Fortune Teller

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Fortune Teller
Info
Cost $3
Type(s) Action - Attack
Kingdom card? Yes
Set Cornucopia
Illustrator(s) Raven Mimura
Card text
+$2
Each other player reveals cards from the top of their deck until they reveal a Victory card or a Curse. They put it on top and discard the rest.

Fortune Teller is an Action-Attack card from Cornucopia. It is a terminal silver that provides a relatively weak deck order attack: it forces the opponent to discard cards until they can leave a Victory or Curse card on top of their deck.

Fortune Teller was removed from the second edition of Cornucopia & Guilds.

FAQ

Official FAQ

  • Each other player reveals cards from the top of their deck until they reveal a Victory or Curse card.
  • If they do not find one (even after shuffling), they just discard all of the revealed cards.
  • If they do find one, they put the Victory or Curse card on top of their deck, and discard the other revealed cards.
  • You do not choose Victory or Curse - they stop on the first card that matches either type.

Other Rules clarifications

  • Cards with Victory as one of multiple types, such as Nobles, are still Victory cards and can be left on top by Fortune Teller.

Strategy

Fortune Teller is a payload card that provides a small amount of $ and a weak Attack, and is generally not worth gaining. As a terminal silver, it compares unfavourably with Silver itself (which doesn’t consume terminal space), unless the Attack component is unusually helpful or the value of Action-based payload is particularly high.

The impact of the Attack is usually low. Although discarding Coppers and leaving an Estate on top of an opponent's deck in the early game can hurt their future purchasing power, the cycling effect is helpful, allowing them to proceed through their early shuffles more quickly and draw their new purchases sooner. Later, as deck control improves, a single junk card on top of their deck is unlikely to prevent them from drawing; furthermore, if there are no cursers present and your opponents have trashed their Estates, they may not even have any eligible junk left until they begin greening, since Fortune Teller discards Ruins as well as Coppers and Shelters. Even in the late-game when many Victory cards have been gained, playing multiple copies of Fortune Teller fails to increase the damage (unlike Rabble's similar Attack, which can leave an opponent with up to three undesirable cards topdecked). However, there is a chance of causing a dud turn, especially if the game lacks Estate trashing and/or an opponent is playing with an unreliable engine. Additionally, in money strategies and sloggy games in which your opponents shuffle their decks infrequently, the value of their hand can be significantly hurt by the topdecked junk, and discarding a good card from their shuffle may mean it's many turns before they can play it again.

Aside from the value of the Attack, you might consider Fortune Teller for supplementary payload when other options are weak, +Actions are plentiful, and the Kingdom promotes $ generated by Action cards, e.g. because of a good draw-to-x engine; however, it's generally not strong enough to make these strategies viable in the absence of other, better sources of Action-based payload, so these conditions are difficult to meet. These are also cases in which Fortune Teller's Attack is unlikely to be effective, assuming your opponents adopt a similar strategy, so the overall weakness of the card is usually hard to overcome.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Fortune Teller Fortune Teller from Goko/Making Fun +$2
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Cornucopia June 2011
Fortune Teller Fortune Teller from Shuffle iT +$2
Each other player reveals cards from the top of their deck until they reveal a Victory card or a Curse. They put it on top and discard the rest.
Guilds & Cornucopia (2017 printing) March 2018

Other language versions

Language Name Print Digital Text Notes
Chinese 算命家 +$2
其他玩家持續展示牌庫頂直到他們展示出分數卡或是詛咒,他將將那張卡放到牌庫頂,並且將其他卡棄掉。
Czech Věštkyně (lit. pythoness)
Dutch Waarzegster
Finnish Ennustaja
French Diseuse de bonne aventure (Note: explicitly feminine)
German Wahrsagerin
(Note: explicitly feminine)
German language Fortune Teller 2014 by ASS +$2
Jeder Mitspieler deckt solange Karten vom Nachziehstapel auf, bis er entweder eine Punktekarte oder eine Fluchkarte aufgedeckt hat. Diese legt er oben auf den Nachziehstapel. Die anderen aufgedeckten Karten legt er ab.
(2014)
German Wahrsagerin
(Note: explicitly feminine)
German language Fortune Teller 2019 by ASS German language Fortune Teller 2022 from Shuffle iT +$2
Jeder Mitspieler deckt Karten von seinem Nachziehstapel auf, bis er eine Punktekarte oder einen Fluch aufgedeckt hat. Er legt jene Karte auf seinen Nachziehstapel und den Rest ab.
(2019)
Italian Indovina (Note: explicitly feminine)
Japanese 占い師
(pron. uranaishi)
+$2
他のプレイヤーは全員、勝利点カードか呪い1枚が公開されるまで山札を上から公開し、その1枚を山札の上に置き、 残りを捨て札にする。
Polish Cyganka
(lit. gypsy)
Polish language Fortune Teller +$2
Każdy z pozostałych graczy odkrywa karty z wierzchu swojej talii, aż odkryje kartę Zwycięstwa lub Klątwy. Kładzie ją na wierzchu swojej talii i odrzuca pozostałe odkryte karty.
(2011)
Russian Гадалка (pron. gadalka)
Spanish Adivinadora (Note: explicitly feminine)

Trivia

Official card art.

Secret History

The first version also dug for an action for the top of your own deck. That was too strong. Also it had a dash in the title. And it didn't stop on Curses, but obv. a Fortune Teller should be able to predict that you'll be Cursed.

Retrospective

If you play multiple cards from Cornucopia, sometimes one of the other ones is Fairgrounds, and then you get this for that. If they can't trash their Estates or are taking on Curses it annoys them, it's the Relic attack. Relic is the fixed version and well that makes this the unfixed version. If they can trash their Estates then you make them shuffle, which tires them out and makes them easier to outthink.

Second Edition removal

This is weak, although if actions are plentiful it sometimes ends up in your deck, doing its thing. It's a fixed Spy; I could do even better, and the fixed Fortune Teller is Relic, in Adventures.


Cards $2 Hamlet $3 Fortune TellerMenagerie $4 Farming VillageHorse TradersRemakeTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) • Young Witch $5 HarvestHorn of PlentyHunting PartyJester $6 Fairgrounds
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames Dame AnnaDame JosephineDame MollyDame NatalieDame Sylvia • Sirs Sir BaileySir DestrySir MartinSir MichaelSir Vander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (Humble CastleCrumbling CastleSmall CastleHaunted CastleOpulent CastleSprawling CastleGrand CastleKing's Castle) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: Zombie ApprenticeZombie MasonZombie Spy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftThe Field's GiftThe Flame's GiftThe Forest's GiftThe Moon's GiftThe Mountain's GiftThe River's GiftThe Sea's GiftThe Sky's GiftThe Sun's GiftThe Swamp's GiftThe Wind's Gift
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: Way of the ButterflyWay of the CamelWay of the ChameleonWay of the FrogWay of the GoatWay of the HorseWay of the MoleWay of the MonkeyWay of the MouseWay of the MuleWay of the OtterWay of the OwlWay of the OxWay of the PigWay of the RatWay of the SealWay of the SheepWay of the SquirrelWay of the TurtleWay of the Worm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)