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* Putting a card on top is optional.
* Putting a card on top is optional.


=== Other Rules clarifications ===
== Strategy ==


== Strategy ==
Harbinger is usually a weak card. As a [[cantrip]], it is often innocuous to add to your deck, but its extra effect is rarely impactful.


Harbinger is a cantrip, which usually favors engine-types of decks. However, the ability to put something from your discard on top of your deck is not that strong in deck-drawing engines. It is best in weak engines or Big Money without Terminal Draw. Also, it is stronger with cards that need many actions, for instance [[Card|Conspirator]] or [[Card|Vineyard}}
In general, you want to be drawing as much of your deck as possible each turn. In the ideal case, this means shuffling at the end of each turn, resulting in an always-empty discard pile. In games where you can draw your whole deck—which is many of them—Harbinger is nearly useless. But it is often better than nothing, so if you only have {{Cost|3}} and there is not a better card available, you might as well grab a Harbinger.


=== Synergies/Combos ===
On the other hand, in kingdoms with weak draw and/or thinning where money-based strategies are more viable, you’re a lot more likely to have a discard pile, which means that Harbinger may do something useful for you. Unfortunately, in games like this Harbinger faces competition from Silver at the same price point, and Silver is a good card for money-centric games. It’s also an action card, so if you’re playing with terminal draw you have a chance of drawing it dead.
* Conspirator
* Vineyard
* Big Money without terminal draw


=== Anti-synergies ===
The best case for Harbinger is a junker [[slog]]. Junker slogs occur when there are strong [[junking attack|junkers]] (such as {{Card|Witch}} or {{Card|Old Witch}}) and no easy way to get rid of the junk or otherwise get deck control. In these games, you will have a big deck, won't be seeing much of it in a given turn, and have key cards that you want to play as often as possible—all good signs for Harbinger. It's usually worth picking up a few, because they will help you play the key attacks more than your opponent.


In deck-drawing [[engine]]s, Harbinger can become useless—there's likely to be nothing in your discard pile at any given time.
=== Notable Synergies ===
* Junkers
* {{Card|Advisor}} and {{Card|Envoy}} - when playing with these, you are likely to have good cards in your discard pile for Harbinger to topdeck.


== Versions ==
== Versions ==
Line 34: Line 33:
! Print !! Digital !! Text !! Release !! Date !! Notes
! Print !! Digital !! Text !! Release !! Date !! Notes
|-
|-
| {{CardVersionImage|Harbinger|Harbinger}} || {{CardVersionImage|HarbingerDigital|Harbinger from Shuffle iT}} || '''+1 Card'''. '''+1 Action'''. Look through your discard pile. You may put a card from it onto your deck. || Dominion [[Second Edition|2nd Edition]] || October 2016 ||  
| {{CardVersionImage|Harbinger|Harbinger}} || {{CardLangVersionImage|d=s}} || style="padding:0px 15px;"| '''+1 Card<br>+1 Action'''<br>Look through your discard pile. You may put a card from it onto your deck. || Dominion [[Second Edition|(Second Edition)]] || October 2016 ||  
|}
|}


===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
!Chinese
| 先鋒 (pron. ''xiānfēng'', lit. ''herald'') || || || ||
|-
!Dutch
| Voorbode || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+1 Actie'''<br>Kijk door je aflegstapel. Je mag 1 kaart daaruit op je trekstapel leggen. || Tweede editie<br>(herdruk 2019/2020)
|-
!French
| Présage || || || ||
|-
!German
| Vorbotin<br>(Note: explicitly feminine) || {{CardVersionImage|HarbingerGerman|German language Harbinger 2016 and 2019 by ASS}} || {{CardLangVersionImage|German|d=1}} || '''+1 Karte<br>+1 Aktion'''<br>Sieh deinen Ablagestapel durch. Du darfst eine Karte daraus auf deinen Nachzieh&shy;stapel legen. || 2.&nbsp;Edition<br>(2019)
|-
!Japanese
| 前駆者<br>(pron. ''zenku-sha'') || || || '''+1 カードを引く'''<br>'''+1 アクション'''<br>捨て札置き場のカードをすべて見る。 その中の1枚を山札の上に置いてもよい。||
|-
|-
!German
!Polish
| Vorbotin (Note: explicitly feminine) || {{CardLangVersionImage|German}} || || '''+1 Karte'''. '''+1 Aktion'''. Sieh deinen Ablagestapel durch. Du darfst eine Karte daraus auf deinen Nachziehstapel legen.
| Zwiastun || || || ||
|-
|-
!Japanese
!Russian
| 先駆者 (pron. ''senku-sha'') || || || '''+1 カードを引く'''。 '''+1 アクション'''。 捨て札置き場のカードをすべて見る。 その中の1枚を山札の上に置いてもよい。
| Предвестник<br>(pron. ''pryedvyestnik'') || || {{CardLangVersionImage|Russian|d=1}} || '''+1 Карта<br>+1 Действие'''<br>Посмотрите на ваш сброс. Вы можете положить карту оттуда на верх колоды. ||
|-
|-
!Russian
!Spanish
| Предвестник (pron. ''pryedvyestnik'') || || || 
|Emisario || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción'''<br>Mira en tu pila de Descarte; puedes coger una carta y colocarla sobre tu mazo. || Segunda Edición<br>(2016, 2021)
|}
|}


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|Name=[[Donald X. Vaccarino]]
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
}}
=== Donald X.'s thoughts on Harbinger being weak ===
{{Quote|Text= You buy this when you don't want {{Card|Silver}}, then see it endlessly miss. It can totally be good though, I mean you aren't always drawing your deck every turn, and always have cards you'd rather draw than other cards.
| Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=18150.msg741757#msg741757 $3 Cost Card Rankings Bottom Half]
}}
}}
{{Navbox Base set}}
{{Navbox Base set}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:non-terminals]]
[[category:cantrip]]
[[category:handsize neutral]]
[[category:topdecking]]

Latest revision as of 12:29, 25 December 2023

Harbinger
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Base
Illustrator(s) Martin Hoffmann
Card text
+1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.

Harbinger is an Action card from the second edition of the base set. It is a cantrip that lets you move a card of your choice from your discard pile to your deck, allowing you to reuse that card without waiting for your next reshuffle.

FAQ

Official FAQ

  • First draw a card and get +1 Action; then look through your discard pile, and you may put a card from it on top of your deck.
  • Putting a card on top is optional.

Strategy

Harbinger is usually a weak card. As a cantrip, it is often innocuous to add to your deck, but its extra effect is rarely impactful.

In general, you want to be drawing as much of your deck as possible each turn. In the ideal case, this means shuffling at the end of each turn, resulting in an always-empty discard pile. In games where you can draw your whole deck—which is many of them—Harbinger is nearly useless. But it is often better than nothing, so if you only have $3 and there is not a better card available, you might as well grab a Harbinger.

On the other hand, in kingdoms with weak draw and/or thinning where money-based strategies are more viable, you’re a lot more likely to have a discard pile, which means that Harbinger may do something useful for you. Unfortunately, in games like this Harbinger faces competition from Silver at the same price point, and Silver is a good card for money-centric games. It’s also an action card, so if you’re playing with terminal draw you have a chance of drawing it dead.

The best case for Harbinger is a junker slog. Junker slogs occur when there are strong junkers (such as Witch or Old Witch) and no easy way to get rid of the junk or otherwise get deck control. In these games, you will have a big deck, won't be seeing much of it in a given turn, and have key cards that you want to play as often as possible—all good signs for Harbinger. It's usually worth picking up a few, because they will help you play the key attacks more than your opponent.

Notable Synergies

  • Junkers
  • Advisor and Envoy - when playing with these, you are likely to have good cards in your discard pile for Harbinger to topdeck.

Versions

English versions

Print Digital Text Release Date Notes
Harbinger Harbinger from Shuffle iT +1 Card
+1 Action

Look through your discard pile. You may put a card from it onto your deck.
Dominion (Second Edition) October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 先鋒 (pron. xiānfēng, lit. herald)
Dutch Voorbode Dutch language Harbinger +1 Kaart
+1 Actie

Kijk door je aflegstapel. Je mag 1 kaart daaruit op je trekstapel leggen.
Tweede editie
(herdruk 2019/2020)
French Présage
German Vorbotin
(Note: explicitly feminine)
German language Harbinger 2016 and 2019 by ASS German language Harbinger from Shuffle iT +1 Karte
+1 Aktion

Sieh deinen Ablagestapel durch. Du darfst eine Karte daraus auf deinen Nachzieh­stapel legen.
2. Edition
(2019)
Japanese 前駆者
(pron. zenku-sha)
+1 カードを引く
+1 アクション
捨て札置き場のカードをすべて見る。 その中の1枚を山札の上に置いてもよい。
Polish Zwiastun
Russian Предвестник
(pron. pryedvyestnik)
Russian language Harbinger from Shuffle iT +1 Карта
+1 Действие

Посмотрите на ваш сброс. Вы можете положить карту оттуда на верх колоды.
Spanish Emisario Spanish language Harbinger +1 Carta
+1 Acción

Mira en tu pila de Descarte; puedes coger una carta y colocarla sobre tu mazo.
Segunda Edición
(2016, 2021)

Trivia

Official card art.

Secret History

One day I thought, do I have any published cards that are really different from everything else in the set, that I could make new very simple versions of? I found two good candidates: Scavenger (from Dark Ages) and Herald (from Guilds). The Scavenger part I liked was getting a card from your discard pile; so Harbinger does that, with +1 Card +1 Action instead of +$2, and without the Chancellor part (phew). This was called Courier for a while, but people complained about there being both Courier and Courtier.

Donald X.'s thoughts on Harbinger being weak

You buy this when you don't want Silver, then see it endlessly miss. It can totally be good though, I mean you aren't always drawing your deck every turn, and always have cards you'd rather draw than other cards.


Cards $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Combos and Counters Beggar/GardensWorkshop/Gardens
Other concepts Vanilla
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)