Overlord
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− | <li> When you play this, you pick an Action card from the [[Supply]] that costs up to {{Cost|5}}, and treat this card as if it were the card you chose. | + | <li> When you play [[#Versions|this]], you pick an Action card from the [[Supply]] that costs up to {{Cost|5}}, and treat this card as if it were the card you chose. |
<li> Normally this will just mean that you follow the instructions on the card you picked. | <li> Normally this will just mean that you follow the instructions on the card you picked. | ||
<li> For example, with {{Card|Village}} in the Supply, you could play Overlord as Village and get +1 Card +2 Actions. | <li> For example, with {{Card|Village}} in the Supply, you could play Overlord as Village and get +1 Card +2 Actions. | ||
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<li> If you play Overlord as a [[Duration]] card, or as a {{Card|Throne Room}} on a Duration card, Overlord will stay in play the same way the Duration card or Throne Room would. | <li> If you play Overlord as a [[Duration]] card, or as a {{Card|Throne Room}} on a Duration card, Overlord will stay in play the same way the Duration card or Throne Room would. | ||
<li> If you play an Overlord multiple times such as via a Throne Room, you will only pick what to play it as the first time; the other times it will be the same thing. | <li> If you play an Overlord multiple times such as via a Throne Room, you will only pick what to play it as the first time; the other times it will be the same thing. | ||
− | <li> Once in play, Overlord is the thing it copied, rather than an Overlord; for example | + | <li> Once in play, Overlord is the thing it copied, rather than an Overlord; for example <span class="card-popup">[[Colonnade]]<span class="noprint">[[File:ColonnadeOld.jpg|300px|link=]]</span></span> will produce {{VP}} if you buy a copy of that card, but not if you buy an Overlord. |
<li> Overlord can only be played as a visible card in the Supply, and the top card of a pile; it cannot be played as a card from an empty pile, or as a card that has not been uncovered from a [[split pile]], or as a card from a split pile that has been bought out, or as a non-Supply card (like {{Card|Mercenary}} from {{Set|Dark Ages|Dominion: Dark Ages}}). | <li> Overlord can only be played as a visible card in the Supply, and the top card of a pile; it cannot be played as a card from an empty pile, or as a card that has not been uncovered from a [[split pile]], or as a card from a split pile that has been bought out, or as a non-Supply card (like {{Card|Mercenary}} from {{Set|Dark Ages|Dominion: Dark Ages}}). | ||
<li> Overlord cannot be played as {{Card|Crown}} during a [[Buy phase]], since Overlord itself is not a [[Treasure]] and so cannot be played in Buy phases. | <li> Overlord cannot be played as {{Card|Crown}} during a [[Buy phase]], since Overlord itself is not a [[Treasure]] and so cannot be played in Buy phases. |
Revision as of 13:25, 5 July 2022
Overlord | |
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Info | |
Cost | |
Type(s) | Action - Command |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Elisa Cella |
Card text | |
Play a non-Command Action card from the Supply costing up to , leaving it there. |
Overlord is an Action-Command card from Empires. It copies the effects of another Action in the Supply that you choose, and is a Debt card.
Contents |
FAQ
Unofficial FAQ (2020)
- This plays a non-Command Action card from the Supply costing up to .
- Command is a type that appears on cards like this; it has no meaning beyond stopping these cards from playing each other.
- Overlord can only play the top card of a Supply pile.
- The played Action card stays in the Supply; if an effect tries to move it, such as Encampment trying to set itself aside, it will fail to move it. If the card checks to see if it was trashed, such as with Mining Village (from Intrigue), that part will fail, but if it does not, like Acting Troupe (from Renaissance), the rest of the effect will still happen.
- Since the played card is not in play, "while this is in play" abilities (such as Highway's from Hinterlands) will not do anything.
- Leave Overlord in play until the Clean-up of the turn the card it played would have left play. Normally that means you'll discard it that turn, but if Band of Misfits plays a Duration card (Duration cards are in other expansions), it will stay out like the Duration card would have, and if Band of Misfits plays a card like Throne Room that plays a Duration card twice, it will stay out in the same way the Throne Room would have.
- If you play Overlord multiple times, such as with Throne Room, leave it out until the Clean-up of the turn that the last of the cards it played would have left play.
- Overlord cannot play a Crown during a Buy phase, since normally Overlord itself is not a Treasure and so cannot normally be played in Buy phases.
Other rules clarifications
Overlord, along with Band of Misfits, was one of the main cards affected by the 2019 errata. Instead of imitating the abilities of an eligible Action card in the Supply—which raised rules questions—it now simply tells you to play said card, leaving it in the Supply.
- See the tracking rules for interactions with Durations.
- Overlord plays similarly to Band of Misfits, so see the other rules clarifications there.
Deprecated official FAQ (2016) |
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Deprecated rules clarifications (2016 2019) |
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Strategy
As a Command card, Overlord provides an alternative way of playing Action cards costing at most , which can be useful, especially in the early game. If there is a card that you would like to play as soon as possible (often a trasher or junker, for example Recruiter), opening with an Overlord can be a strong move, effectively allowing you to play the card as soon as if you had opened with /, regardless of your actual opening split. Usually when opening with Overlord, it’s best to buy it on turn 2 so you can get something else alongside it, though if there is nothing good to buy on turn 1 you can buy Overlord immediately, leaving you with only after the opening.
As with other cards costing shuffle as possible by delaying payment of the until the next shuffle. Often this type of play can leave you in a cycle of buying Overlord turn after turn, as you are unable to afford anything other than Overlord after repaying the from last turn’s Overlord. This isn’t necessarily a bad thing, but it's worth considering the alternatives. If you plan on playing with a card costing or more it may be necessary to buy nothing for a turn so you can afford it. Furthermore, you usually want to buy a limited number of Overlords in total. This is because it's a very expensive card.
, it’s usually best to buy Overlord immediately before shuffling your deck. This lets you get as many good cards into yourThis high price is Overlord's main weakness. While its Smugglers (which can’t be used to poach Overlords) and Knights (which can’t trash Overlords), or with cards that have negative on-gain effects (such as Lost City and Cursed Village), or with cards such as Wine Merchant and Acting Troupe which have downsides which are mitigated when played by a Command card.
cost means you can buy it whenever you don’t already have , you eventually have to pay for a card that is often doing the same thing as one that costs . Thus, the benefit of Overlord’s flexibility comes mostly from the first few copies and after that other cards are more efficient. Exceptions occur when there is some other benefit from Overlord’s unusual cost, as withOverlord is also synergistic with cards such as Trading Post which are primarily useful the first few times you play them. In this case, it’s usually better to play Overlord as Trading Post rather than gaining an actual Trading Post, as this avoids the problem of having a dead card later on. Another notable Overlord synergy is with effects which allow you to gain multiple Overlords cheaply, some via the Exile mechanic (such as Camel Train and Transport), and some by other means (e.g. Way of the Rat and Kiln).
Overlord is best in Kingdoms where there are both strong terminals and strong non-terminals. This is because you can play Overlord as a terminal when you have the terminal space to do so and play it as a non-terminal when you do not. In this way, an Overlord gives the upside of a terminal without the downsides of terminal collision.
Versions
English versions
Digital | Text | Release | Date | |
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Play this as if it were an Action card in the Supply costing up to . This is that card until it leaves play. | Empires | June 2016 | ||
Play an Action card from the Supply costing up to , leaving it there. | Dominion 2019 Errata and Rules Tweaks | September 24, 2019 | ||
Play a non-Command Action card from the Supply costing up to , leaving it there. | October 10, 2019 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Dutch | Despoot (lit. despot) | ||||
Finnish | Ylipäällikkö (lit. supreme commander) |
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French | Seigneur (lit. lord) | ||||
German | Lehnsherr (lit. feudal lord) |
Spiele diese Karte aus, als ob sie eine Aktionskarte im Vorrat wäre, die bis zu kostet. Sie bleibt diese Karte, bis sie nicht mehr im Spiel ist. | (2016) | ||
German | Lehnsherr (lit. feudal lord) |
German language Overlord 2021 from Shuffle iT | Spiele eine Nicht-Befehl Aktionskarte aus dem Vorrat, die bis zu kostet; lasse sie dort liegen. | 2. Edition (2021) Note: the rulebook FAQ 2021 for this card may be outdated and the card type misprinted | |
Japanese | 大君主 (pron. dai-kunshu, lit. great monarch) |
サプライにあるコスト以下のアクションカード1枚としてこれを使用する。これは場を離れるまで使用したカードとみなす。 | |||
Polish | Władca | Zagraj tę kartę, jakby była dowolną kartą Akcji z Zasobów nie droższą niż . Władca pozostaje tą kartą, dopóki nie opuści gry. | (2017) | ||
Russian | Повелитель (pron. povyelityel') |
Trivia
Secret History