Smugglers

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Smugglers
Info
Cost $3
Type(s) Action
Kingdom card? Yes
Set Seaside
Illustrator(s) RC Torres
Card text
Gain a copy of a card costing up to $6 that the player to your right gained on their last turn.

Smugglers is an Action card from Seaside. It is a gainer which lets you gain a copy of a card the player to your right gained on their last turn, as long as that card cost $6 or less. It is strongest when you know you'll want the same cards as your opponent.

FAQ

Official FAQ

  • The card has to cost $6 or less when you play Smugglers; it does not have to have cost $6 or less when the player to your right gained it.
  • This looks at the most recent turn of the player to your right, even if you have taken multiple turns in a row.
  • The gained card does not have to have been bought by the other player, just gained; for example you can gain a copy of a card they gained with their own Smugglers.
  • If they gained multiple cards costing $6 or less, you choose between them; if they gained no such cards, you do not gain anything.
  • This can only gain cards that are present in the Supply; for example you cannot gain a Spoils (from Dominion: Dark Ages).
  • This is not an Attack, so Lighthouse and Moat do not stop it.

Other rules clarifications

  • First you choose a card that the player to your right gained costing up to $6, and then you (try to) gain a copy of it from the Supply. This means you may be able to choose a card that is unavailable to be gained (e.g., a card whose Supply pile is empty, or a card from outside the Supply); and if you do, you gain nothing.
  • It doesn't matter where the gained card came from. So if the player to your right gained a card from the trash with Lurker, you can gain a copy of that card (from the Supply).
  • If your opponent gained a Ruins or a Knight, Smugglers will only let you gain a copy if the top card of the Ruins or Knights pile has the same name.
  • Cards with P or D in their cost can never be gained with Smugglers.
  • If you play this during the player to your right's turn (e.g. they play Barbarian, trash your Gold, and you gain a Gondola that lets you play Smugglers), this checks that player's last completed turn, not their current turn.

Strategy

Smugglers is a gainer for cards that cost up to $6, but can only target cards gained by your opponent during their previous turn. Its value therefore depends on the availability of alternative sources of extra gains and the likelihood of gaining a useful card, as well as your ability to reliably play Smugglers. If it is easy to play a large number of Smugglers, this can somewhat disincentivize the gaining of useful cards that would activate an opponent's Smugglers; in an extreme case, it can be preferable to gain nothing until you can afford a card out of the price range of Smugglers.

Smugglers is a terminal stop card, so it ideally needs the support of both draw and sufficient terminal space. Since it is also completely useless unless your opponent has gained a desirable and eligible card on their previous turn, it works best if they will regularly do so and if you have sufficient deck control to play Smugglers at the right time—preferably every turn, and ideally with overdraw that allows you to use it for gain-and-play. If your opponent only occasionally gains cards useful to you and you only occasionally play Smugglers, there is a strong risk that those turns will not coincide, heavily reducing the benefit you can get out of Smugglers. For this reason, while the potential payoff can be high, Smugglers is unreliable in the opening and early game, although certain effects like Save or Way of the Turtle may enable you to have Smugglers available at just the right time.

Smugglers may be skippable if there are other gainers available: notably, most Workshop variants are usually preferable for gaining cards that cost up to $4 because they are independent of your opponent's choices and often offer some additional benefit. If such alternatives are lacking, Smugglers may be useful to gain cheap cards that you would otherwise use these alternatives for. Additionally, since Smugglers can also gain cards costing $5 or $6, it is often especially relevant in contesting piles of key cards at these prices, like Hunting Party; Grand Market is a particularly notable example because the difficulty of gaining it goes beyond its price. In the endgame, the same considerations apply to gaining Duchies for extra VP. In some cases it is important to weigh up the advantage of buying a Duchy for yourself against the risk of your opponent gaining multiple copies using Smugglers.

A few other aspects of the Kingdom can also modulate the value of Smugglers. Given that the gaining effect has an upper cost limit, Smugglers synergizes with cost reduction. Most notably, with costs reduced by $2 it can gain a Province whenever your opponent gains one. On the other hand, Smugglers may be significantly devalued in the presence of key cards it is unable to gain, including those costing P, like University, or D, like City Quarter. Similar considerations apply with cards that are only available as a single copy, notably from the Black Market but also in the case of Castles and Knights, or that are not in the Supply (e.g. Ghost).

Versions

English versions

Print Digital Text Release Date
Smugglers Smugglers from Goko/Making Fun Gain a copy of a card costing up to $6 that the player to your right gained on his last turn. Seaside October 2009
Smugglers Smugglers from Shuffle iT Gain a copy of a card costing up to $6 that the player to your right gained on their last turn.

Seaside (2017 printing)


Seaside (Second Edition)

July 2017

Other language versions

Language Name Print Digital Text Notes
Chinese 走私者 (pron. zǒusīzhě)
Czech Pašeráci
Dutch Smokkelaar (note: explicitly singular) Dutch language Smugglers Pak één kaart die de speler rechts van je in zijn laatste beurt gepakt of gekocht heeft en die niet meer waard is dan $6. Hijs de Zeilen (1ste Editie) (2010)
Smokkelaar (note: explicitly singular) Dutch language Smugglers Pak één kaart die de speler rechts van je in zijn laatste beurt gepakt of gekocht heeft en niet meer dan $6 kost. Hijs de Zeilen (2de Editie) 999 Games (2022)
Finnish Salakuljettajat
French Contrebandiers French language Smugglers 2021 from Shuffle iT Recevez un exemplaire d'une carte coûtant jusqu'à $6 que le joueur à votre droite a reçue à son dernier tour.
German Schmuggler German language Smugglers 2018 by ASS German language Smugglers 2021 from Shuffle iT Nimm eine Karte, die maximal $6 kostet und von der dein rechter Mitspieler in seinem letzten Zug eine Karte mit gleichem Namen genommen hat. (Nachdruck 2018)
one or more other
versions listed here
Schmuggler German language Smugglers from Temple Gates Games Nimm von einer Karte, die dein rechter Mitspieler in seinem letzten Zug genommen hat und die bis zu $6 kostet, eine gleiche. (Nachdruck 2021)
Schmuggler Nimm eine Karte, die bis zu $6 kostet und von der dein rechter Mitspieler in seinem letzten Zug eine gleiche Karte genommen hat. 2. Edition
(2022)
Italian Contrabbandieri
Japanese 密輸人 (pron. mitsuyu-nin) 右隣のプレイヤーの最後のターンにそのプレイヤーが獲得した、コスト$6以下のカード1枚を獲得する。
Korean 밀수업자 (pron. milsueobja)
Polish Przemytnicy Polish language Smugglers Dodaj kopię karty o koszcie $6 lub mniejszym, którą gracz po twojej prawej stronie dodał w swojej ostatniej turze. (2016)
Przemytnicy Polish language Smugglers Dodaj kopię karty kosztującej do $6, którą gracz po twojej prawej stronie dodał w swojej ostatniej turze. II Edycja
(2022)
Russian Контрабандисты (pron. kontrabandisty) DigitalRussian language Smugglers Получите копию карты стоимостью не более $6, которую игрок справа получил в его последний ход.
Spanish Contrabandistas Spanish language Smugglers Gana una copia de una de las cartas que el jugador de tu derecha haya ganado en su último turno, con un coste máximo de $6

Trivia

Official card art.

Secret History

This started life as "+$2. Cards the previous player bought cost $1 less this turn," in the 4th expansion. It was okay, but the bonus just didn't come up often enough to be exciting. So I replaced it with this better way to care about what the previous player bought. I tried it as "up to $5" but it really needed to go to $6. The best thing about the card is when the previous player buys a card you don't really want, but you can't pass up the opportunity to take one, and it ends up warping your deck.

Further comments from Donald X.

My favorite Seaside card. It's like the fixed version of Possession. It tends to give you ridiculous value, ridiculous I say, but of course sometimes they didn't get what you wanted, and it's hard to smuggle Provinces (but I know a guy who can get a Duchy across the border for you). The classic situation was, someone buys Pirate Ship, and the next player stares and stares, and stares and stares, and finally plays Fishing Village and two Smugglers and buys a 3rd Pirate Ship dammit, is this what you wanted.


Cards $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)