Barbarian

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Barbarian
Info
Cost $5
Type(s) Action - Attack
Kingdom card? Yes
Set Allies
Illustrator(s) Julien Delval
Card text
+$2
Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.

Barbarian is an ActionAttack card from Allies. It is a trashing attack and sometimes junking attack similar to Locusts: it trashes opponents' cards and replaces them with cheaper ones. If the trashed card is cheap enough, the replacement is a Curse; otherwise it must be of the same type as the trashed card.

FAQ

Official FAQ

  • For example, if a player trashes Contract to this, they could gain a Royal Galley, as they share the Duration type, or a Silver, as they share the Treasure type, or a Sycophant, as they share the Liaison type.
  • If the trashed card costs $3 or more, they have to gain a cheaper card if they can; if there are no cheaper cards that share a type, they simply fail to gain a card.
  • The attack hits each other player in turn order, starting with the player to your left; this can be important.

Other rules clarifications

  • The player who trashes a card is the one who gets to decide which of the available options they gain to replace it.
  • Cards that cost P only cost more than another card if both the $ and P amounts are larger, or one is larger and one the same. For example, a Barbarian that trashes your Alchemist means you can gain either an Apothecary or an Underling. However, a Barbarian that trashes your Underling means you can't gain an Apothecary.
  • Unlike Locusts, which checks whether the trashed card is Copper or Estate, Barbarian checks the cost of the trashed card (ignoring P and D). This leads to several differences:
    • If Locusts trashes nothing, the player gains nothing. If Barbarian trashes nothing, the player gains a Curse (similar to Giant). [1]
    • If Locusts trashes a card costing $2 or less (such as Bauble or Curse), the player gains a cheaper card sharing a type if possible (Copper is cheaper than Bauble, while there's nothing cheaper than Curse). If Barbarian trashes a Curse or a Bauble, the player gains a Curse.
    • If Locusts trashes an Apothecary or Engineer, the player gains a cheaper card sharing a type if possible. Barbarian will give out Curse in both scenarios.

Strategy

Barbarian is vaguely similar to the retired Saboteur, which was generally agreed to be weak, but it addresses several deficiencies of that card, providing less cycling benefit to opponents, and acting as a terminal Silver. It also provides more influence of skill, and its strength is more variable depending both on the board and the choices other players make.

The effect of Barbarian is wildly different based on the card type it hits. In the absence of alt-treasure or alt-VP, it results in a downgrade of $3 worth of value whenever it hits a victory or treasure card, whereas it usually only results in a downgrade of $1 when it hits actions. Furthermore, when it hits actions, it is likely that the opponents have multiple choices of which card to gain, whereas with treasure or victory cards, there is no such choice. Both of these factors make Barbarian more effective against decks with few actions, and make it dramatically weaker against action-heavy decks. It also makes the card strong if you are able to buy it early, such as on a $5/$2 opening where it is most likely to hit a Copper or Estate.

The combination of strong trashing with gainers tends to be an effective counter as it gains cards, typically actions, faster than Barbarian can trash them, and the trashers can rid your deck of any curses Barbarian doles out. Trail is a particularly effective counter to Barbarian, and it also tends to synergize with the type of action-heavy decks packed with gainers and trashers, that Barbarian is already weaker against. Secret Passage can counter Barbarian in that it can allow you to choose what card will be on top of your deck during your opponent's turn.

Barbarian becomes stronger when the lowest-price-point actions are otherwise desireable, but pricier actions are weaker or undesireable on the particular board. This makes it more likely that it turns a useful card into a curse, and makes it harder to build an engine resilient to its attack. The presence of alt-VP and alt-treasure at price points between the default cards, on the other hand, weakens Barbarian's attack, and may also make money-based strategies more viable.

Barbarian, especially when multiple players are playing them, can increase the likelihood that the game will quickly end on piles, both through directly trashing cards, and by incentivizing other players to buy or gain lots of actions. This factor produces an interesting conflict, in that usually the sort of action-heavy engines that Barbarian is strongest against, are only a winning strategy if they are able to prolong the game enough that they can execute double-VP buys in the endgame, and they can sometimes be defeated by a rush strategy. Barbarian tends to slow down the game, but less dramatically than direct cursing attacks like Witch or Sea Hag. The combination of a slower game, but one that may end relatively quickly on piles, necessitates carefully watching and predicting the pace of the game, which can make Barbarian a card that rewards skill more than other junk attacks.

External strategy articles

Versions

English versions

Print Digital Text Release Date
Barbarian Barbarian from Shuffle iT +$2
Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Barbaar Dutch language Barbarian +$2
Iedere andere speler vernietigd de
bovenste kaart van zijn trekstapel.
Kost deze $3 of meer, dan pakt
hij een goedkopere kaart die ten
minste van 1 gelijke soort is;
anders pakt hij een vloek
(2022)
German Barbar German language Barbarian German language Barbarian from Shuffle iT +$2
Jeder Mitspieler entsorgt die oberste Karte seines Nachziehstapels. Kostet sie $3 oder mehr, nimmt er eine billigere Karte, die mit der entsorgten Karte mindestens 1 Kartentyp gemeinsam hat; ansonsten nimmt er einen Fluch.

Trivia

Official card art.

Secret History

An outtake from Dark Ages! Some guys from dominionstrategy.com briefly playtested Dark Ages (theory, rrenaud, and Captain Frisk, hey guys), and were aghast at how easy it was to lose a Duchy. I decided to scale back the quantity of Duchy-trashing, and took this card out. It was the same except it gave out a Ruins instead of a Curse. Well, I always liked it, and here it is at last. It also tried out for the Clashes pile, but I preferred it as its own pile.

Previous outtake

For a long time there was an attack which in its best form was "+$2, they trash the top card of their deck and gain a cheaper card that shares a type with it, or a Ruins if they can't." I liked it. Eventually I decided though that there was enough hatred of trashing attacks out there that I should just stick with the Knights (plus Rogue, but it's only a fractional attack).

Donald X.'s opinion

People hating trashing attacks got Barbarian to come out in Allies instead of Dark Ages. There are also people hungry for those cards though, and they can't play with them if I don't make them. And Barbarian, man. It's not a card to be scared of.


I Workshop a $4 Action. Barbarian turns that into a $3; a 2nd play of Barbarian turns the $3 into nothing (no $2 Action this game). One play of Workshop dealt with two plays of Barbarian. To fight Barbarian, you have to be gaining stuff faster than they're trashing it... and this is very doable, as Barbarian takes so long to eat cards.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)