Horse: Difference between revisions
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!French | !French | ||
| Cheval || || {{CardVersionImage|HorseFrench2021Digital|French language Horse 2021 from Shuffle iT}} || '''+2 Karten<br>+1 Aktion'''<br>Retournez cette carte sur la pile des Chevaux<br>''(Ne fait pas partie de la réserve)'' || | | Cheval || || {{CardVersionImage|HorseFrench2021Digital|French language Horse 2021 from Shuffle iT}} || '''+2 Karten<br>+1 Aktion'''<br>Retournez cette carte sur la pile des Chevaux.<br>''(Ne fait pas partie de la réserve)'' || | ||
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!German | !German |
Revision as of 11:44, 28 October 2021
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Horse | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | No |
Set | Menagerie |
Illustrator(s) | Claus Stephan |
Card text | |
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Horse is an Action card from Menagerie. It is a one-shot non-terminal draw card, similar to Experiment from Renaissance; but unlike Experiment, it is not in the Supply, and therefore can only be gained in more restricted ways.
FAQ
Official FAQ
List of cards
There are 8 Kingdom cards that use Horse:
In addition, there are 4 Events that use Horse:
Way of the Horse does not use Horse, but lets any Action be like a Horse instead.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
Menagerie | March 2020 |
Other language versions
Trivia
Theme
They were called Horses before the set had a theme. I didn't have to put a lot of thought into that and have no story of what went through my head. They're transportation and get you through your deck; probably something like that. I could have renamed them to fit a different theme; I considered trying to do Vikings, and they would have been boats or something. What happened though is that I picked animals as the theme and kept them Horses.
Preview
Horse is a non-supply pile. There are 30 of them. You get one via a card saying "gain a Horse" or something. If the pile is empty you can't gain one, but let's hope that doesn't happen much. So Horse is a one-use Laboratory; it puts you up a card and then is gone. Or, you know, you don't have to play it; you can Remodel it or something. It's there for you. Once in your deck, it's just like Experiment, from Renaissance; it turns out, they were experimenting on Horses. Eight total kingdom cards use Horses, and four landscapes.
Secret History
The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister Plot, which just happens at the start of a turn. But another approach was to have a pile of one-use Labs you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can Remodel it, and so on. There wasn't room for a big pile of those in Renaissance, though it got Experiment. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing , but I tried having it cost , to make it weaker with trash-for-benefit. I preferred it being stronger there.
Why does it cost 3?
Originally I put non-supply cards at Exorcist work.
The realistic cost for Horse is , same as Ride (yes it's worse than Encampment; that is the nature of a game where most things cost - ). They cost to be more generous to trash-for-benefit, which is especially relevant with Horse.
, thinking that would help clarify that they can't be bought. Later I decided that they should have semi-realistic costs, so that they interacted better with cards that care about costs. Sometimes there's a reason to stray from that, e.g. the Spirits have costs that make