Hero
From DominionStrategy Wiki
Hero | |
---|---|
Info | |
Cost | |
Type(s) | Action - Traveller |
Kingdom card? | No |
Set | Adventures |
Illustrator(s) | Alayna Lemmer |
Card text | |
+ When you discard this from play, you may exchange it for a Champion. (This is not in the Supply) |
Hero is an Action-Traveller from Adventures. It is a terminal silver that can gain any Treasure in the game. It is not in the Supply, but can be exchanged for from a Warrior. Hero itself, once discarded from play, can be exchanged for a Champion. There are only 5 copies of Hero in the Hero pile.
Contents |
FAQ
Official FAQ
- The Treasure comes from the Supply and is put into your discard pile.
- It can be any Treasure being used that game.
Strategy
Trivia
In other languages
- Dutch: Held
Preview
Finally we have Hero. This one is somewhat enigmatic. The top is straightforward, you get + and gain a Treasure, any Treasure in the game. Usually Gold but you never know, could be Platinum or something more exotic. And then when you discard it from play, you can exchange it for a Champion. And wait, this isn't in the Supply. How do you get one? Well I'll tell you. You just need to discard a Warrior from play; then you can exchange the Warrior for a Hero. Warrior isn't in the Supply either though - you get one by exchanging a Treasure Hunter for it. I suppose it's obvious that you get a Treasure Hunter by exchanging a Page for it. But that's it, that's all the turtles there are; you buy a Page, and it turns into a Treasure Hunter, then a Warrior, then a Hero, then a Champion. Page costs , so the actual cost of Hero is, , plus playing those other cards once each. I somehow fit two of these cycles into Adventures - there's also a Peasant who becomes a Soldier, but then a Fugitive, but then a Disciple, and finally a Teacher. It's two little life stories, played out in cards that gradually get better for you. What exactly the other cards do will remain a mystery until the set is out; there is just too much to preview.
Secret History
Hero was just a simple compelling thing I could do; various cards have tried non-limited "gain a treasure" and "gain an action" and well having to buy a Page and play it multiple times sufficiently delays the ability.