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{{Infobox Card
{{Infobox Card
|name = Treasury
|name = Treasury
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'''Treasury''' is an [[Action]] card from [[Seaside]]. It is a [[Peddler variant]]—a [[cantrip]] that gives +{{Cost|1}}. Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck at the end of your Buy phase to set up your next turn; however, this doesn't work if you gained any [[Victory]] cards in your Buy phase.  
'''Treasury''' is an [[Action]] card from [[Seaside]]. It is a [[Peddler variant]]—a [[cantrip]] that gives +{{Cost|1}}. Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck at the end of your Buy phase to set up your next turn; however, this doesn't work if you gained any [[Victory]] cards in your Buy phase.  
== FAQ (Pre-update) ==
== FAQ ==
=== Official FAQ ===
=== Official FAQ (2022) ===
* If you did not buy any Victory cards during your turn, you may put any or all of your played Treasuries on top of your deck during Clean-up.  
* If you didn't [[gain]] any [[Victory]] cards during your [[Buy phase]], you may put any or all of your played Treasuries on top of your deck at the end of it.
* If you did buy at least one Victory card, all of the Treasuries are discarded normally.
* If you did gain at least one Victory card, all of the Treasuries are discarded normally.
* Gaining a Victory card without buying it, such as with {{Card|Smugglers}}, does not prevent you from putting Treasuries on your deck.
* Victory cards gained outside of the Buy phase, such as with {{Card|Smugglers}}, don't prevent you from putting Treasuries on your deck.
=== Other rules clarifications ===
In 2022, Treasury was [[#Rewording|reworded]], which changed its topdecking condition from not buying a Victory card to not gaining a Victory card in your Buy phase.
* Returning from your Buy phase to your Action phase (e.g. with {{Card|Villa}} or {{Card|Cavalry}}) counts as ending your Buy phase, [http://forum.dominionstrategy.com/index.php?topic=20909.msg888243#msg888243] which will let you put Treasury onto your deck. You can potentially do this multiple times a turn.
* If you gain a {{Card|Cavalry}}, you get the +2 Cards before you get to put Treasury onto your deck.  


=== Other Rules clarifications ===
{| class="wikitable mw-collapsible mw-collapsed"
| <h3> Deprecated official FAQ (2020) </h3>
|-
| <ul>
<li> If you did not buy any Victory cards during your turn, you may put any or all of your played Treasuries on top of your deck during Clean-up.
<li>  If you did buy at least one Victory card, all of the Treasuries are discarded normally.
<li>  Gaining a Victory card without buying it, such as with {{Card|Smugglers}}, does not prevent you from putting Treasuries on your deck.
</ul>
|}


== Strategy ==
== Strategy ==
Treasury is a weak and expensive [[Peddler variant]] that offers a small amount of consistent [[payload]] even if you can't draw your deck, so long as you don't buy [[Victory]] cards. This benefit is usually insufficient to compensate for its significant [[opportunity cost]], in large part because Treasury's [[topdeck]]ing effect is mostly irrelevant when you have good [[deck control]]. Conversely, [[Kingdom]]s in which deck control is difficult or impossible may lead to earlier [[greening]], negating the bonus. However, Treasury can be a reasonable form of supplementary payload in the absence of better options, especially if [[draw]] is weak, as it can be added to your deck in arbitrary amounts without impeding deck control. This is more likely to be viable in games where its opportunity cost is reduced, usually because there is a suitable [[gainer]] like {{Card|Artisan}} or {{Card|Vampire}} and a shortage of better targets for it; a specific need for [[Action]]-based payload (such as with {{Card|Tactician}}) can also somewhat increase Treasury's appeal.  
Treasury is a weak and expensive [[Peddler variant]] that offers a small amount of consistent [[payload]] even if you can't draw your deck, so long as you don't gain [[Victory]] cards in your Buy phase. This benefit is usually insufficient to compensate for its significant [[opportunity cost]], in large part because Treasury's [[topdeck]]ing effect is mostly irrelevant when you have good [[deck control]]. Conversely, [[Kingdom]]s in which deck control is difficult or impossible may lead to earlier [[greening]], negating the bonus. However, Treasury can be a reasonable form of supplementary payload in the absence of better options, especially if [[draw]] is weak, as it can be added to your deck in arbitrary amounts without impeding deck control. This is more likely to be viable in games where its opportunity cost is reduced, usually because there is a suitable [[gainer]] like {{Card|Artisan}} or {{Card|Vampire}} and a shortage of better targets for it; a specific need for [[Action]]-based payload (such as with {{Card|Tactician}}) can also somewhat increase Treasury's appeal.  


In occasional cases, the topdecking effect can be relevant even if you have good deck control: for example, it can enhance the benefit of added [[Vanilla bonus tokens|tokens]], particularly the +Card token from {{Event|Pathfinding}}. Notably, it can also guarantee that you will have a reasonable target in hand for certain [[Triggered effects#At the start of your turn|start-of-turn]] and similar effects, such as {{Card|Mastermind}} or {{Project|Citadel}}. The topdecking effect can continue to be useful in the endgame if there is a strong way of [[greening|scoring]] without buying Victory cards, such as {{Event|Alliance}} or {{Event|Dominate}}; however, such strategies usually are only viable with good deck control (which would make the topdecking effect mostly superfluous) or with stronger payload than Treasury alone can provide. Treasury’s bonus is somewhat counteracted by [[handsize attack|discard attacks]] (particularly {{Card|Minion}}), so this effect has even less value than usual in their presence. Similarly, its value is attenuated if you want to buy Victory cards early, for example to use them with {{Card|Shepherd}} or {{Event|Inheritance}}.
In occasional cases, the topdecking effect can be relevant even if you have good deck control: for example, it can enhance the benefit of added [[Vanilla bonus tokens|tokens]], particularly the +Card token from {{Event|Pathfinding}}. Notably, it can also guarantee that you will have a reasonable target in hand for certain [[Triggered effects#At the start of your turn|start-of-turn]] and similar effects, such as {{Card|Mastermind}} or {{Project|Citadel}}. Treasury’s bonus is somewhat counteracted by [[handsize attack|discard attacks]] (particularly {{Card|Minion}}), so this effect has even less value than usual in their presence. Similarly, its value is attenuated if you want to buy Victory cards early, for example to use them with {{Card|Shepherd}} or {{Event|Inheritance}}.


== Versions ==
== Versions ==
Line 26: Line 40:
! Print !! Digital !! Text !! Release !! Date  
! Print !! Digital !! Text !! Release !! Date  
|-
|-
| {{CardLangVersionImage|o=1}} || {{CardVersionImage|TreasuryDigitalOld|Treasury from Goko/Making Fun}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">When you discard this from play, if you didn&rsquo;t buy a Victory card this turn, you may put this on top of your deck. || Seaside || October 2009
| {{CardLangVersionImage|o=1}} || {{CardLangVersionImage|d=g|o=1}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}{{divline}}When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck. || Seaside || October 2009
|-
|-
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1|o=2}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">When you discard this from play, if you didn&rsquo;t buy a Victory card this turn, you may put this onto your deck. || Seaside (2017 printing) || July 2017  
| {{CardLangVersionImage|o=2}} || {{CardLangVersionImage|d=s|o=2}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}{{divline}}When you discard this from play, if you didn’t buy a Victory card this turn, you may put this onto your deck. || Seaside [[Second Edition#Formatting_changes|(2017 printing)]] || July 2017  
|-
|-
|  || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}<br>At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck. || Seaside (Second Edition) || June 2022
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+1 Card<br>+1 Action'''<br>+{{Cost|1}}<br>At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck. || Seaside (Second Edition) || June 2022
|}
|}


===Other language versions===
===Other language versions===
{| class="wikitable" style="text-align:center;"
{| class="wikitable mw-collapsible autocollapse" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Notes
! Language !! Name !! Print !! Digital !! Text !! Notes
|-
|-
!Chinese  
!Chinese
| 金庫 (pron. ''jīnkù'') || || || ||
| 金庫 (pron. ''jīnkù'') || || || ||
|-
!Czech
| Pokladnice || || || ||  
|-
|-
!Dutch
!Czech
| Schatkamer (lit. ''treasure room'') || || || ||  
| Pokladnice || || || ||
|-
|-
!Finnish
!Dutch
| Aarrekammio || || || ||  
| Schatkamer (lit. ''treasure room'') || {{CardLangVersionImage|Dutch}} || || '''+1 Kaart<br>+1 Actie'''<br>+{{Cost|1}}<br>Aan het einde van je aanschaffase van deze beurt: heb je er geen overwinningskaart in gepakt, dan mag je deze kaart op je trekstapel leggen. || Hijs de Zeilen (2de Editie) 999 Games (2022)
|-
|-
!French
!Finnish
| Trésorerie || || || ||  
| Aarrekammio || || || ||
|-
|-
!German
!French
| Schatzkammer || {{CardVersionImage|TreasuryGerman2018rulebook|German language Treasury 2018 by ASS}} || || '''+1 Karte<br>+1 Aktion'''<br>+{{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">Wenn du diese Karte aus dem Spiel ablegst und du in diesem Zug keine Punktekarte gekauft hast, darfst du diese Karte auf deinen Nachziehstapel legen. || (Nachdruck 2018)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#A50 here]''
| Trésorerie || || || ||
|-
|-
!Italian  
!rowspan=2|German
| Schatzkammer || {{CardVersionImage|TreasuryGerman2018rulebook|German language Treasury 2018 by ASS}} || || '''+1 Karte<br>+1 Aktion'''<br>+{{Cost|1}}{{divline}}Wenn du diese Karte aus dem Spiel ablegst und du in diesem Zug keine Punktekarte gekauft hast, darfst du diese Karte auf deinen Nachziehstapel legen. || (Nachdruck 2018)<hr>''one or more other<br>versions listed [[%C3%9Cbersetzungsfehler_(German_translation_errors)#A50|here]]''
|-{{CardLangVersionImage|German|d=1}}
|-
| Schatzkammer || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || '''+1 Karte<br>+1 Aktion'''<br>+{{Cost|1}}<br>Am Ende deiner Kaufphase dieses Zuges darfst du, wenn du in ihr keine Punktekarte genommen hast, diese Karte auf deinen Nachziehstapel legen. || 2.&nbsp;Edition<br>(2022)
|-
!Italian
| Tesoro (lit. ''treasure'') || || || ||
| Tesoro (lit. ''treasure'') || || || ||
|-
|-
!Japanese  
!Japanese
| 宝物庫 (pron. ''hōmotsuko'', lit. ''treasure house'') || || || <br>'''+1 カードを引く'''<br>'''+1 アクション'''<br>+{{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">これを場から捨て札にするとき、このターン勝利点カードを購入していない場合、これを山札の上に置いてもよい。<br>&nbsp; ||
| 宝物庫 (pron. ''hōmotsuko'', lit. ''treasure house'') || || || style="padding:15px 0px;"| '''+1 カードを引く'''<br>'''+1 アクション'''<br>+{{Cost|1}}{{divline}}これを場から捨て札にするとき、このターン勝利点カードを購入していない場合、これを山札の上に置いてもよい。 ||
|-
|-
!Korean  
!Korean
| 보물창고 (pron. ''bomulchang-go'', lit. ''treasure house'') || || || ||
| 보물창고 (pron. ''bomulchang-go'', lit. ''treasure house'') || || || ||
|-
|-
!Polish  
!rowspan=2|Polish
| Skarbiec || {{CardLangVersionImage|Polish}} || || '''+1 karta<br>+1 akcja'''<br>+{{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">Kiedy odrzucasz tę kartę z gry, możesz zamiast tego położyć ją na wierzchu swojej talii, jeżeli w tej turze nie kupiłeś żadnej karty Zwycięstwa. ||  
| Skarbiec || {{CardLangVersionImage|PolishOld}} || || '''+1 karta<br>+1 akcja'''<br>+{{Cost|1}}{{divline}}Kiedy odrzucasz tę kartę z gry, możesz zamiast tego położyć ją na wierzchu swojej talii, jeżeli w tej turze nie kupiłeś żadnej karty Zwycięstwa. || (2016)
|-
|-
!Russian
| Skarbiec || {{CardLangVersionImage|Polish}} || || '''+1 karta<br>+1 akcja<br>'''+{{Cost|1}}<br>Na koniec fazy zakupu w tej turze możesz odłożyć tę kartę na wierzch swojej talii, jeśli nie dodałeś w tej fazie zakupu żadnej karty Zwycięstwa. || II&nbsp;Edycja<br>(2022)
| Казна (pron. ''kazna'') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Карта<br>+1 Действие'''<br>+1{{Cost|1}}<hr style="width:66%;text-align:center;margin-left:17%;">Когда вы сбрасываете эту карту из игры, если вы не покупали карт Победы в этот ход, то можете положить эту карту на верх колоды. ||
|-
|-
!Spanish  
!Russian
| Tesorería || || || ||
| Казна (pron. ''kazna'') || || {{CardLangVersionImage|DigitalRussian}} || '''+1 Карта<br>+1 Действие'''<br>+1{{Cost|1}}{{divline}}Когда вы сбрасываете эту карту из игры, если вы не покупали карт Победы в этот ход, то можете положить эту карту на верх колоды. ||
|-
!Spanish
| Tesorería || {{CardLangVersionImage|Spanish}} || || '''+1 Carta<br>+1 Acción<br>+{{Cost|1}}'''{{divline}}Al descartar esta carta de tu área de juego, si no has comprado ninguna carta de Victoria en este turno, puedes poner esta carta encima de tu mazo. ||
|}
|}


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[[Image:TreasuryArt.jpg|thumb|right|354px|Official card art.]]
[[Image:TreasuryArt.jpg|thumb|right|354px|Official card art.]]
=== Secret History ===
=== Secret History ===
The card that Treasury replaced got printed as {{Card|Stash}}.
{{Quote
{{Quote
|Text=This replaced a card that had rules problems. I eventually figured out a way to deal with the problems, but not in time for it to make the set. It will make it somewhere else eventually.
|Text=This replaced a card that had rules problems. I eventually figured out a way to deal with the problems, but not in time for it to make the set. It will make it somewhere else eventually.
Line 84: Line 104:
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
}}
}}
 
=== Rewording ===
{{Quote
|Text= Losing the dividing line let it be the large font, and then it also dropped caring about buys specifically. I don't like making the distinction because it's invisible to many players.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=21231.msg891684#msg891684 The Secret History of Seaside 2E]
}}
{{Navbox Seaside}}
{{Navbox Seaside}}
{{Navbox Cards}}
{{Navbox Cards}}
[[category:non-terminals]]
[[Category:Non-terminals]]
[[category:cantrip]]
[[Category:Cantrip]]
[[category:peddler (card archetype)]]
[[Category:Peddler (card archetype)]]
[[category:virtual coin]]
[[Category:Virtual coin]]
[[category:topdecking]]
[[Category:Topdecking]]

Latest revision as of 05:24, 7 September 2024

This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate.


Treasury
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Seaside
Illustrator(s) Ryan Laukat
Card text
+1 Card
+1 Action

+$1
At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck.

Treasury is an Action card from Seaside. It is a Peddler variant—a cantrip that gives +$1. Fitting with the next-turn theme of Seaside, you can place Treasury on top of your deck at the end of your Buy phase to set up your next turn; however, this doesn't work if you gained any Victory cards in your Buy phase.

FAQ

Official FAQ (2022)

  • If you didn't gain any Victory cards during your Buy phase, you may put any or all of your played Treasuries on top of your deck at the end of it.
  • If you did gain at least one Victory card, all of the Treasuries are discarded normally.
  • Victory cards gained outside of the Buy phase, such as with Smugglers, don't prevent you from putting Treasuries on your deck.

Other rules clarifications

In 2022, Treasury was reworded, which changed its topdecking condition from not buying a Victory card to not gaining a Victory card in your Buy phase.

  • Returning from your Buy phase to your Action phase (e.g. with Villa or Cavalry) counts as ending your Buy phase, [1] which will let you put Treasury onto your deck. You can potentially do this multiple times a turn.
  • If you gain a Cavalry, you get the +2 Cards before you get to put Treasury onto your deck.

Deprecated official FAQ (2020)

  • If you did not buy any Victory cards during your turn, you may put any or all of your played Treasuries on top of your deck during Clean-up.
  • If you did buy at least one Victory card, all of the Treasuries are discarded normally.
  • Gaining a Victory card without buying it, such as with Smugglers, does not prevent you from putting Treasuries on your deck.

Strategy

Treasury is a weak and expensive Peddler variant that offers a small amount of consistent payload even if you can't draw your deck, so long as you don't gain Victory cards in your Buy phase. This benefit is usually insufficient to compensate for its significant opportunity cost, in large part because Treasury's topdecking effect is mostly irrelevant when you have good deck control. Conversely, Kingdoms in which deck control is difficult or impossible may lead to earlier greening, negating the bonus. However, Treasury can be a reasonable form of supplementary payload in the absence of better options, especially if draw is weak, as it can be added to your deck in arbitrary amounts without impeding deck control. This is more likely to be viable in games where its opportunity cost is reduced, usually because there is a suitable gainer like Artisan or Vampire and a shortage of better targets for it; a specific need for Action-based payload (such as with Tactician) can also somewhat increase Treasury's appeal.

In occasional cases, the topdecking effect can be relevant even if you have good deck control: for example, it can enhance the benefit of added tokens, particularly the +Card token from Pathfinding. Notably, it can also guarantee that you will have a reasonable target in hand for certain start-of-turn and similar effects, such as Mastermind or Citadel. Treasury’s bonus is somewhat counteracted by discard attacks (particularly Minion), so this effect has even less value than usual in their presence. Similarly, its value is attenuated if you want to buy Victory cards early, for example to use them with Shepherd or Inheritance.

Versions

English versions

Print Digital Text Release Date
Treasury Treasury from Goko/Making Fun +1 Card
+1 Action

+$1
When you discard this from play, if you didn’t buy a Victory card this turn, you may put this on top of your deck.
Seaside October 2009
Treasury Treasury from Shuffle iT +1 Card
+1 Action

+$1
When you discard this from play, if you didn’t buy a Victory card this turn, you may put this onto your deck.
Seaside (2017 printing) July 2017
Treasury Treasury from Shuffle iT +1 Card
+1 Action

+$1
At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck.
Seaside (Second Edition) June 2022

Other language versions

Language Name Print Digital Text Notes
Chinese 金庫 (pron. jīnkù)
Czech Pokladnice
Dutch Schatkamer (lit. treasure room) Dutch language Treasury +1 Kaart
+1 Actie

+$1
Aan het einde van je aanschaffase van deze beurt: heb je er geen overwinningskaart in gepakt, dan mag je deze kaart op je trekstapel leggen.
Hijs de Zeilen (2de Editie) 999 Games (2022)
Finnish Aarrekammio
French Trésorerie
German Schatzkammer German language Treasury 2018 by ASS +1 Karte
+1 Aktion

+$1
Wenn du diese Karte aus dem Spiel ablegst und du in diesem Zug keine Punktekarte gekauft hast, darfst du diese Karte auf deinen Nachziehstapel legen.
(Nachdruck 2018)
one or more other
versions listed here
Schatzkammer German language Treasury German language Treasury from Shuffle iT +1 Karte
+1 Aktion

+$1
Am Ende deiner Kaufphase dieses Zuges darfst du, wenn du in ihr keine Punktekarte genommen hast, diese Karte auf deinen Nachziehstapel legen.
2. Edition
(2022)
Italian Tesoro (lit. treasure)
Japanese 宝物庫 (pron. hōmotsuko, lit. treasure house) +1 カードを引く
+1 アクション
+$1
これを場から捨て札にするとき、このターン勝利点カードを購入していない場合、これを山札の上に置いてもよい。
Korean 보물창고 (pron. bomulchang-go, lit. treasure house)
Polish Skarbiec PolishOld language Treasury +1 karta
+1 akcja

+$1
Kiedy odrzucasz tę kartę z gry, możesz zamiast tego położyć ją na wierzchu swojej talii, jeżeli w tej turze nie kupiłeś żadnej karty Zwycięstwa.
(2016)
Skarbiec Polish language Treasury +1 karta
+1 akcja
+$1
Na koniec fazy zakupu w tej turze możesz odłożyć tę kartę na wierzch swojej talii, jeśli nie dodałeś w tej fazie zakupu żadnej karty Zwycięstwa.
II Edycja
(2022)
Russian Казна (pron. kazna) DigitalRussian language Treasury +1 Карта
+1 Действие

+1$1
Когда вы сбрасываете эту карту из игры, если вы не покупали карт Победы в этот ход, то можете положить эту карту на верх колоды.
Spanish Tesorería Spanish language Treasury +1 Carta
+1 Acción
+$1

Al descartar esta carta de tu área de juego, si no has comprado ninguna carta de Victoria en este turno, puedes poner esta carta encima de tu mazo.

Trivia

Official card art.

Secret History

The card that Treasury replaced got printed as Stash.

This replaced a card that had rules problems. I eventually figured out a way to deal with the problems, but not in time for it to make the set. It will make it somewhere else eventually. I considered various things for a replacement, eventually settling on a card that you can have every turn if you want, which had been something I'd been meaning to get into the set but hadn't. Instead of sitting in play, it replaces itself (+1 Card +1 Action) and goes back on top of your deck each turn. The "but not if you bought a Victory card" clause keeps it more interesting and fairer. I had a version that you trashed when you bought a Victory card, but it was fine to let you keep it.

Rewording

Losing the dividing line let it be the large font, and then it also dropped caring about buys specifically. I don't like making the distinction because it's invisible to many players.


Cards $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute $6 Harem
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)