Jester

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Jester
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set Cornucopia
Illustrator(s) Jeff Himmelman
Card text
+$2
Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice.

Jester is an Action-Attack card from Cornucopia. When played, it makes each other player discard the top card of their deck, and either gives them a copy of it, gains you a copy of it, or gives out a Curse. It can thus be either a junker or a gainer.

FAQ

Official FAQ

  • Each other player (in turn order) discards the top card of their deck; players with no cards (after shuffling) are unaffected.
  • For each player who discarded a card, if it is a Victory card, they gain a Curse, and otherwise, you choose: either that player gains a copy of the card, or you do.
  • If a card is revealed for which there are no copies in the Supply, no-one gains a copy of it.

Strategy

Jester is a terminal silver that behaves unreliably as a gainer or a junker. Because the outcome of its Attack component is usually both unpredictable and highly variable in impact, it tends to compare unfavorably with other Action cards at the $5 price point, so it has a high opportunity cost and is generally a low priority relative to more effective Attacks such as Witch. However, it can be a useful gainer if you have good deck control, the potential targets are worthwhile, and sufficient terminal space is available, particularly if you can play multiple copies. It may occasionally be a usable junker instead if thinning is weak.

Jester's impact hinges on the probability that its gaining effect gives a worthwhile result—either gaining you a good card or giving your opponent a bad one. The negative impact on your opponent is usually strongest when a Victory card or Curse is revealed, causing them to gain a Curse. If a Copper is revealed, giving a copy to your opponent is also usually the right decision and can be effective junking. However, revealing a useful card and gaining a copy yourself is often the most attractive outcome of a Jester play. This is particularly true in a strong Kingdom with good thinning, which will generally mean there are many good cards to hit in your opponent's deck, whereas junking them is not likely to hurt much. Jester can be more attractive if it has the potential to gain you strong cards that can't be targeted by most gainers, such as King's Court, City Quarter or Scrying Pool. The gaining effect is also more likely to be relevant in Kingdoms where extra gains are otherwise unavailable or very restricted; although Jester is unreliable, it can gain you some extra engine pieces or fodder for important trash-for-benefit effects, and might enable you to build faster than your opponent.

Jester's unpredictability as a gainer is fairly limiting. Because it cannot guarantee gaining the cards that you most want, you are forced to instead build reactively, and your ability to contest splits and threaten pile outs is reduced compared to other gainers. Given the relevance of the top card of your opponent's deck, Jester synergizes with cards like Scrying Pool and Chariot Race that let you inspect or manipulate that card and therefore increase the likelihood of a good outcome of the Jester use. In multiplayer games, it is possible to gain multiple cards with one Jester play, which may make Jester more appealing if there are good targets and increases the likelihood of piles emptying quickly.

In a few cases, the decision as to whether to take a copy of the revealed card yourself or give it to your opponent is difficult. This is most likely to occur if you are pursuing highly divergent strategies: for example, if you are building an engine while your opponent has adopted a money strategy, Treasures will be likely hits, and (especially in the case of Silver) may be detrimental for your deck but beneficial to your opponent's. A similar problem can occur even in a more mirrored situation if your Jester reveals a card that isn't the right addition to your deck at that moment but that would still be likely to benefit your opponent, such as a terminal when you are already overterminaled.

If no one can gain a copy of the revealed card, the only effect of Jester's attack is to discard a card from the top of your opponent's deck. This tends to mean Jester is weaker once Supply piles begin to empty, or when the game involves plenty of non-Supply cards or mixed piles. For example, it is less likely to work as a junking attack if your opponent's deck contains Shelters rather than Estates. In this case, the net effect is most likely a small benefit for your opponent, since it amounts to simply cycling past a bad card. Discarding a useful non-Supply card (particularly one that can have a high impact if played early in the turn or shuffle, such as Horse or a Traveller) can still have a somewhat detrimental effect by causing it to miss your opponent's shuffle, but is usually less impactful than the opportunity to gain a card or junk your opponent.

Versions

English versions

Print Digital Text Release Date
Jester Jester from Goko/Making Fun +$2
Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
Cornucopia 1st Edition June 2011
Jester Jester from Shuffle iT +$2
Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice.
Guilds & Cornucopia
(2017 printing)
March 2018
Jester +$2
Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice.
Cornucopia & Guilds
(Second Edition)
March 2024

Other language versions

Language Name Print Digital Text Notes
Czech Šašek
Dutch Nar
Finnish Narri
French Bouffon
German Harlekin German language Jester 2011 by HiG +$2
Jeder Mitspieler muss die oberste Karte seines Nachziehstapels ablegen. Ist es eine Punktekarte, muss er sich einen Fluch nehmen. Ansonsten muss sich entweder er oder du eine Karte mit gleichem Namen nehmen (Du entscheidest).
(2011)
German Harlekin German language Jester 2019 by ASS German language Jester from Shuffle iT +$2
Jeder Mitspieler legt die oberste Karte seines Nachziehstapels ab. Ist es eine Punktekarte, nimmt er einen Fluch. Ansonsten entscheidest du, ob er eine gleiche Karte nimmt oder du.
(2019)
Italian Giullare
Japanese 道化師 (pron. dōkeshi, lit. clown) +$2
他のプレイヤーは全員、山札の一番上のカードを捨て札にし、それが勝利点カードの場合、呪い1枚を獲得し、それ以外の場合、あなたの選折により、そのプレイヤーかあなたは、捨て札にされたのと同じカード1枚を獲得する。
Polish Błazen Polish language Jester +$2
Każdy z pozostałych graczy odrzuca wierzchnią kartę swojej talii. Jeśli będzie to karta zwycięstwa gracz dodaje Klątwe. Jeśli nie, ty decydujesz, czy ty, czy też on ma dodać kopię odrzuconej karty.
(2011)
Russian Шут (pron. shut)
Spanish Bufón

Trivia

Official card art.

Secret History

Back when, there were cards like "trash the top card of each other player's deck." They died due to 1) being weak (hitting Copper all the time), 2) being swingy (hitting your Copper and someone else's Province), and 3) possibly reducing everyone's deck to 5 cards with no escape. In those days, Alchemy had the opposite card - "Each other player reveals the top card of his deck. Gain a copy of one of those cards." This was also weak and swingy, and died around the same time. I always had plans to fix it up though, and with Cornucopia got around to doing it. Jester lets you give them the card, so you don't mind hitting Copper as much, and it gives out Curses for VP cards, so as not to be so swingy. Of course you can gain multiple cards, which makes it swingy again. Jester gets crazy with five players and well if a card's going to get crazy with five players, it might as well be a fun one.

Retrospective

My classic experience with Jester is drowning in Coppers, never seeing the cards I've gotten. Jester is mostly thought of as a fun multiplayer card; yeeha, you could play it and gain 3 great cards. And sometimes it does that. And sometimes it deals out Coppers and you get too many Coppers and your deck is Coppers.


Cards $2 Hamlet $3 Fortune TellerMenagerie $4 Farming VillageHorse TradersRemakeTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) • Young Witch $5 HarvestHorn of PlentyHunting PartyJester $6 Fairgrounds
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)