understandable wordings vs. ones that are clear in obscure situations. The move is to err on the side of friendly, and live with slightly different abilities sometimes to get both things at once.
Matching Sorceress is compelling. Again the key thing is what human players will think in a game irl, if it ever comes up. Sorceress suggests that they don't get a Curse. It would be "If it's not the named card," and "no card" cannot be compared. For the moment, no Curse.