Divine Wind: Difference between revisions
Jump to navigation
Jump to search
Created page with "{{stub}} '''Divine Wind''' is a Prophecy from {{set|Rising Sun}}. When activated, it sweeps away all Kingdom cards from the supply, replacing them with a brand-ne..." |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Infobox Prophecy | ||
|name = {{PAGENAME}} | |||
|set = Rising Sun | |||
|illustrator = Garret DeChellis | |||
|text = When you remove the last {{sun}}, remove all [[Kingdom card]] piles from the [[Supply]] and set up 10 new random piles.}} | |||
'''Divine Wind''' is a [[Prophecy]] from {{set|Rising Sun}}. When activated, it sweeps away all [[Kingdom card]]s from the [[supply]], replacing them with a brand-new kingdom of 10 cards. | '''Divine Wind''' is a [[Prophecy]] from {{set|Rising Sun}}. When activated, it sweeps away all [[Kingdom card]]s from the [[supply]], replacing them with a brand-new kingdom of 10 cards. | ||
== FAQ == | |||
=== Official FAQ === | |||
*The 10 Kingdom card Supply piles used this game are removed, as well as an 11th pile if something added one (such as {{Card|Young Witch}}'s [[Bane]] pile, | |||
from {{Set|Cornucopia}}). | |||
*[[Ruins]] (from Dark Ages), {{Card|Potion}}s (from {{Set|Alchemy}}), and {{Card|Platinum}} and {{Card|Colony}} (from {{Set|Prosperity}}) are not removed. | |||
*Deal out 10 new Kingdom cards. Do any Setup for them that they require, including things like putting out the {{Card|Potion}}s if necessary. Do not give out [[Heirloom]]s (from {{Set|Nocturne}}). Do not re-determine whether or not to use [[Shelter]]s (from {{Set|Dark Ages}}) or Platinum and Colony. Deal out an [[Ally]] (from {{Set|Allies}}) if you get a [[Liaison]] and didn't already have one. | |||
*The removed piles are gone; they no longer count as empty piles if empty, and cards can't be returned to those piles. Players can continue playing | |||
with cards they got from those piles though. | |||
*[[Adventures tokens|Tokens]] on the removed piles are no longer on them (such as tokens from {{Card|Teacher}}, from {{Set|Adventures}}). [[Trait]]s (from {{Set|Plunder}}) and {{Landmark|Obelisk}} (from {{Set|Empires}}) still affect their removed piles, and the Bane (for Young Witch) is still the Bane. | |||
*{{Card|Search}} (from Plunder) does not trigger when piles are removed. | |||
*"In games using this" abilities, like {{Card|Shaman}}'s (from Plunder), continue to function for removed piles. | |||
== Strategy == | |||
== Versions == | |||
===English versions=== | |||
{| class="wikitable" style="text-align:center;" | |||
! Print !! Digital !! Text !! Release !! Date | |||
|- | |||
| {{LandscapeLangVersionImage}} || {{LandscapeLangVersionImage|d=1}} || When you remove the last {{sun}}, remove all [[Kingdom card]] piles from the [[Supply]] and set up 10 new random piles. || Rising Sun || August 2024 | |||
|} | |||
===Other language versions=== | |||
<!--{| class="wikitable" style="text-align:center;" | |||
! Language !! Name !! Print !! Digital !! Text !! Notes | |||
|- | |||
!German | |||
| Spiegeln || {{LandscapeLangVersionImage|German}} || {{LandscapeLangVersionImage|German|d=1}} || || | |||
|}--> | |||
== Trivia == | |||
{{OfficialArt}} | |||
=== Secret History === | |||
{{Quote|Text=I really wanted something with this name, as it's this historical thing[https://en.wikipedia.org/wiki/Kamikaze_(typhoon)], a tsunami wiping out invading Mongols. The first one was a {{Card|Moat}}, which is awful gameplay. There was "once per turn when gain a card may trash it or when trash a card may gain it," how is that even a Divine Wind. I had a conditional Moat, also stupid. Then I had this sweet thing that wipes the board clean. So fun. | |||
|Name=[[Donald X. Vaccarino]] | |||
|Source=[https://forum.dominionstrategy.com/index.php?topic=22007.0 The Secret History of the Rising Sun Cards]}} | |||
{{Navbox Rising Sun}} | |||
{{Navbox Cards}} |
Revision as of 00:34, 14 August 2024
Divine Wind | |
---|---|
Info | |
Type | Prophecy |
Set | Rising Sun |
Illustrator(s) | Garret DeChellis |
Prophecy text | |
When you remove the last Kingdom card piles from the Supply and set up 10 new random piles. | , remove all
Divine Wind is a Prophecy from Rising Sun. When activated, it sweeps away all Kingdom cards from the supply, replacing them with a brand-new kingdom of 10 cards.
FAQ
Official FAQ
- The 10 Kingdom card Supply piles used this game are removed, as well as an 11th pile if something added one (such as Young Witch's Bane pile,
from Cornucopia).
- Ruins (from Dark Ages), Potions (from Alchemy), and Platinum and Colony (from Prosperity) are not removed.
- Deal out 10 new Kingdom cards. Do any Setup for them that they require, including things like putting out the Potions if necessary. Do not give out Heirlooms (from Nocturne). Do not re-determine whether or not to use Shelters (from Dark Ages) or Platinum and Colony. Deal out an Ally (from Allies) if you get a Liaison and didn't already have one.
- The removed piles are gone; they no longer count as empty piles if empty, and cards can't be returned to those piles. Players can continue playing
with cards they got from those piles though.
- Tokens on the removed piles are no longer on them (such as tokens from Teacher, from Adventures). Traits (from Plunder) and Obelisk (from Empires) still affect their removed piles, and the Bane (for Young Witch) is still the Bane.
- Search (from Plunder) does not trigger when piles are removed.
- "In games using this" abilities, like Shaman's (from Plunder), continue to function for removed piles.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you remove the last Kingdom card piles from the Supply and set up 10 new random piles. | , remove allRising Sun | August 2024 |
Other language versions
Trivia
Secret History
I really wanted something with this name, as it's this historical thing[1], a tsunami wiping out invading Mongols. The first one was a Moat, which is awful gameplay. There was "once per turn when gain a card may trash it or when trash a card may gain it," how is that even a Divine Wind. I had a conditional Moat, also stupid. Then I had this sweet thing that wipes the board clean. So fun.