Warlord
Warlord | |
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Info | |
Cost | |
Type(s) | Action - Duration - Attack - Clash |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Action At the start of your next turn, +2 Cards. Until then, other players can't play an Action from their hand that they have 2 or more copies of in play. |
Warlord is an Action-Duration-Attack-Clash card from Allies. It penalizes opponents for depending on multiple copies of the same Action card by preventing them from playing a third copy of any given Action once they've already got two in play. It is part of a split pile that it shares with the other Clashes: Battle Plan, Archer, and Territory.
FAQ
Official FAQ
- This doesn't stop players from playing cards that aren't in their hands; for example, Golem (from Alchemy) can still play its two cards, which are set aside, no matter how many copies of them are in play.
- With Warlord affecting you, Throne Room can't play a card from your hand that you have two copies of in play; but Throne can play a card you have one copy of in play, and then can replay that card, even though now you have two copies of it in play.
- This only affects Action cards; it doesn't affect Copper, for example.
Other rules clarifications
- Normally, playing an Action with City-state isn't playing a card from your hand, so it gets around Warlord. But if you gain an Action to your hand (with e.g. Swap), then playing it with City-state counts as playing it from your hand, meaning Warlord can prevent it.
- Warlord can still prevent you from playing a card from your hand, even if you didn't play any copies of it this turn. For example, if you called 2 Guides, then you can't play any Guides from your hand.
- Actions that have been played as a Way will still count towards Warlord's restriction.
- If you remove a 2nd copy of an Action card from play (with e.g. Royal Galley or Way of the Horse), you can then play another copy of that Action from your hand.
- This attack already applies to other players during the turn on which you play it. So if you play Warlord and then gain a Province, each other player may play up to 2 Black Cats from their hands, but they can't play a 3rd one.
- However, if you play a Warlord (and haven't already played one), other players can react with as many Caravan Guards as they want, because the Caravan Guard reaction takes place before the Warlord restriction kicks in.
- The attack ends instantaneously when your next turn starts; you can't choose to execute other start-of-turn abilities while your Warlord's restriction on other players is still in effect. So if you start your turn by playing an Archer with Royal Galley, other players can react with as many Caravan Guards as they want, even if you haven't taken your +2 cards from Warlord yet.
Strategy
External strategy articles
Versions
English versions
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Kriegsherr |
Trivia
Warlord is one of the few cards with four types.
Secret History
Archer and Warlord swapped places some (with their resources changing), and Warlord tried different ways of punishing repetition. For a while it made you trash cards you gained that were copies of cards you had in play, but this is problematic and also didn't do much. And originally it gave + next turn.