Horse: Difference between revisions
Jump to navigation
Jump to search
Line 53: | Line 53: | ||
== Trivia == | == Trivia == | ||
[[Image:HorseArt.jpg|thumb|right|354px|Official card art.]] | [[Image:HorseArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Theme === | |||
{{Quote|Text=They were called Horses before the set had a theme. I didn't have to put a lot of thought into that and have no story of what went through my head. They're transportation and get you through your deck; probably something like that. I could have renamed them to fit a different theme; I considered trying to do Vikings, and they would have been boats or something. What happened though is that I picked animals as the theme and kept them Horses. | |||
| Name=[[Donald X. Vaccarino]] | |||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg829546#msg829546 Interview with Donald X.] | |||
}} | |||
=== Preview === | === Preview === | ||
{{Quote|Text=Horse is a [[Non-Supply|non-supply]] pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use {{Card|Laboratory}}; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can [[Remodeler|Remodel]] it or something. It's there for you. Once in your deck, it's just like {{Card|Experiment}}, from {{Set|Renaissance}}; it turns out, they were experimenting on Horses. Eight total [[kingdom]] [[card]]s use Horses, and four [[landscape]]s. | {{Quote|Text=Horse is a [[Non-Supply|non-supply]] pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use {{Card|Laboratory}}; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can [[Remodeler|Remodel]] it or something. It's there for you. Once in your deck, it's just like {{Card|Experiment}}, from {{Set|Renaissance}}; it turns out, they were experimenting on Horses. Eight total [[kingdom]] [[card]]s use Horses, and four [[landscape]]s. | ||
Line 68: | Line 72: | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
}} | }} | ||
=== | === Why does it cost 3? === | ||
{{Quote|Text= | {{Quote|Text= | ||
Originally I put non-supply cards at {{Cost|0}}, thinking that would help clarify that they can't be bought. Later I decided that they should have semi-realistic costs, so that they interacted better with cards that care about costs. Sometimes there's a reason to stray from that, e.g. the Spirits have costs that make {{Card|Exorcist}} work. | |||
The realistic cost for Horse is {{Cost|2}}, same as {{Event|Ride}} (yes it's worse than {{Card|Encampment}}; that is the nature of a game where most things cost {{Cost|2}}-{{Cost|5}}). They cost {{Cost|3}} to be more generous to trash-for-benefit, which is especially relevant with Horse. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[https://www.reddit.com/r/dominion/comments/frk9ki/why_do_horses_cost_3/flxpzx0?utm_source=share&utm_medium=web2x&context=3 Why do Horses cost 3?] | |||
}} | }} | ||
{{Navbox Menagerie}} | {{Navbox Menagerie}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
[[Category:Animals]] | [[Category:Animals]] |
Revision as of 17:19, 28 July 2021
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate. |
Horse | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Horse is an Action card from Menagerie. It is a one-shot non-terminal draw card, similar to Experiment from Renaissance; but unlike Experiment, it is not in the Supply, and therefore can only be gained in more restricted ways.
FAQ
Official FAQ
List of cards
There are 8 Kingdom cards that use Horse:
In addition, there are 4 Events that use Horse:
Way of the Horse does not use Horse, but lets any Action be like a Horse instead.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Pferd | +2 Karten +1 Aktion Lege diese Karte auf ihren Stapel zurück. (Diese Karte gehört nicht zum Vorrat) |
|||
Japanese | 馬 (pron. uma) |
Trivia
Theme
They were called Horses before the set had a theme. I didn't have to put a lot of thought into that and have no story of what went through my head. They're transportation and get you through your deck; probably something like that. I could have renamed them to fit a different theme; I considered trying to do Vikings, and they would have been boats or something. What happened though is that I picked animals as the theme and kept them Horses.
Preview
Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use Laboratory; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can Remodel it or something. It's there for you. Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses. Eight total kingdom cards use Horses, and four landscapes.
Secret History
The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister Plot, which just happens at the start of a turn. But another approach was to have a pile of one-use Labs you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can Remodel it, and so on. There wasn't room for a big pile of those in Renaissance, though it got Experiment. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing , but I tried having it cost , to make it weaker with trash-for-benefit. I preferred it being stronger there.
Why does it cost 3?
Originally I put non-supply cards at Exorcist work.
The realistic cost for Horse is , same as Ride (yes it's worse than Encampment; that is the nature of a game where most things cost - ). They cost to be more generous to trash-for-benefit, which is especially relevant with Horse.
, thinking that would help clarify that they can't be bought. Later I decided that they should have semi-realistic costs, so that they interacted better with cards that care about costs. Sometimes there's a reason to stray from that, e.g. the Spirits have costs that make