Horse: Difference between revisions
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=== Other language versions === | === Other language versions === | ||
{| class="wikitable" style="text-align:center;" | |||
! Language !! Name !! Print !! Digital !! Text !! Notes | |||
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!German | |||
| Pferd || || [[File:Horse.German.png|100px]] || || | |||
|- | |||
|} | |||
== Trivia == | == Trivia == |
Revision as of 17:29, 9 September 2020
Horse | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Horse is an Action card from Menagerie. It is a one-shot non-terminal draw card, similar to Experiment from Renaissance; but unlike Experiment, it is not in the Supply, and therefore can only be gained in more restricted ways.
FAQ
Official FAQ
List of cards
There are 8 Kingdom cards that use Horse:
In addition, there are 4 landscapes that use Horse:
Way of the Horse does not use Horse, but lets any Action be like a Horse instead.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Pferd |
Trivia
Preview
Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use Laboratory; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can Remodel it or something. It's there for you. Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses. Eight total kingdom cards use Horses, and four landscapes.
Secret history
The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister Plot, which just happens at the start of a turn. But another approach was to have a pile of one-use Labs you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can Remodel it, and so on. There wasn't room for a big pile of those in Renaissance, though it got Experiment. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing , but I tried having it cost , to make it weaker with trash-for-benefit. I preferred it being stronger there.