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Revision as of 21:32, 2 June 2022
Haggler | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Claus Stephan |
Card text | |
+ While you have this in play, when you buy a card, gain a cheaper non-Victory card. |
Haggler is an Action card from Hinterlands. Haggler allows you to, whenever you buy a card, gain a cheaper non-Victory card.
FAQ
Official FAQ
- While this is in play, whenever you buy a card, you gain a card that is cheaper than the card you bought, but not a Victory card.
- For example, you could buy a Province, and gain a Gold via Haggler.
- Gaining a card is not optional.
- The gained card comes from the Supply and is put into your discard pile.
- Haggler only gives you an extra card when you buy a card, not when you gain a card some other way (such as with Haggler itself).
- If there is no cheaper card available in the Supply (for example, if you buy Copper), you do not gain a card.
- Using Throne Room on Haggler will not gain you two cards per card bought, as there is still only one copy of Haggler in play.
- The bonus is cumulative though; if you have three Hagglers in play, you will gain three more cards for each card you buy.
Other Rules clarifications
- Haggler still retains its ability to gain an extra card when it is played with a Way.
- An amount of Fortune, you can gain an Overlord, but not a Possession. and and/or is only larger than another if both amounts are larger, or one is larger and one the same. This means that if you have a Haggler in play and then buy a
- Haggler gains you a card before you gain the card you actually bought. This means that if you buy Dame Anna, you can't use Haggler to gain Sir Martin, because it hasn't been revealed yet at that point.
Strategy
Haggler is a terminal payload card that functions as a gainer whose efficiency scales with your purchasing power. Its relevance is highly dependent on the relative prices of the available Kingdom cards, and its role is usually to assist you in gaining additional engine pieces when you buy more expensive cards. For example, Haggler is likely strong in a Kingdom with a terminal draw card (such as Wharf) and a village (such as Wandering Minstrel), as each terminal draw card that you buy can come with a supporting village. However, unlike with other gainers, it is difficult to gain-and-play cards with Haggler as its gains usually come in the Buy phase, without a relevant set of price points its payload is only equivalent to that of a terminal silver, and it cannot be used to gain Victory cards. As such, Haggler may be skippable if stronger terminals (e.g. Bridge Troll) are available, or another gainer (e.g. Artisan or Horn of Plenty) can be used to build more quickly or play an important role in greening.
Haggler’s role varies over the course of the game:
- In the early game, Haggler is relatively less useful. As the strength of its effect is somewhat dependent on your ability to hit particular price points, it is usually better to add Haggler once you can consistently hit those price points. Because the gaining effect is mandatory, it can be a liability if you miss that higher price point and instead have to buy the cheaper card directly: for example, if you buy a Silver or other junk card if Haggler is in play. Conversely, if a cheap but strong card such as Lackeys is available to gain, Haggler may be more usable in the early game. card, you may be forced to take a
- In the midgame, you’ll usually be using a Haggler or two to gain cheap supplemental cards alongside the more expensive cards that you are buying. Most often, these are villages, cantrips, or sifters which can shore up the more important cards in your deck. If these are available, it can be a good idea to get a Haggler relatively early in the midgame, as it will both gain you cards and help you hit . Sometimes, it may be worth buying a Gold to gain multiple cards costing . As your generation increases, +Buy becomes even more important than usual, as each additional expensive card bought means another useful card gained per Haggler.
- In the endgame, Haggler can help you either in continuing to build while greening, or in threatening a pileout. In the former case, because buying Province allows you to gain almost any Kingdom card, you can often start greening earlier than usual, and expect to maintain better deck control. In the latter, multiple Hagglers can create significant pile pressure, as each of your Buys is effectively multiplied by their gaining effects.
A few interacting effects can affect Haggler's value or influence the best way to use it in a given Kingdom. Given that its while-in-play effect is by far Haggler’s most important effect, you can sometimes benefit by playing Haggler using a Way (for example Way of the Pig or Way of the Owl) to provide an effect that is more useful or more friendly to deck control than a terminal while still getting the effect of extra gains. Conversely, Haggler can be a liability when buying cards with unusual costs such as City Quarter or Scrying Pool, as it is very likely to force you to gain junk when buying them. Haggler can also be less desirable in Kingdoms with centralizing Events such as Dominate that you need to buy regularly, as its gaining ability is significantly attenuated. To a lesser extent this is also true with Projects such as Academy, but because you only need to buy them once it may make sense to just delay gaining Haggler until after you’ve bought the Projects you need.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. |
Hinterlands 1st Edition | October 2011 | ||
+ While this is in play, when you buy a card, gain a cheaper non-Victory card. |
Hinterlands 2nd Edition | December 2016 | ||
Haggler from Shuffle iT | + While you have this in play, when you buy a card, gain a cheaper non-Victory card. |
Hinterlands (2020 printing) | October 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Czech | Handlíř (lit. trader) | ||||
Dutch | Sjacheraar | ||||
Finnish | Tinkijä (lit. price cutter) | ||||
French | Marchandeur | ||||
German | Feilscher | + Wenn du eine Karte kaufst und der Feilscher im Spiel ist: Nimm dir eine Karte, die weniger kostet als die gerade gekaufte und die keine Punktekarte ist. |
(2011) | ||
German | Feilscher | + Während diese Karte im Spiel ist, wenn du eine Karte kaufst, nimm eine billigere Nicht-Punktekarte. |
(2019) | ||
German | Feilscher | + Während du diese Karte im Spiel hast und du eine Karte kaufst, nimm dir eine Karte, die weniger kostet und keine Punktekarte ist. |
(2021) | ||
Italian | Contrattazione (lit. bargaining) | ||||
Japanese | 値切り屋 (pron. negiri-ya, lit. haggling shop) | + これが場にある間、カード1枚を購入するとき、 勝利点カード以外の、それよりも安いカード1枚を獲得する。 |
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Polish | Przekupień | Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook | |||
Russian | Торгаш (pron. torgash) | ||||
Spanish | Regateador |
Trivia
Theme
Secret History