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=== Other rules clarifications ===
=== Other rules clarifications ===
* If you play Lich and {{Card|Outpost}} in the same turn, you draw 3 cards during Clean-up, skip the {{Card|Outpost}} turn, and then you keep that 3-card hand for your next turn.
* When you skip an extra turn (e.g. {{Card|Voyage}}), you're also skipping its Clean-up phase. This means you'll discard the {{Card|Voyage}} from play during the Clean-up of the next turn that happens (either yours or another player's).
* When you skip a {{Card|Voyage}} or {{Card|Outpost}} turn, you're also skipping its Clean-up phase. This means you'll discard the {{Card|Voyage}} or {{Card|Outpost}} from play during the Clean-up of the next turn that happens (either yours or another player's). [http://forum.dominionstrategy.com/index.php?topic=21103.msg888025#msg888025]
* It also means if you play Lich and {{Card|Outpost}} in the same turn, you draw 3 cards during Clean-up, skip the {{Card|Outpost}} turn, and then you keep that 3-card hand for your next turn.[http://forum.dominionstrategy.com/index.php?topic=21103.msg888025#msg888025]
* If you're due to take multiple extra turns at the same time (e.g. one from {{Card|Voyage}} and one from {{Ally|Island Folk}}), you can choose what order they happen in. The extra turn you choose to happen first will be the one that gets skipped by Lich. [http://forum.dominionstrategy.com/index.php?topic=21123.msg888476#msg888476]
* If you'll take multiple extra turns at the same time (e.g. one from {{Card|Voyage}} and one from {{Ally|Island Folk}}), you can choose what order they happen in. The first turn you take will be the one that gets skipped by Lich. [http://forum.dominionstrategy.com/index.php?topic=21123.msg888476#msg888476]
* Some extra turn cards care about the number of turns you've taken; Lich skipping a turn will not count towards that number. So if on your regular turn, you play Lich and 2 {{Card|Voyage|Voyages}}, Lich skips one of the {{Card|Voyage|Voyages}} and you get the other {{Card|Voyage}} turn.
* However, Lich cannot skip a turn that never happens. So if on an {{Ally|Island Folk}} turn, you play Lich and {{Card|Voyage}}, Lich will not skip that {{Card|Voyage}} turn, because {{Card|Voyage}} won't let you 3 turns in a row. [https://forum.dominionstrategy.com/index.php?topic=21794.msg904668#msg904668]
* Cards that check what you did on a previous turn (like {{Card|Smugglers}}) will check the turn that you actually played. So if you skip a turn with Lich, and the next player plays a {{Card|Smugglers}}, it doesn't check the skipped turn, and instead checks the last turn you played (which will usually be the same turn that you played Lich). [http://forum.dominionstrategy.com/index.php?topic=21130.msg888708#msg888708]
* Cards that check what you did on a previous turn (like {{Card|Smugglers}}) will check the turn that you actually played. So if you skip a turn with Lich, and the next player plays a {{Card|Smugglers}}, it doesn't check the skipped turn, and instead checks the last turn you played (which will usually be the same turn that you played Lich). [http://forum.dominionstrategy.com/index.php?topic=21130.msg888708#msg888708]
* Similarly, cards that check the owner of the previous turn (e.g. {{Card|Voyage}}) will check the last turn that was actually played. So if all the other players have skipped their turns with Lich, your {{Card|Voyage}} will fail.
* Similarly, cards that check the owner of the previous turn (e.g. {{Card|Voyage}}) will check the last turn that was actually played. So if all the other players have skipped their turns with Lich, your {{Card|Voyage}} will fail.
* If on the same turn, you play Lich and a Duration that says "until your next turn..." (e.g. {{Card|Monkey}} or {{Card|Highwayman}}), that Duration's effect will last until the next turn you take (i.e. it extends past your skipped turn).
* If on the same turn, you play Lich and a Duration that says "until your next turn..." (e.g. {{Card|Monkey}} or {{Card|Highwayman}}), that Duration's effect will last until the next turn you take (i.e. it extends past your skipped turn).
* This gains a card cheaper than it, and not a card that costs up to {{Cost|5}}. This may matter if cards have changed cost (e.g. due to {{Ally|Family of Inventors}}).
* A trashed Lich gains a card cheaper than it, and not a card that costs up to {{Cost|5}}. This may matter if cards have changed cost (e.g. due to {{Ally|Family of Inventors}}).
* If you trash multiple cards at once, you put them all into the trash, then resolve on-trash effects. So if you use {{Card|Sentinel}} to trash a Lich and a {{Card|Sycophant}}, the Lich can gain the {{Card|Sycophant}}.
* If you trash multiple cards at once, you put them all into the trash, then resolve on-trash effects. So if you use {{Card|Sentinel}} to trash a Lich and a {{Card|Sycophant}}, the Lich can gain the {{Card|Sycophant}}.
* If you {{Card|Possession|Possess}} a player and make them trash a Lich, you can choose to either put the Lich in their discard pile, or set it aside, to put in their discard pile at the end of the turn. Either way, you will still gain a cheaper card from the trash.
* If you {{Card|Possession|Possess}} a player and make them trash a Lich, you can choose to either put the Lich in their discard pile, or set it aside, to put in their discard pile at the end of the turn. Either way, you will still gain a cheaper card from the trash.
* When you trash this from the Supply (with {{Card|Lurker}}), you still discard the Lich (into your own discard pile) and gain a cheaper card from the trash. Discarding the Lich in this way doesn't count as gaining it.
* When you trash this from the Supply (with {{Card|Lurker}}), you still discard the Lich (into your own discard pile) and gain a cheaper card from the trash. Discarding the Lich this way doesn't count as gaining it.


== Strategy ==
== Strategy ==
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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
! Dutch
| Zielenzuiger || {{CardLangVersionImage|Dutch}} || {{CardLangVersionImage|Dutch|d=1}} || '''+6 Kaarten<br>+2 Acties'''<br>Sla 1 beurt over.{{divline}}Als je deze kaart vernietigt, leg hem<br>dan af en pak een goedkopere kaart<br>uit de stapel "vernietigde kaarten". || (2022)
|-
|-
! German
! German
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== Trivia ==
== Trivia ==
{{OfficialArt}}
{{OfficialArt}}
Lich is the first card that can gain [[Shelters]] other than {{Card|Necropolis}} or {{Card|Curse|Curses}} from the trash.  
Lich is the first card that can gain {{Card|Shelter|Shelters|file=Shelters}} other than {{Card|Necropolis}} or {{Card|Curse|Curses}} from the trash.  
=== Preview ===
=== Preview ===
{{Quote
{{Quote

Latest revision as of 21:17, 10 September 2024

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Lich
Info
Cost $6
Type(s) Action - Wizard
Kingdom card? Yes
Set Allies
Illustrator(s) Harald Lieske
Card text
+6 Cards
+2 Actions
Skip a turn.

When you trash this, discard it and gain a cheaper card from the trash.

Lich is an Action-Wizard card from Allies. It provides huge non-terminal draw, but at a steep price: every Lich you play makes you lose one of your future turns. If you get sick of having that in your deck, too bad—it also can't be permanently trashed!

It is part of a split pile that it shares with the other Wizards: Student, Conjurer, and Sorcerer.

FAQ

Official FAQ

  • Skipping a turn means that the next time you would take a turn, you don't; nothing happens for that turn: no "start of turn" abilities, no phases. Play continues with the player to your left as usual.
  • You can skip an extra turn, like one from Voyage.
  • Skipped turns still count for the tiebreaker however they would have if taken.
  • If you play multiple Liches you will skip multiple turns.
  • When you trash Lich, you put it from the trash into your discard pile, which does not trigger abilities that care about gaining cards; then you gain a card costing less than Lich from the trash, which does trigger such abilities.
  • Gaining a cheaper card is mandatory if possible.

Other rules clarifications

  • When you skip an extra turn (e.g. Voyage), you're also skipping its Clean-up phase. This means you'll discard the Voyage from play during the Clean-up of the next turn that happens (either yours or another player's).
  • It also means if you play Lich and Outpost in the same turn, you draw 3 cards during Clean-up, skip the Outpost turn, and then you keep that 3-card hand for your next turn.[1]
  • If you'll take multiple extra turns at the same time (e.g. one from Voyage and one from Island Folk), you can choose what order they happen in. The first turn you take will be the one that gets skipped by Lich. [2]
  • Some extra turn cards care about the number of turns you've taken; Lich skipping a turn will not count towards that number. So if on your regular turn, you play Lich and 2 Voyages, Lich skips one of the Voyages and you get the other Voyage turn.
  • However, Lich cannot skip a turn that never happens. So if on an Island Folk turn, you play Lich and Voyage, Lich will not skip that Voyage turn, because Voyage won't let you 3 turns in a row. [3]
  • Cards that check what you did on a previous turn (like Smugglers) will check the turn that you actually played. So if you skip a turn with Lich, and the next player plays a Smugglers, it doesn't check the skipped turn, and instead checks the last turn you played (which will usually be the same turn that you played Lich). [4]
  • Similarly, cards that check the owner of the previous turn (e.g. Voyage) will check the last turn that was actually played. So if all the other players have skipped their turns with Lich, your Voyage will fail.
  • If on the same turn, you play Lich and a Duration that says "until your next turn..." (e.g. Monkey or Highwayman), that Duration's effect will last until the next turn you take (i.e. it extends past your skipped turn).
  • A trashed Lich gains a card cheaper than it, and not a card that costs up to $5. This may matter if cards have changed cost (e.g. due to Family of Inventors).
  • If you trash multiple cards at once, you put them all into the trash, then resolve on-trash effects. So if you use Sentinel to trash a Lich and a Sycophant, the Lich can gain the Sycophant.
  • If you Possess a player and make them trash a Lich, you can choose to either put the Lich in their discard pile, or set it aside, to put in their discard pile at the end of the turn. Either way, you will still gain a cheaper card from the trash.
  • When you trash this from the Supply (with Lurker), you still discard the Lich (into your own discard pile) and gain a cheaper card from the trash. Discarding the Lich this way doesn't count as gaining it.

Strategy

Lich is one of a small number of cards (including Treasurer and Shaman) that lets you re-gain Magic Lamp for more wishes.

External strategy articles

Versions

English versions

Print Digital Text Release Date
Lich Lich from Shuffle iT +6 Cards
+2 Actions

Skip a turn.
When you trash this, discard it and gain a cheaper card from the trash.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Zielenzuiger Dutch language Lich +6 Kaarten
+2 Acties

Sla 1 beurt over.
Als je deze kaart vernietigt, leg hem
dan af en pak een goedkopere kaart
uit de stapel "vernietigde kaarten".
(2022)
German Lich German language Lich German language Lich from Shuffle iT +6 Karten
+2 Aktionen

Setze einen Zug aus.
Wenn du diese Karte entsorgst, lege sie ab und nimm eine billigere Karte aus dem Müll.

Trivia

Official card art.

Lich is the first card that can gain Shelters other than Necropolis or Curses from the trash.

Preview

And Lich comes back when you try to trash it, like a Fortress only not to your hand. Also Lich can uh skip your turn? Well maybe you aren't getting another turn anyway.

Secret History

Lich started out as a way to get all these upgrading split pile cards. It was played to gain cards from the trash, then that moved to a when-trash ability, and the top got "draw your deck, skip your next turn." Would you believe, that was overpowered. But someone has to try these things, and it might as well be me. The bottom was also broken, it put Lich into your hand when trashed and you could go nuts with various trash-for-benefit cards. The scaled back beast still looks scary.

Further development comments

For me, "here is inspiration for a card" absolutely does not carry with it "copy the inspiration as much as possible." "Reverse Tactician" has zero obligation to have +Buy. I wouldn't necessarily even start with +Buy and then work from there. I'd start wherever. Lich's inspiration was "be a Lich." This does happen to line it up with reverse Tactician.


There were Duration card versions, and I don't mean with some other ability, just for the "skip a turn." My best guess without digging through old posts is that it changed simply due to, if it's a Duration, when do you discard it, and how well do people do at not having to ask and getting that right. If it's not a Duration card, you just discard it the turn you played it, only Duration cards give you any thinking to do there.

Wording

"Skip a turn" means exactly what everyone will know it means despite having fun questions, and there's a rulebook. "Skip your next turn, but this is cumulative somehow okay" was not as good of a wording.

As always cards try to avoid making players look in the rulebook, which they tend to absolutely never want to do.

Many people were consulted on the card wordings, in addition to how fun and balanced they were; this is the result. If I'd had better wordings for any cards they'd have them; if any card didn't seem worth the wording it would get, it didn't make it out.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
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Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
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Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
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Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
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Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
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Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)