Territory
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Territory | |
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Info | |
Cost | |
Type(s) | Victory - Clash |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Harald Lieske |
Card text | |
Worth 1 per differently named Victory card you have. When you gain this, gain a Gold per empty Supply pile. |
Territory is a Victory-Clash card from Allies. It rewards you with for having many differently-named Victory cards, and comes with free Gold if you gain it late in the game when Supply piles are empty.
It is part of a split pile that it shares with the other Clash cards: Battle Plan, Archer, and Warlord.
FAQ
Official FAQ
- For example, if your deck has 3 Estates, a Province, and a Territory, Territory is worth 3 .
- If gaining Territory causes the Clashes pile to be empty, that counts for how many Golds you get.
Other rules clarifications
- If the Clashes are Hasty or Patient, then that may lead you to play Territory. This normally means nothing, but it will still trigger Adventures tokens (e.g. Pathfinding), count as a card you've played this turn (e.g. for Landing Party), and counts as a card in play (e.g. for Tools).
Strategy
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Worth 1 per differently named Victory card you have. When you gain this, gain a Gold per empty Supply pile. |
Allies | March 2022 |
Other language versions
Trivia
Secret History
Battle Plan and Territory started out like they ended, though I tried Territory counting Attack cards too (it's just not as interesting).
When-gain effect
The main reason is, I had that premise, and that spot seemed fine for it, and then there it was. I've gained Golds from it plenty. It means the whole pile is interactive, that's nice.