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[[Image:MerchantArt.jpg|thumb|right|354px|Official card art.]]
[[Image:MerchantArt.jpg|thumb|right|354px|Official card art.]]
=== Secret History ===
=== Secret History ===
{{Quote|Text=A card that rewards you for having some {{Card|Silver}}s. I tried something that gave the +{{Cost|1}} on having an Action in play (and another version that wanted an Action in hand), and that was nice, but I didn't want something too much like {{Card|Conspirator}}. So, {{Card|Silver}}. Then for a long time it said "the next time" instead of "the first time." "First" is simpler except with {{Card|Black Market}}, {{Card|Storyteller}}, and {{Card|Villa}}. Simpler is better and people with just the main set do not have those cards (a [[promo]], a card from the [[Adventures|9th expansion]], a card from the [[Empires|10th expansion]]).
{{Quote|Text=A card that rewards you for having some {{Card|Silver|Silvers}}. I tried something that gave the +{{Cost|1}} on having an Action in play (and another version that wanted an Action in hand), and that was nice, but I didn't want something too much like {{Card|Conspirator}}. So, {{Card|Silver}}. Then for a long time it said "the next time" instead of "the first time." "First" is simpler except with {{Card|Black Market}}, {{Card|Storyteller}}, and {{Card|Villa}}. Simpler is better and people with just the main set do not have those cards (a [[promo]], a card from the [[Adventures|9th expansion]], a card from the [[Empires|10th expansion]]).
|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
}}
}}
=== Donald X.'s opinion ===
=== Donald X.'s opinion ===
{{Quote|Text= It's easy enough to connect that you tend to get some. It doesn't stand out but I mean it gets in on the action, and sometimes you have to worry, man do I have enough {{Card|Silver}}s for this, I'm not drawing my deck, maybe I need another {{Card|Silver}}.
{{Quote|Text= It's easy enough to connect that you tend to get some. It doesn't stand out but I mean it gets in on the action, and sometimes you have to worry, man do I have enough {{Card|Silver|Silvers}} for this, I'm not drawing my deck, maybe I need another {{Card|Silver}}.
  | Name=[[Donald X. Vaccarino]]
  | Name=[[Donald X. Vaccarino]]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half]

Latest revision as of 04:28, 5 September 2024

Merchant
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Base
Illustrator(s) Joshua Stewart
Card text
+1 Card
+1 Action
The first time you play a Silver this turn, +$1.

Merchant is an Action card from the second edition of the base set. It is a cantrip that gives you extra money if you are able to play a Silver after it.

FAQ

Official FAQ

  • When you play Merchant, you draw a card and get +1 Action.
  • If you end up playing a Silver later in the turn, it comes with +$1.
  • If you play more than one Merchant, each gives you +$1 when you play that first Silver; but if you play more than one Silver, you only get the +$1 for the first Silver.

Other rules clarifications

  • If you play the same Merchant multiple times (e.g. with Throne Room), each of the plays will give you +$1 when you play the first Silver.
  • If you play Merchant after you play your first Silver (e.g. you played a Silver to buy a Villa, and then play a Merchant), you do not get +$1 for the Silver you already played; you also do not get +$1 if you play another Silver since it's not the first one you played.
  • However, if playing a Silver causes you to play a Merchant (e.g. you trash a Catacombs with Sauna, gain a Merchant, and play it with Innovation), you'll get +$1. [1]

Strategy

Merchant is a Peddler variant, a cantrip which gives an extra $1. In order to get the extra $1, however, it must be combined with a Silver. As a cheap cantrip, Merchant is typically a passable, if sometimes unreliable, source of $.

It is common when building an engine to get 1-2 Silvers in the early game in order to increase the likelihood of hitting higher price points. Later, however, buying more Silvers is often a bad idea, because they are stop cards which interfere with your ability to draw your deck. Merchant becomes a card that you can obtain cheaply to increase your economy without harming your deck’s draw capabilities, so you will often choose to buy one on turns when you can only afford something cheap. It is also a common target for gainers like Workshop and a good low-cost card to get with an extra Buy. Once you are drawing a substantial portion of your deck, you will likely find it easy to line up your Merchants with Silver, and Merchants become a reliable source of $.

Merchant is generally much less useful in a money strategy due to a lack of deck control, but can be a reasonable purchase in those focused on flooding the deck with Silver, where the chance of colliding the two cards becomes sufficiently high.

Versions

English versions

Print Digital Text Release Date Notes
Merchant Merchant from Shuffle iT +1 Card
+1 Action

The first time you play a Silver this turn, +$1.
Dominion (Second Edition) October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 商人
(pron. shāngrén)
+1 卡片
+1 行動

此回合第一次打出銀幣的時候+$1
Dutch Koopman Dutch language Merchant +1 Kaart
+1 Actie

Deze eerste keer dat je deze beurt een Zilver speelt: +$1.
Tweede editie
(herdruk 2019/2020)
French Marchand +1 Carte
+1 Action
La premiére fois que vous jouez un Argent ce tour-ci, +$1.
German Händlerin
(Note: explicitly feminine)
German language Merchant 2016 and 2019 by ASS +1 Karte
+1 Aktion

Spielst du in diesem Zug das erste Mal ein Silber aus:
+$1
2. Edition
(2019)
Händlerin
(Note: explicitly feminine)
German language Merchant from Shuffle iT +1 Karte
+1 Aktion

Spielst du in diesem Zug das erste Mal ein Silber:
+$1
2. Edition
(Nachdruck 2022)
Japanese 商人
(pron. shōnin)
+1 カードを引く
+1 アクション
このターン初めて銀貨を使用するとき、+$1
Polish Kupiec
Russian Купец
(pron. kupyets)
Russian language Merchant from Shuffle iT +1 Карта
+1 Действие

Первый раз, когда вы играете Серебро в этот ход, +$1.
Spanish Tendera Spanish language Merchant +1 Carta
+1 Acción

Ganas +$1 la primera vez que juegas una carta de Plata en este turno.
Segunda Edición
(2016, 2021)

Trivia

Official card art.

Secret History

A card that rewards you for having some Silvers. I tried something that gave the +$1 on having an Action in play (and another version that wanted an Action in hand), and that was nice, but I didn't want something too much like Conspirator. So, Silver. Then for a long time it said "the next time" instead of "the first time." "First" is simpler except with Black Market, Storyteller, and Villa. Simpler is better and people with just the main set do not have those cards (a promo, a card from the 9th expansion, a card from the 10th expansion).

Donald X.'s opinion

It's easy enough to connect that you tend to get some. It doesn't stand out but I mean it gets in on the action, and sometimes you have to worry, man do I have enough Silvers for this, I'm not drawing my deck, maybe I need another Silver.

Wording

Merchant really really wants to be not confusing, being in the main set. So, changing it to "the next time" is not to be done lightly. Normally for casual players, Merchant works perfectly, they are not somehow playing it off of playing a Silver. So there's that; I don't like to make cards more confusing to deal with exotic cases. But, it might be a better wording; I don't really know if casual players would ask "wait how could I already have played Silver" or what. There's also e.g. "once this turn, if you have a Silver in play, +$1." If I had cleverly had separate phases for "play treasures" and "buy cards" (it's as easy as ATBNC!) then it could just be timed for the B phase.


Cards $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Combos and Counters Beggar/GardensWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)