Butcher

From DominionStrategy Wiki
Jump to navigation Jump to search
Butcher
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set Guilds
Illustrator(s) Lynell Ingram
Card text
+2 Coffers
You may trash a card from your hand, to gain a card, costing up to $1 more than it per Coffers you spend.

Butcher is an Action card from Guilds. It is a Remodel variant that uses the Coffers mechanic to determine the cost of the card you gain. Used in the most straightforward manner, it will remove its Coffers instantly to gain a card costing $2 more than the trashed card, like Remodel. However, it offers other tactical options, such as gaining a less expensive card to save Coffers for later; using Coffers from other sources to reach higher price points; or refraining from trashing and becoming a vanilla source of Coffers instead.

FAQ

Official FAQ

  • First add two tokens to your Coffers mat.
  • Then you may trash a card from your hand and remove any number of tokens from your Coffers.
  • The number of tokens you remove can be zero.
  • If you trashed a card, you gain a card costing up to the cost of the trashed card plus the number of tokens you removed. For example you could trash an Estate and remove six tokens to gain a Province, or you could trash another Butcher and remove zero tokens to gain a Duchy.
  • You can remove the tokens you just added.
  • Removing tokens for this ability doesn't get you $ to spend, it just changes what cards you can gain with this ability.

Other rules clarifications

  • If you trash a Silk Merchant, you can immediately use the Coffer you gain from it to gain a more expensive card with Butcher.

Strategy

Butcher is a very versatile card that works well in both money strategies and engines, and is relevant through all stages of the game.

As a Remodel variant, Butcher is powerful in the early game for converting Estates into more useful cards, in the midgame as a gainer (potentially for gain and play), and in the endgame for threatening to either mill or gain Provinces. Compared to Remodel, however, Butcher’s additional Coffers mechanics offer far more flexibility. If you convert an Estate into a $3, for example, you’ll have a Coffers left over, which is very useful in the early game for affording $5 cards. Additionally, you can store up Coffers from previous Butcher plays or other Coffers generators such as Baker to Remodel $0 cards such as your starting Coppers into more useful cards that cost $3 or more. Later in the game, this also makes you less reliant on Remodeling Golds into Provinces, as you may instead be able to use a $5 as fodder instead. Playing a Butcher without trashing a card (e.g., because everything you want is $3 more than the card you want to trash), or gaining a card of the same $ (e.g., when milling a Province) also allows you to bank Coffers, and doing so can allow you to threaten to Butcher for or purchase multiple Provinces in the endgame.

It’s usually best to gain a Butcher in the early game (perhaps as your first $5 card) if there are good cards to Remodel your Estates into. Later in the game, you might consider adding another copy or two as your terminal space and ability to provide fodder for Butchers improve, in order to increase the amount of gains in your deck.

Versions

English versions

Print Digital Text Release Date
Butcher Butcher from Goko/Making Fun Take 2 Coin tokens. You may trash a card from your hand and then pay any number of Coin tokens. If you did trash a card, gain a card with a cost of up to the cost of the trashed card plus the number of Coin tokens you paid. Guilds June 2013
Butcher Butcher from Shuffle iT +2 Coffers
You may trash a card from your hand. If you do, remove any number of tokens from your Coffers and gain a card, costing up to the cost of the trashed card plus $1 per token removed.
Guilds & Cornucopia (2017 printing) March 2018
Butcher Butcher from Temple Gates Games +2 Coffers
You may trash a card from your hand, to gain a card, costing up to $1 more than it per Coffers you spend.

2022 Wording change


Cornucopia & Guilds
(Second Edition)

June 29, 2022


March 2024
 

Other language versions

Language Name Print Digital Text Notes
Dutch Slager
Finnish Teurastaja
French Boucher
German Metzger German language Butcher 2013 by ASS Nimm zwei Münzen. Du darfst eine Karte aus deiner Hand entsorgen und eine beliebige Anzahl Münzen zahlen. Wenn du eine Karte entsorgt hast, nimmst du dir eine Karte, deren Kosten maximal so hoch sein dürfen wie die Summe aus den Kosten der entsorgten Karte und der Anzahl der gezahlten Münzen. (2013)
Metzger German language Butcher 2019 by ASS German language Butcher from Shuffle iT +2 Taler
Du darfst eine deiner Handkarten entsorgen. Wenn du das tust: Entferne beliebig viele Marker von deiner Taler-Karte und nimm eine Karte, die maximal so viel kostet wie die entsorgte Karte plus $1 pro entferntem Marker.
(2019)
Metzger German language Butcher from Temple Gates Games +2 Taler
Du darfst eine deiner Handkarten entsorgen, um eine Karte zu nehmen mit Kosten bis in Höhe der entsorgten plus $1 pro gezahltem Taler.
Japanese 肉屋 (pron. nikuya) コイントークン2枚を得る。手札1枚を廃棄してもよい。廃棄した場合、好きな枚数のコイントークンを支払い、その枚数と廃棄したカードのコストの和以下のコストのカード1枚を獲得する。
Korean 도살자 (pron. dosalja)
Polish Rzeźnik Although Polish version is not released, this name is referred to in Polish Dominion 2E rulebook.
Russian Мясник (pron. myasnik)

Trivia

Official card art.

Butcher is the only card that allows you to remove tokens from your Coffers outside your Buy phase.

Preview

King Casimir only lived to be 60. Did he ever go bald? The wikipedia article doesn't say. If so though that would be in line with the 4th theme in Guilds: bald people. And one of those bald people is Butcher.

Butcher also fits the 5th theme of Guilds, which is, wordy cards. Take two coin tokens, you may trash a card, something something, gain a card, something something, man I'll just buy one, I'll figure out what it does when I play it. Butcher is a Remodel that you spend coin tokens to pump up. With enough coin tokens you can go straight from Curse to Colony. You can also just trade a card in for something at the same cost or less, while keeping the two coin tokens for later. There are a lot of ways you can go.

Butcher gives you a special use for coin tokens. That's not a theme of the set, that's just Butcher. It provides some coin tokens itself, so it's not like you have to have another Guilds card with it to make it do its thing. It's all been taken care of.

Secret History

I wanted some other way to use coin tokens if I could get one. Butcher lets you spend them as part of a Remodel. It also gives you coin tokens, so it won't be sad when there are no other coin tokens around. For a while I considered making a simpler version of this, but ended up going with the full-on tricky version. The wording is convoluted, and not even technically correct - it says "plus the number of coin tokens," which never confuses anyone, but it should convert the units - "plus $1 per coin token." It ended up with this phrasing because a phrasing that said "per coin token" got read by some people as gaining you a card per coin token spent, rather than adding them to the cost.

Retrospective

I considered simplifying Butcher but didn't. It seems to have worked out but if I were working on the set I'd look at that again.

Rewording

Well it hasn't gone to print yet, so let me know how it goes. It was always a tricky thing to phrase. There's my current best attempt. Sure there's some concern that people won't understand it; no change there.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Cards $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown) • Merchant GuildSoothsayer $6 Fairgrounds
Removed cards $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)