Stonemason

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Stonemason
Info
Cost $2+
Type(s) Action
Kingdom card? Yes
Set Guilds
Illustrator(s) Lorraine Schleter
Card text
Trash a card from your hand.
Gain 2 cards each costing less than it.

Overpay: Gain 2 Action cards each costing the amount overpaid.

Stonemason is an Action card from Guilds. It main function is its overpay ability, allowing you to gain two Action cards at a time; once it's in your deck, it is a trash-for-benefit card that lets you turn one card into two cards that each cost less than it.

FAQ

Official FAQ (2023)

  • When you play this, trash a card from your hand, and gain two cards each costing less than the card you trashed.
  • Trashing a card is not optional.
  • If you do not have any cards left in your hand to trash, you do not gain any cards.
  • The two cards you gain can be different or the same. For example you could trash a Gold to gain a Duchy and a Silver.
  • Gaining cards is not optional if you trashed a card.
  • If there are no cheaper cards in the Supply (for example if you trash a Copper), you do not gain any.
  • The cards you gain are gained one at a time; this may matter with cards that do something when gained, such as Inn from Dominion: Hinterlands.
  • When you buy this, you may choose to overpay for it. If you do, you gain two Action cards each costing exactly the amount you overpaid.
  • The Action cards can be different or the same. For example, if you buy Stonemason for $6, you could gain two Heralds.
  • If there are no cards with the appropriate cost in the Supply, you do not gain one.
  • Overpaying with a P (from Dominion: Alchemy) will let you gain cards with P in the cost.
  • If you choose not to overpay, you will not gain any cards from that ability; it is not possible to use it to gain Action cards costing $0.

Other rules clarifications

  • If you gain this without buying it, you can't overpay for it.
  • You can't overpay with D, meaning you can't overpay by 8D to gain 2 City Quarters.
  • To overpay and gain an Animal Fair, you have to overpay $7.
  • In 2022, the rules for overpaying got errata so that now you gain the Stonemason before you gain the cards from the overpay effect. This may matter for cards like Destrier and Wayfarer.

Deprecated official FAQ (2017)

  • When you play this, trash a card from your hand, and gain two cards each costing less than the card you trashed.
  • Trashing a card is not optional.
  • If you do not have any cards left in your hand to trash, you do not gain any cards.
  • The two cards you gain can be different or the same. For example you could trash a Gold to gain a Duchy and a Silver.
  • Gaining cards is not optional if you trashed a card.
  • If there are no cheaper cards in the Supply (for example if you trash a Copper), you do not gain any.
  • The cards you gain are gained one at a time; this may matter with cards that do something when gained, such as Inn from Dominion: Hinterlands.
  • When you buy this, you may choose to overpay for it. If you do, you gain two Action cards each costing exactly the amount you overpaid.
  • The Action cards can be different or the same. For example, if you buy Stonemason for $6, you could gain two Heralds.
  • If there are no cards with the appropriate cost in the Supply, you do not gain one.
  • Overpaying with a P (from Dominion: Alchemy) will let you gain cards with P in the cost.
  • If you choose not to overpay, you will not gain any cards from that ability; it is not possible to use it to gain Action cards costing $0.
Deprecated rules clarifications (2015 2017 2021)
  • Cards gained through the on-play effect or overpay effect are chosen and gained separately. For example, if there is one Crossroads left in the pile, and you overpay by $2 for Stonemason, you can't choose 2 Crossroads, then try to gain 2 Crossroads, failing to get the second one. You choose to gain 1 Crossroads, and then Crossroads is no longer an option for you to choose, forcing you to choose a different Action costing $2 as your second gain.
  • This also means that the second card can always be Wayfarer if that card is in the kingdom. Since each card is gained separately, the first card you gain from overpaying sets Wayfarer at the same price, whatever it was prior to that.
  • Similarly, you can't get two Destriers by overpaying; gaining the first one reduces the cost of the next one, so it no longer costs the amount you overpaid.
  • You can't overpay with D. This means you can't overpay by 8D to gain 2 City Quarters.
  • If you want to overpay to gain an Animal Fair, you have to overpay $7, and you can't trash an Action card from your hand.

Strategy

Stonemason functions primarily as a powerful gainer; its lacklustre thinning ability is usually largely irrelevant. Stonemason is a versatile card that both accelerates deck-building in the early-to-midgame and is among the very best in the game at causing rapid pile-outs.

Overpaying for one or two Stonemasons is likely to be well worthwhile in the fairly early stages of constructing an engine. You can (for example) use a single Buy and $6 or $7 to gain two $4 or $5 cards, plus the Stonemason itself. The latter is mainly a hindrance at this stage: it’s a terminal stop card whose on-play effect is only marginally helpful in achieving deck control, since you normally can’t use it to trash Estates without gaining more junk, and it thins only one Copper at a time. Its on-buy effect is generally strong enough to compensate for this and make Stonemason a good early purchase anyway. Cheap cards that you want many copies of (e.g. Lackeys) can promote an early Stonemason overpayment in order to get two of them, perhaps during the opening; this ability is also especially powerful when the Kingdom offers multiple useful and/or complementary cards at a particular pricepoint, e.g. Bazaar and Journeyman, since gaining these in pairs can be highly beneficial for your deck. How often you should keep engaging in this manoeuvre as you move into the midgame is partly dependent on your deck’s ability to handle the Stonemasons themselves without stalling: for example, overpaying repeatedly is likely to be more attractive if the draw is very strong, there’s a useful Way (e.g. Way of the Horse), or you can upgrade some of the Stonemasons using a trash-for-benefit effect.

You usually won’t want to dispose of all your Stonemasons, because their on-play effect often becomes very valuable later in the game. Once you have many expensive cards in your deck and perhaps other good ways to add more of them (e.g. a Gold-gainer), you can use Stonemason to repeatedly trash (for example) a Gold in exchange for two $5 Action cards. This is particularly useful if you have overdraw, enabling you to gain-and-play the newly-acquired cards. By this stage, it becomes important to monitor the Supply piles and your opponents’ capabilities carefully, as Stonemason’s on-buy and on-play abilities combine to threaten a pile-out unusually early. Each one you play provides two gains, and each of your Buys equates to three potential gains: for instance, if six cards remain in the Stonemason pile itself, it can be emptied for only $8 and two Buys. Although most Victory cards can’t be gained via Stonemason’s overpay effect, it’s common to use its on-play effect to score VP towards the end of the game, especially during a pile-out turn, for example by trashing a Gold to gain two Duchies.

Like most trash-for-benefit cards, Stonemason requires some caution when used in combination with cost reduction; this consideration sometimes applies to its overpay effect too, since you can’t overpay to gain cards costing $0. Moderate cost reduction is often a synergy, however: for example, a single Quarry lets you pay just $3 to buy Stonemason and gain two cards that normally cost $5 each. Similarly, moving your Ferry token to Stonemason can provide more flexible cost reduction than the Event usually offers.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Stonemason Stonemason from Goko/Making Fun Trash a card from your hand.
Gain 2 cards each costing less than it.
When you buy this, you may overpay for it.
If you do, gain 2 Action cards each costing the amount you overpaid.
Guilds June 2013
Stonemason Stonemason from Shuffle iT Trash a card from your hand.
Gain 2 cards each costing less than it.
When you buy this, you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.
Guilds & Cornucopia
(2017 printing)
March 2018
Stonemason Stonemason from Shuffle iT Trash a card from your hand.
Gain 2 cards each costing less than it.
Overpay: Gain 2 Action cards each costing the amount overpaid.

Rephrasing overpay


Cornucopia & Guilds
(Second Edition)

June 29, 2022


March 2024
 

Other language versions

Language Name Print Digital Text Notes
Dutch Steenhouwer The Dutch card text says to gain two cards on overpay, instead of two Actions.
Finnish Kivenhakkaaja
French Tailleur de pierre
German Steinmetz German language Stonemason 2013 by ASS Entsorge eine Karte aus deiner Hand.
Nimm 2 Karten, die jeweils weniger als die entsorgte Karte kosten.
Wenn du diese Karte kaufst, darfst du mehr dafür zahlen. Falls du das tust, nimmst du 2 Aktionskarten, die jeweils so viel kosten, wie du zusätzlich bezahlt hast.
(2013)
Steinmetz German language Stonemason 2019 by ASS Entsorge eine deiner Handkarten.
Nimm 2 Karten, die jeweils weniger kosten als sie.
Wenn du diese Karte kaufst, darfst du überzahlen. Wenn du das tust, nimm 2 Aktionskarten, die jeweils genauso viel kosten, wie du überzahlt hast.
(2019)
Steinmetz German language Stonemason from Temple Gates Games Entsorge eine deiner Handkarten.
Nimm 2 Karten, die jeweils weniger kosten als sie.
Überzahlen: Nimm 2 Aktionskarten, die jeweils genauso viel kosten, wie du überzahlt hast.
Japanese 石工 (pron. ishiku) 手札1枚を廃棄する。それよりコストが安いカード2枚を獲得する。
これを購入するとき、追加でコストを支払ってもよい。 支払った場合、追加で払ったコストと同コストのアクションカード2枚を獲得する。
Korean 석공 (pron. seoggong)
Polish Kamieniarz Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Каменщик (pron. kamyenshshik)

Trivia

Official card art.

Secret History

Some work went into this one. I tried the top with several Remodel-family overpay bottoms. The first one was, per $2 you overpay, Expand the top card of your deck. The most promising one was, per $2 you overpay, draw a card, then Remodel a card from your hand. In the end the crazy huge overpay turns were fun but too random. Meanwhile I tried the printed bottom with Develop on top and liked it. The bottom wanted to go on a super-cheap card, so I paired it with the printed top and moved Develop into Hinterlands.

Relevant outtakes

I had a Village for $1 with a penalty, and per $2 you overpaid, you got another one. Foosh, a pile of Villages. It sounded good but was not exciting enough. Stonemason does a better job there. What about granting overpay to other cards, so to speak? There was a Village with, while this is in play, when you buy an action card, you may pay $2 for another copy of that card. I liked it, but there was only so much space, and again, I had Stonemason.


Cards $2 Candlestick Maker $2+ Stonemason $3+ DoctorMasterpiece $4 AdvisorPlazaTaxman $4+ Herald $5 BakerButcherJourneymanMerchant GuildSoothsayer
Combos and Counters Masterpiece/Feodum
Other concepts CoffersOverpayNaming cards
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)